#pragma once namespace Components { class D3D9Ex : public Component { public: D3D9Ex(); private: class D3D9Device : public IDirect3DDevice9 { public: D3D9Device(IDirect3DDevice9* pOriginal) : m_pIDirect3DDevice9(pOriginal) {} virtual ~D3D9Device() = default; HRESULT WINAPI QueryInterface(REFIID riid, void** ppvObj) override; ULONG WINAPI AddRef() override; ULONG WINAPI Release() override; HRESULT WINAPI TestCooperativeLevel() override; UINT WINAPI GetAvailableTextureMem() override; HRESULT WINAPI EvictManagedResources() override; HRESULT WINAPI GetDirect3D(IDirect3D9** ppD3D9) override; HRESULT WINAPI GetDeviceCaps(D3DCAPS9* pCaps) override; HRESULT WINAPI GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode) override; HRESULT WINAPI GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) override; HRESULT WINAPI SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) override; void WINAPI SetCursorPosition(int X, int Y, DWORD Flags) override; BOOL WINAPI ShowCursor(BOOL bShow) override; HRESULT WINAPI CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) override; HRESULT WINAPI GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) override; UINT WINAPI GetNumberOfSwapChains() override; HRESULT WINAPI Reset(D3DPRESENT_PARAMETERS* pPresentationParameters) override; HRESULT WINAPI Present(CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion) override; HRESULT WINAPI GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) override; HRESULT WINAPI GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) override; HRESULT WINAPI SetDialogBoxMode(BOOL bEnableDialogs) override; void WINAPI SetGammaRamp(UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) override; void WINAPI GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp) override; HRESULT WINAPI CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) override; HRESULT WINAPI CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) override; HRESULT WINAPI CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) override; HRESULT WINAPI CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) override; HRESULT WINAPI CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) override; HRESULT WINAPI CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override; HRESULT WINAPI CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override; HRESULT WINAPI UpdateSurface(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) override; HRESULT WINAPI UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) override; HRESULT WINAPI GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) override; HRESULT WINAPI GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface) override; HRESULT WINAPI StretchRect(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) override; HRESULT WINAPI ColorFill(IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) override; HRESULT WINAPI CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override; HRESULT WINAPI SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) override; HRESULT WINAPI GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) override; HRESULT WINAPI SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) override; HRESULT WINAPI GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface) override; HRESULT WINAPI BeginScene() override; HRESULT WINAPI EndScene() override; HRESULT WINAPI Clear(DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) override; HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) override; HRESULT WINAPI GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) override; HRESULT WINAPI MultiplyTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) override; HRESULT WINAPI SetViewport(CONST D3DVIEWPORT9* pViewport) override; HRESULT WINAPI GetViewport(D3DVIEWPORT9* pViewport) override; HRESULT WINAPI SetMaterial(CONST D3DMATERIAL9* pMaterial) override; HRESULT WINAPI GetMaterial(D3DMATERIAL9* pMaterial) override; HRESULT WINAPI SetLight(DWORD Index, CONST D3DLIGHT9* pLight) override; HRESULT WINAPI GetLight(DWORD Index, D3DLIGHT9* pLight) override; HRESULT WINAPI LightEnable(DWORD Index, BOOL Enable) override; HRESULT WINAPI GetLightEnable(DWORD Index, BOOL* pEnable) override; HRESULT WINAPI SetClipPlane(DWORD Index, CONST float* pPlane) override; HRESULT WINAPI GetClipPlane(DWORD Index, float* pPlane) override; HRESULT WINAPI SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) override; HRESULT WINAPI GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue) override; HRESULT WINAPI CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) override; HRESULT WINAPI BeginStateBlock() override; HRESULT WINAPI EndStateBlock(IDirect3DStateBlock9** ppSB) override; HRESULT WINAPI SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus) override; HRESULT WINAPI GetClipStatus(D3DCLIPSTATUS9* pClipStatus) override; HRESULT WINAPI GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture) override; HRESULT WINAPI SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture) override; HRESULT WINAPI GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) override; HRESULT WINAPI SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) override; HRESULT WINAPI GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) override; HRESULT WINAPI SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) override; HRESULT WINAPI ValidateDevice(DWORD* pNumPasses) override; HRESULT WINAPI SetPaletteEntries(UINT PaletteNumber, CONST PALETTEENTRY* pEntries) override; HRESULT WINAPI GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries) override; HRESULT WINAPI SetCurrentTexturePalette(UINT PaletteNumber) override; HRESULT WINAPI GetCurrentTexturePalette(UINT *PaletteNumber) override; HRESULT WINAPI SetScissorRect(CONST RECT* pRect) override; HRESULT WINAPI GetScissorRect(RECT* pRect) override; HRESULT WINAPI SetSoftwareVertexProcessing(BOOL bSoftware) override; BOOL WINAPI GetSoftwareVertexProcessing() override; HRESULT WINAPI SetNPatchMode(float nSegments) override; float WINAPI GetNPatchMode() override; HRESULT WINAPI DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) override; HRESULT WINAPI DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) override; HRESULT WINAPI DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override; HRESULT WINAPI DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override; HRESULT WINAPI ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) override; HRESULT WINAPI CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) override; HRESULT WINAPI SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl) override; HRESULT WINAPI GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl) override; HRESULT WINAPI SetFVF(DWORD FVF) override; HRESULT WINAPI GetFVF(DWORD* pFVF) override; HRESULT WINAPI CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) override; HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9* pShader) override; HRESULT WINAPI GetVertexShader(IDirect3DVertexShader9** ppShader) override; HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) override; HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override; HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) override; HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override; HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) override; HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override; HRESULT WINAPI SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) override; HRESULT WINAPI GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) override; HRESULT WINAPI SetStreamSourceFreq(UINT StreamNumber, UINT Divider) override; HRESULT WINAPI GetStreamSourceFreq(UINT StreamNumber, UINT* Divider) override; HRESULT WINAPI SetIndices(IDirect3DIndexBuffer9* pIndexData) override; HRESULT WINAPI GetIndices(IDirect3DIndexBuffer9** ppIndexData) override; HRESULT WINAPI CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) override; HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9* pShader) override; HRESULT WINAPI GetPixelShader(IDirect3DPixelShader9** ppShader) override; HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) override; HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override; HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) override; HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override; HRESULT WINAPI SetPixelShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) override; HRESULT WINAPI GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override; HRESULT WINAPI DrawRectPatch(UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) override; HRESULT WINAPI DrawTriPatch(UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) override; HRESULT WINAPI DeletePatch(UINT Handle) override; HRESULT WINAPI CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) override; private: IDirect3DDevice9 *m_pIDirect3DDevice9; }; class D3D9 : public IDirect3D9 { public: D3D9(IDirect3D9Ex *pOriginal) : m_pIDirect3D9(pOriginal) {}; virtual ~D3D9() {}; HRESULT WINAPI QueryInterface(REFIID riid, void** ppvObj) override; ULONG WINAPI AddRef() override; ULONG WINAPI Release() override; HRESULT WINAPI RegisterSoftwareDevice(void* pInitializeFunction) override; UINT WINAPI GetAdapterCount() override; HRESULT WINAPI GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) override; UINT WINAPI GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) override; HRESULT WINAPI EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) override; HRESULT WINAPI GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode) override; HRESULT WINAPI CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) override; HRESULT WINAPI CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) override; HRESULT WINAPI CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) override; HRESULT WINAPI CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) override; HRESULT WINAPI CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) override; HRESULT WINAPI GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) override; HMONITOR WINAPI GetAdapterMonitor(UINT Adapter) override; HRESULT WINAPI CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface) override; private: IDirect3D9 *m_pIDirect3D9; }; static Dvar::Var RUseD3D9Ex; static IDirect3D9* CALLBACK Direct3DCreate9Stub(UINT sdk); }; }