iw4x-client/src/Components/Modules/AssetInterfaces/ILoadedSound.hpp
2016-11-29 19:32:46 +01:00

11 lines
298 B
C++

namespace Assets
{
class ILoadedSound : public Components::AssetHandler::IAsset
{
public:
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_LOADED_SOUND; };
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
};
}