got -> itr
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@ -46,9 +46,9 @@ namespace Components
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Command::ServerParams params;
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const auto command = Utils::String::ToLower(params.get(0));
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if (const auto got = HandlersSV.find(command); got != HandlersSV.end())
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if (const auto itr = HandlersSV.find(command); itr != HandlersSV.end())
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{
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got->second(ent, ¶ms);
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itr->second(ent, ¶ms);
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return;
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}
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@ -157,9 +157,9 @@ namespace Components
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ClientParams params;
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const auto command = Utils::String::ToLower(params[0]);
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if (const auto got = FunctionMap.find(command); got != FunctionMap.end())
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if (const auto itr = FunctionMap.find(command); itr != FunctionMap.end())
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{
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got->second(¶ms);
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itr->second(¶ms);
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}
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}
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@ -168,9 +168,9 @@ namespace Components
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ServerParams params;
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const auto command = Utils::String::ToLower(params[0]);
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if (const auto got = FunctionMapSV.find(command); got != FunctionMapSV.end())
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if (const auto itr = FunctionMapSV.find(command); itr != FunctionMapSV.end())
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{
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got->second(¶ms);
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itr->second(¶ms);
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}
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}
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}
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@ -72,15 +72,15 @@ namespace Components
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const auto* op = Game::Scr_GetString(1);
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const auto b = GetInt64Arg(2, true);
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if (const auto got = Operations.find(op); got != Operations.end())
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if (const auto itr = Operations.find(op); itr != Operations.end())
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{
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Game::Scr_AddString(Utils::String::VA("%lld", got->second(a, b)));
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Game::Scr_AddString(Utils::String::VA("%lld", itr->second(a, b)));
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return;
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}
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if (const auto got = Comparisons.find(op); got != Comparisons.end())
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if (const auto itr = Comparisons.find(op); itr != Comparisons.end())
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{
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Game::Scr_AddBool(got->second(a, b));
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Game::Scr_AddBool(itr->second(a, b));
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return;
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}
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@ -297,13 +297,11 @@ namespace Components
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{
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if (pName != nullptr)
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{
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const auto got = Script::CustomScrFunctions.find(Utils::String::ToLower(*pName));
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// If no function was found let's call game's function
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if (got != Script::CustomScrFunctions.end())
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if (const auto itr = Script::CustomScrFunctions.find(Utils::String::ToLower(*pName)); itr != Script::CustomScrFunctions.end())
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{
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*type = got->second.type;
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return got->second.actionFunc;
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*type = itr->second.type;
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return itr->second.actionFunc;
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}
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}
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else
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@ -321,13 +319,11 @@ namespace Components
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{
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if (pName != nullptr)
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{
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const auto got = Script::CustomScrMethods.find(Utils::String::ToLower(*pName));
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// If no method was found let's call game's function
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if (got != Script::CustomScrMethods.end())
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if (const auto itr = Script::CustomScrMethods.find(Utils::String::ToLower(*pName)); itr != Script::CustomScrMethods.end())
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{
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*type = got->second.type;
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return got->second.actionFunc;
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*type = itr->second.type;
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return itr->second.actionFunc;
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}
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}
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else
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@ -51,11 +51,9 @@ namespace Components
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if (classnum == Game::ClassNum::CLASS_NUM_ENTITY)
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{
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const auto entity_offset = static_cast<std::uint16_t>(offset);
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const auto got =CustomEntityFields.find(entity_offset);
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if (got != CustomEntityFields.end())
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if (const auto itr = CustomEntityFields.find(entity_offset); itr != CustomEntityFields.end())
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{
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got->second.setter(&Game::g_entities[entnum], offset);
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itr->second.setter(&Game::g_entities[entnum], offset);
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return 1;
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}
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}
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@ -68,11 +66,9 @@ namespace Components
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void ScriptExtension::Scr_SetClientFieldStub(Game::gclient_s* client, int offset)
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{
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const auto client_offset = static_cast<std::uint16_t>(offset);
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const auto got = CustomClientFields.find(client_offset);
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if (got != CustomClientFields.end())
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if (const auto itr = CustomClientFields.find(client_offset); itr != CustomClientFields.end())
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{
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got->second.setter(client, &got->second);
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itr->second.setter(client, &itr->second);
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return;
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}
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@ -87,13 +83,11 @@ namespace Components
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// If we have a ENTFIELD_CLIENT offset we need to check g_entity is actually a fully connected client
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if (Game::g_entities[entnum].client != nullptr)
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{
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const auto client_offset = static_cast<std::uint16_t>(offset & ~Game::ENTFIELD_MASK);
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const auto got =CustomClientFields.find(client_offset);
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if (got != CustomClientFields.end())
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const auto client_offset = static_cast<std::uint16_t>(offset & ~Game::ENTFIELD_MASK);
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if (const auto itr = CustomClientFields.find(client_offset); itr != CustomClientFields.end())
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{
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// Game functions probably don't ever need to use the reference to client_fields_s...
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got->second.getter(Game::g_entities[entnum].client, &got->second);
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itr->second.getter(Game::g_entities[entnum].client, &itr->second);
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return;
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}
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}
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@ -102,10 +96,9 @@ namespace Components
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// Regular entity offsets can be searched directly in our custom handler
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const auto entity_offset = static_cast<std::uint16_t>(offset);
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const auto got = CustomEntityFields.find(entity_offset);
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if (got != CustomEntityFields.end())
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if (const auto itr = CustomEntityFields.find(entity_offset); itr != CustomEntityFields.end())
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{
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got->second.getter(&Game::g_entities[entnum], offset);
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itr->second.getter(&Game::g_entities[entnum], offset);
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return;
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}
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@ -61,10 +61,10 @@ namespace Components
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bool UIScript::RunMenuScript(const char* name, const char** args)
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{
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if (const auto got = UIScript::UIScripts.find(name); got != UIScript::UIScripts.end())
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if (const auto itr = UIScript::UIScripts.find(name); itr != UIScript::UIScripts.end())
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{
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const auto* info = UIScript::UI_GetClientInfo(0);
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got->second(UIScript::Token(args), info);
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itr->second(UIScript::Token(args), info);
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return true;
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}
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@ -242,8 +242,8 @@ namespace Components
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return;
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}
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const auto got = VoteCommands.find(params->get(1));
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if (got == VoteCommands.end())
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const auto itr = VoteCommands.find(params->get(1));
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if (itr == VoteCommands.end())
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{
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Game::SV_GameSendServerCommand(ent - Game::g_entities, Game::SV_CMD_CAN_IGNORE, VA("%c \"GAME_INVALIDVOTESTRING\"", 0x65));
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Game::SV_GameSendServerCommand(ent - Game::g_entities, Game::SV_CMD_CAN_IGNORE, VA(CallVoteDesc, 0x65));
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@ -256,7 +256,7 @@ namespace Components
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Game::Cbuf_AddText(0, VA("%s\n", Game::level->voteString));
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}
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const auto shouldDisplay = got->second(ent, params);
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const auto shouldDisplay = itr->second(ent, params);
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if (shouldDisplay)
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{
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DisplayVote(ent);
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