iw4x-client/src/Components/Modules/AssetInterfaces
2016-12-29 23:52:23 +01:00
..
IclipMap_t.cpp [IclipMap_t] Fix loading 2016-12-29 23:52:02 +01:00
IclipMap_t.hpp [General] Correct assettype enum 2016-12-28 21:35:30 +01:00
IComWorld.cpp [ZoneBuilder] Add ComWorld interface 2016-12-21 17:51:51 +01:00
IComWorld.hpp [General] Correct assettype enum 2016-12-28 21:35:30 +01:00
IFxEffectDef.cpp [General] Fix compiler warnings 2016-12-27 15:33:47 +01:00
IFxEffectDef.hpp [IFxEffectDef] Prepare efx loading 2016-12-06 19:36:57 +01:00
IFxWorld.cpp [IFxWorld] Add missing clearpointer 2016-12-24 03:04:14 +01:00
IFxWorld.hpp [IFxWorld] Structure fixes 2016-12-22 12:58:12 +01:00
IGameWorldMp.cpp [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
IGameWorldMp.hpp [General] Correct assettype enum 2016-12-28 21:35:30 +01:00
IGameWorldSp.cpp [General] Fix compiler warnings 2016-12-27 15:33:47 +01:00
IGameWorldSp.hpp [General] Correct assettype enum 2016-12-28 21:35:30 +01:00
IGfxImage.cpp [IGfxImage] Fix for native non-streamed images 2016-12-29 15:59:11 +01:00
IGfxImage.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IGfxLightDef.cpp [ZoneBuilder] Add GfxLightDef interface 2016-12-24 14:06:41 +01:00
IGfxLightDef.hpp [General] Correct assettype enum 2016-12-28 21:35:30 +01:00
IGfxWorld.cpp [clipMap_t] importer bugfxies plus some new structs 2016-12-29 14:15:09 -05:00
IGfxWorld.hpp [IGfxWorld] Finish importer 2016-12-29 00:54:50 +01:00
ILoadedSound.cpp [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
ILoadedSound.hpp [ZoneBuilder] Add LoadedSound interface 2016-11-29 19:32:46 +01:00
ILocalizeEntry.cpp [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
ILocalizeEntry.hpp [General] Correct assettype enum 2016-12-28 21:35:30 +01:00
IMapEnts.cpp [IMapEnts] Fix raw entity loading 2016-12-29 23:52:23 +01:00
IMapEnts.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IMaterial.cpp [IMaterial] Fix water 2016-12-29 03:06:30 +01:00
IMaterial.hpp [IMaterial] Correct loading order 2016-12-27 19:55:38 +01:00
IMaterialPixelShader.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IMaterialPixelShader.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IMaterialTechniqueSet.cpp [ZoneBuilder] Optimize nested asset writing 2016-12-23 22:10:11 +01:00
IMaterialTechniqueSet.hpp [General] Correct assettype enum 2016-12-28 21:35:30 +01:00
IMaterialVertexDeclaration.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IMaterialVertexDeclaration.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IMaterialVertexShader.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IMaterialVertexShader.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IPhysCollmap.cpp Revert "[ZoneBuilder] Store inter-asset-related pointers" 2016-12-23 11:03:04 -05:00
IPhysCollmap.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IPhysPreset.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IPhysPreset.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IRawFile.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IRawFile.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
Isnd_alias_list_t.cpp [General] Correct assettype enum 2016-12-28 21:35:30 +01:00
Isnd_alias_list_t.hpp [ZoneBuilder] Add snd_alias_list_t interface 2016-11-29 21:12:35 +01:00
ISndCurve.cpp [ZoneBuilder] Add sndcurve interface 2016-11-29 19:13:46 +01:00
ISndCurve.hpp [General] Correct assettype enum 2016-12-28 21:35:30 +01:00
IStringTable.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IStringTable.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IStructuredDataDefSet.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IStructuredDataDefSet.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IXAnimParts.cpp [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
IXAnimParts.hpp [General] Correct assettype enum 2016-12-28 21:35:30 +01:00
IXModel.cpp [ZoneBuilder] Optimize nested asset writing 2016-12-23 22:10:11 +01:00
IXModel.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IXModelSurfs.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IXModelSurfs.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00