56 lines
3.6 KiB
Markdown
56 lines
3.6 KiB
Markdown
![license](https://img.shields.io/github/license/IW4x/iw4x-client.svg)
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![forks](https://img.shields.io/github/forks/IW4x/iw4x-client.svg)
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![stars](https://img.shields.io/github/stars/IW4x/iw4x-client.svg)
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![issues](https://img.shields.io/github/issues/IW4x/iw4x-client.svg)
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[![build](https://github.com/XLabsProject/iw4x-client/workflows/Build/badge.svg)](https://github.com/XLabsProject/iw4x-client/actions)
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[![discord](https://img.shields.io/endpoint?url=https://momo5502.com/iw4x/members-badge.php)](https://discord.gg/sKeVmR3)
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[![patreon](https://img.shields.io/badge/patreon-support-blue.svg?logo=patreon)](https://www.patreon.com/xlabsproject)
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# IW4x: Client
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## How to compile
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- Run `premake5 vs2022` or use the delivered `generate.bat`.
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- Build via solution file in `build\iw4x.sln`.
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## Premake arguments
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| Argument | Description |
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|:----------------------------|:-----------------------------------------------|
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| `--copy-to=PATH` | Optional, copy the DLL to a custom folder after build, define the path here if wanted. |
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| `--copy-pdb` | Copy debug information for binaries as well to the path given via --copy-to. |
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| `--force-unit-tests` | Always compile unit tests. |
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| `--force-exception-handler` | Install custom unhandled exception handler even for Debug builds. |
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| `--force-minidump-upload` | Upload minidumps even for Debug builds. |
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| `--disable-bitmessage` | Disable use of BitMessage completely. |
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| `--disable-base128` | Disable base128 encoding for minidumps. |
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| `--no-new-structure` | Do not use new virtual path structure (separating headers and source files). |
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| `--iw4x-zones` | Zonebuilder generates iw4x zones that cannot be loaded without IW4x specific patches. |
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## Command line arguments
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| Argument | Description |
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|:------------------------|:-----------------------------------------------|
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| `-tests` | Perform unit tests. |
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| `-entries` | Print to the console a list of every asset as they are loaded from zonefiles. |
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| `-stdout` | Redirect all logging output to the terminal iw4x is started from, or if there is none, creates a new terminal window to write log information in. |
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| `-console` | Allow the game to display its own separate interactive console window. |
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| `-dedicated` | Starts the game as a headless dedicated server. |
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| `-scriptablehttp` | Enable HTTP related gsc functions. |
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| `-bigminidumps` | Include all code sections from loaded modules in the dump. |
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| `-reallybigminidumps` | Include data sections from all loaded modules in the dump. |
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| `-dump` | Write info of loaded assets to the raw folder as they are being loaded. |
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| `-monitor` | This flag is for internal use and it is used to indicate if an external console is present. |
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| `-nointro` | Skip game's cinematic intro. |
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| `-version` | Print IW4x build info on startup. |
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| `-zonebuilder` | Start the interactive zonebuilder tool console instead of starting the game. |
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| `-nosteam` | Disable friends feature and do not update Steam about the game's current status just like an invisible mode. |
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## Disclaimer
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This software has been created purely for the purposes of
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academic research. It is not intended to be used to attack
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other systems. Project maintainers are not responsible or
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liable for misuse of the software. Use responsibly.
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