iw4x-client/src/Components/Modules/FrameTime.cpp
momo5502 82e9f3864c [General] Refactor all the code
This is the actual refactoring, the last commit was broken
2017-01-20 22:41:03 +01:00

132 lines
2.5 KiB
C++

#include "STDInclude.hpp"
namespace Components
{
void FrameTime::NetSleep(int msec)
{
if (msec < 0) msec = 0;
fd_set fdr;
FD_ZERO(&fdr);
SOCKET highestfd = INVALID_SOCKET;
if (*Game::ip_socket != INVALID_SOCKET)
{
FD_SET(*Game::ip_socket, &fdr);
highestfd = *Game::ip_socket;
}
if (highestfd == INVALID_SOCKET)
{
// windows ain't happy when select is called without valid FDs
std::this_thread::sleep_for(std::chrono::milliseconds(msec));
return;
}
timeval timeout;
timeout.tv_sec = msec / 1000;
timeout.tv_usec = (msec % 1000) * 1000;
int retval = select(highestfd + 1, &fdr, nullptr, nullptr, &timeout);
if (retval == SOCKET_ERROR)
{
Logger::Print("Warning: select() syscall failed: %s\n", Game::NET_ErrorString());
}
else if (retval > 0)
{
// process packets
if (Dvar::Var(0x1AD7934).get<bool>()) // com_sv_running
{
Utils::Hook::Call<void()>(0x458160)();
}
else
{
Utils::Hook::Call<void()>(0x49F0B0)();
}
}
}
void FrameTime::SVFrameWaitFunc()
{
int sv_residualTime = *reinterpret_cast<int*>(0x2089E14);
if (sv_residualTime < 50)
{
FrameTime::NetSleep(50 - sv_residualTime);
}
}
void __declspec(naked) FrameTime::SVFrameWaitStub()
{
__asm
{
pushad
call FrameTime::SVFrameWaitFunc
popad
push 4CD420h
retn
}
}
int FrameTime::ComTimeVal(int minMsec)
{
int timeVal = Game::Sys_Milliseconds() - *reinterpret_cast<uint32_t*>(0x1AD8F3C); // com_frameTime
return (timeVal >= minMsec ? 0 : minMsec - timeVal);
}
uint32_t FrameTime::ComFrameWait(int minMsec)
{
int timeVal;
do
{
timeVal = FrameTime::ComTimeVal(minMsec);
FrameTime::NetSleep(timeVal < 1 ? 0 : timeVal - 1);
} while (FrameTime::ComTimeVal(minMsec));
uint32_t lastTime = *Game::com_frameTime;
Utils::Hook::Call<void()>(0x43D140)(); // Com_EventLoop
*Game::com_frameTime = Game::Sys_Milliseconds();
return *Game::com_frameTime - lastTime;
}
void __declspec(naked) FrameTime::ComFrameWaitStub()
{
__asm
{
push ecx
pushad
push edi
call FrameTime::ComFrameWait
add esp, 4
mov[esp + 20h], eax
popad
pop eax
mov ecx, eax
mov edx, 1AD7934h // com_sv_running
cmp byte ptr[edx + 10h], 0
push 47DDC1h
retn
}
}
FrameTime::FrameTime()
{
if (Dedicated::IsEnabled())
{
Utils::Hook(0x4BAAAD, FrameTime::SVFrameWaitStub, HOOK_CALL).install()->quick();
}
else
{
Utils::Hook(0x47DD80, FrameTime::ComFrameWaitStub, HOOK_JUMP).install()->quick();
}
}
}