71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
#pragma once
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namespace Components
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{
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class Command : public Component
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{
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public:
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class Params
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{
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public:
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Params() {};
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virtual ~Params() {};
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virtual char* get(size_t index) = 0;
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virtual size_t length() = 0;
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virtual std::string join(size_t startIndex);
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virtual char* operator[](size_t index);
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};
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class ClientParams : public Params
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{
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public:
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ClientParams(unsigned int id) : commandId(id) {};
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ClientParams(const ClientParams &obj) : commandId(obj.commandId) {};
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ClientParams() : ClientParams(*Game::cmd_id) {};
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char* get(size_t index) override;
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size_t length() override;
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private:
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unsigned int commandId;
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};
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class ServerParams : public Params
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{
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public:
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ServerParams(unsigned int id) : commandId(id) {};
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ServerParams(const ServerParams &obj) : commandId(obj.commandId) {};
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ServerParams() : ServerParams(*Game::cmd_id_sv) {};
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char* get(size_t index) override;
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size_t length() override;
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private:
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unsigned int commandId;
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};
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typedef void(Callback)(Command::Params* params);
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Command();
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~Command();
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static Game::cmd_function_t* Allocate();
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static void Add(const char* name, Utils::Slot<Callback> callback);
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static void AddSV(const char* name, Utils::Slot<Callback> callback);
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static void AddRaw(const char* name, void(*callback)(), bool key = false);
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static void AddRawSV(const char* name, void(*callback)());
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static void Execute(std::string command, bool sync = true);
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static Game::cmd_function_t* Find(std::string command);
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private:
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static std::unordered_map<std::string, Utils::Slot<Callback>> FunctionMap;
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static std::unordered_map<std::string, Utils::Slot<Callback>> FunctionMapSV;
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static void MainCallback();
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static void MainCallbackSV();
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};
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}
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