174 lines
14 KiB
C++
174 lines
14 KiB
C++
#pragma once
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namespace Components
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{
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class D3D9Ex : public Component
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{
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public:
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D3D9Ex();
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private:
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class D3D9Device : public IDirect3DDevice9
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{
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public:
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D3D9Device(IDirect3DDevice9* pOriginal) : m_pIDirect3DDevice9(pOriginal) {}
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virtual ~D3D9Device() = default;
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HRESULT WINAPI QueryInterface(REFIID riid, void** ppvObj) override;
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ULONG WINAPI AddRef() override;
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ULONG WINAPI Release() override;
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HRESULT WINAPI TestCooperativeLevel() override;
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UINT WINAPI GetAvailableTextureMem() override;
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HRESULT WINAPI EvictManagedResources() override;
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HRESULT WINAPI GetDirect3D(IDirect3D9** ppD3D9) override;
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HRESULT WINAPI GetDeviceCaps(D3DCAPS9* pCaps) override;
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HRESULT WINAPI GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode) override;
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HRESULT WINAPI GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) override;
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HRESULT WINAPI SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) override;
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void WINAPI SetCursorPosition(int X, int Y, DWORD Flags) override;
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BOOL WINAPI ShowCursor(BOOL bShow) override;
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HRESULT WINAPI CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) override;
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HRESULT WINAPI GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) override;
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UINT WINAPI GetNumberOfSwapChains() override;
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HRESULT WINAPI Reset(D3DPRESENT_PARAMETERS* pPresentationParameters) override;
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HRESULT WINAPI Present(CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion) override;
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HRESULT WINAPI GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) override;
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HRESULT WINAPI GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) override;
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HRESULT WINAPI SetDialogBoxMode(BOOL bEnableDialogs) override;
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void WINAPI SetGammaRamp(UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) override;
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void WINAPI GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp) override;
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HRESULT WINAPI CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) override;
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HRESULT WINAPI CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) override;
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HRESULT WINAPI CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) override;
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HRESULT WINAPI CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) override;
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HRESULT WINAPI CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) override;
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HRESULT WINAPI CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
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HRESULT WINAPI CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
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HRESULT WINAPI UpdateSurface(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) override;
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HRESULT WINAPI UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) override;
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HRESULT WINAPI GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) override;
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HRESULT WINAPI GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface) override;
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HRESULT WINAPI StretchRect(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) override;
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HRESULT WINAPI ColorFill(IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) override;
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HRESULT WINAPI CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
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HRESULT WINAPI SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) override;
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HRESULT WINAPI GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) override;
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HRESULT WINAPI SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) override;
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HRESULT WINAPI GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface) override;
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HRESULT WINAPI BeginScene() override;
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HRESULT WINAPI EndScene() override;
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HRESULT WINAPI Clear(DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) override;
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HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) override;
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HRESULT WINAPI GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) override;
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HRESULT WINAPI MultiplyTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) override;
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HRESULT WINAPI SetViewport(CONST D3DVIEWPORT9* pViewport) override;
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HRESULT WINAPI GetViewport(D3DVIEWPORT9* pViewport) override;
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HRESULT WINAPI SetMaterial(CONST D3DMATERIAL9* pMaterial) override;
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HRESULT WINAPI GetMaterial(D3DMATERIAL9* pMaterial) override;
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HRESULT WINAPI SetLight(DWORD Index, CONST D3DLIGHT9* pLight) override;
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HRESULT WINAPI GetLight(DWORD Index, D3DLIGHT9* pLight) override;
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HRESULT WINAPI LightEnable(DWORD Index, BOOL Enable) override;
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HRESULT WINAPI GetLightEnable(DWORD Index, BOOL* pEnable) override;
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HRESULT WINAPI SetClipPlane(DWORD Index, CONST float* pPlane) override;
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HRESULT WINAPI GetClipPlane(DWORD Index, float* pPlane) override;
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HRESULT WINAPI SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) override;
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HRESULT WINAPI GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue) override;
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HRESULT WINAPI CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) override;
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HRESULT WINAPI BeginStateBlock() override;
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HRESULT WINAPI EndStateBlock(IDirect3DStateBlock9** ppSB) override;
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HRESULT WINAPI SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus) override;
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HRESULT WINAPI GetClipStatus(D3DCLIPSTATUS9* pClipStatus) override;
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HRESULT WINAPI GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture) override;
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HRESULT WINAPI SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture) override;
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HRESULT WINAPI GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) override;
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HRESULT WINAPI SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) override;
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HRESULT WINAPI GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) override;
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HRESULT WINAPI SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) override;
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HRESULT WINAPI ValidateDevice(DWORD* pNumPasses) override;
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HRESULT WINAPI SetPaletteEntries(UINT PaletteNumber, CONST PALETTEENTRY* pEntries) override;
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HRESULT WINAPI GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries) override;
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HRESULT WINAPI SetCurrentTexturePalette(UINT PaletteNumber) override;
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HRESULT WINAPI GetCurrentTexturePalette(UINT *PaletteNumber) override;
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HRESULT WINAPI SetScissorRect(CONST RECT* pRect) override;
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HRESULT WINAPI GetScissorRect(RECT* pRect) override;
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HRESULT WINAPI SetSoftwareVertexProcessing(BOOL bSoftware) override;
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BOOL WINAPI GetSoftwareVertexProcessing() override;
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HRESULT WINAPI SetNPatchMode(float nSegments) override;
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float WINAPI GetNPatchMode() override;
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HRESULT WINAPI DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) override;
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HRESULT WINAPI DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) override;
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HRESULT WINAPI DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override;
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HRESULT WINAPI DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override;
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HRESULT WINAPI ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) override;
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HRESULT WINAPI CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) override;
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HRESULT WINAPI SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl) override;
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HRESULT WINAPI GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl) override;
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HRESULT WINAPI SetFVF(DWORD FVF) override;
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HRESULT WINAPI GetFVF(DWORD* pFVF) override;
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HRESULT WINAPI CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) override;
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HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9* pShader) override;
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HRESULT WINAPI GetVertexShader(IDirect3DVertexShader9** ppShader) override;
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HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) override;
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HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override;
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HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) override;
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HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override;
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HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) override;
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HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override;
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HRESULT WINAPI SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) override;
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HRESULT WINAPI GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) override;
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HRESULT WINAPI SetStreamSourceFreq(UINT StreamNumber, UINT Divider) override;
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HRESULT WINAPI GetStreamSourceFreq(UINT StreamNumber, UINT* Divider) override;
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HRESULT WINAPI SetIndices(IDirect3DIndexBuffer9* pIndexData) override;
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HRESULT WINAPI GetIndices(IDirect3DIndexBuffer9** ppIndexData) override;
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HRESULT WINAPI CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) override;
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HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9* pShader) override;
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HRESULT WINAPI GetPixelShader(IDirect3DPixelShader9** ppShader) override;
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HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) override;
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HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override;
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HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) override;
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HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override;
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HRESULT WINAPI SetPixelShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) override;
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HRESULT WINAPI GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override;
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HRESULT WINAPI DrawRectPatch(UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) override;
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HRESULT WINAPI DrawTriPatch(UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) override;
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HRESULT WINAPI DeletePatch(UINT Handle) override;
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HRESULT WINAPI CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) override;
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private:
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IDirect3DDevice9 *m_pIDirect3DDevice9;
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};
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class D3D9 : public IDirect3D9
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{
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public:
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D3D9(IDirect3D9Ex *pOriginal) : m_pIDirect3D9(pOriginal) {};
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virtual ~D3D9() {};
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HRESULT WINAPI QueryInterface(REFIID riid, void** ppvObj) override;
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ULONG WINAPI AddRef() override;
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ULONG WINAPI Release() override;
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HRESULT WINAPI RegisterSoftwareDevice(void* pInitializeFunction) override;
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UINT WINAPI GetAdapterCount() override;
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HRESULT WINAPI GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) override;
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UINT WINAPI GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) override;
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HRESULT WINAPI EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) override;
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HRESULT WINAPI GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode) override;
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HRESULT WINAPI CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) override;
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HRESULT WINAPI CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) override;
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HRESULT WINAPI CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) override;
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HRESULT WINAPI CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) override;
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HRESULT WINAPI CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) override;
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HRESULT WINAPI GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) override;
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HMONITOR WINAPI GetAdapterMonitor(UINT Adapter) override;
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HRESULT WINAPI CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface) override;
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private:
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IDirect3D9 *m_pIDirect3D9;
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};
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static Dvar::Var RUseD3D9Ex;
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static IDirect3D9* CALLBACK Direct3DCreate9Stub(UINT sdk);
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};
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}
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