[Loader] Make use of typeinfo for singleton and name resolving
This commit is contained in:
parent
1628afb4c3
commit
4bb1157234
@ -114,7 +114,7 @@ namespace Components
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#ifdef DEBUG
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if(!Loader::PerformingUnitTests())
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{
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Logger::Print("Unregistering component: %s\n", component->getName());
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Logger::Print("Unregistering component: %s\n", component->getName().data());
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}
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#endif
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delete component;
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@ -167,7 +167,7 @@ namespace Components
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for (auto component : Loader::Components)
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{
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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Logger::Print("Testing '%s'...\n", component->getName());
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Logger::Print("Testing '%s'...\n", component->getName().data());
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#endif
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auto startTime = std::chrono::high_resolution_clock::now();
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bool testRes = component->unitTest();
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@ -195,7 +195,7 @@ namespace Components
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#ifdef DEBUG
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if(!Loader::PerformingUnitTests())
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{
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Logger::Print("Component registered: %s\n", component->getName());
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Logger::Print("Component registered: %s\n", component->getName().data());
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}
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#endif
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Loader::Components.push_back(component);
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@ -9,7 +9,12 @@ namespace Components
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virtual ~Component() {};
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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virtual const char* getName() { return "Unknown"; };
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virtual std::string getName()
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{
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std::string name = typeid(*this).name();
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Utils::String::Replace(name, "class Components::", "");
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return name;
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};
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#endif
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// It's illegal to spawn threads in DLLMain, and apparently it causes problems if they are destroyed there as well.
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@ -34,6 +39,20 @@ namespace Components
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static bool IsPostgame();
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static bool IsComInitialized();
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template <typename T>
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static T* GetInstance()
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{
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for (auto& component : Loader::Components)
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{
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if (typeid(*component) == typeid(T))
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{
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return reinterpret_cast<T*>(component);
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}
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}
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return nullptr;
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}
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static Utils::Memory::Allocator* GetAlloctor();
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private:
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@ -16,10 +16,6 @@ namespace Components
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AntiCheat();
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~AntiCheat();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "AntiCheat"; };
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#endif
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static void CrashClient();
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static void InitLoadLibHook();
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@ -7,10 +7,6 @@ namespace Components
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public:
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ArenaLength();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "ArenaLength"; };
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#endif
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static Game::newMapArena_t NewArenas[128];
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private:
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@ -22,10 +22,6 @@ namespace Components
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AssetHandler();
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~AssetHandler();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "AssetHandler"; };
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#endif
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static void OnFind(Game::XAssetType type, Utils::Slot<Callback> callback);
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static void OnLoad(Utils::Slot<RestrictCallback> callback);
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@ -8,10 +8,6 @@ namespace Components
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Auth();
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~Auth();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Auth"; };
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#endif
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void preDestroy() override;
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bool unitTest() override;
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@ -10,10 +10,6 @@ namespace Components
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Bans();
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~Bans();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Bans"; };
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#endif
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static void BanClientNum(int num, std::string reason);
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static bool IsBanned(Entry entry);
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@ -8,10 +8,6 @@ namespace Components
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Bots();
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~Bots();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Bots"; };
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#endif
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private:
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static std::vector<std::string> BotNames;
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@ -8,10 +8,6 @@ namespace Components
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Changelog();
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~Changelog();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Changelog"; };
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#endif
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static void LoadChangelog();
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private:
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@ -8,10 +8,6 @@ namespace Components
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Colors();
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~Colors();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Colors"; };
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#endif
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static void Strip(const char* in, char* out, int max);
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static std::string Strip(std::string in);
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@ -50,10 +50,6 @@ namespace Components
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Command();
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~Command();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Command"; };
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#endif
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static Game::cmd_function_t* Allocate();
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static void Add(const char* name, Utils::Slot<Callback> callback);
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@ -7,10 +7,6 @@ namespace Components
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public:
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ConnectProtocol();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "ConnectProtocol"; };
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#endif
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static bool IsEvaluated();
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static bool Used();
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@ -11,10 +11,6 @@ namespace Components
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Console();
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~Console();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Console"; };
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#endif
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static void SetSkipShutdown();
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static void FreeNativeConsole();
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@ -7,10 +7,6 @@ namespace Components
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public:
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D3D9Ex();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "D3D9Ex"; };
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#endif
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private:
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class D3D9Device : public IDirect3DDevice9
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@ -10,10 +10,6 @@ namespace Components
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Dedicated();
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~Dedicated();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Dedicated"; };
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#endif
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static SteamID PlayerGuids[18][2];
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static bool IsEnabled();
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@ -8,10 +8,6 @@ namespace Components
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Discovery();
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~Discovery();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Discovery"; };
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#endif
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void preDestroy() override;
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static void Perform();
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@ -9,10 +9,6 @@ namespace Components
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Download();
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~Download();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Download"; };
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#endif
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void preDestroy() override;
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static void InitiateClientDownload(std::string mod, bool map = false);
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@ -44,10 +44,6 @@ namespace Components
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Dvar();
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~Dvar();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Dvar"; };
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#endif
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static void OnInit(Utils::Slot<Callback> callback);
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// Only strings and bools use this type of declaration
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@ -8,9 +8,6 @@ namespace Components
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Exception();
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~Exception();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Exception"; };
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#endif
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static LPTOP_LEVEL_EXCEPTION_FILTER Hook();
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static void SetMiniDumpType(bool codeseg, bool dataseg);
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@ -8,10 +8,6 @@ namespace Components
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FastFiles();
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~FastFiles();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "FastFiles"; };
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#endif
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static void AddZonePath(std::string path);
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static std::string Current();
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static bool Ready();
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@ -88,10 +88,6 @@ namespace Components
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FileSystem();
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~FileSystem();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "FileSystem"; };
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#endif
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static std::vector<std::string> GetFileList(std::string path, std::string extension);
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static std::vector<std::string> GetSysFileList(std::string path, std::string extension, bool folders = false);
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static void DeleteFile(std::string folder, std::string file);
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@ -8,10 +8,6 @@ namespace Components
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Flags();
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~Flags();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Flags"; };
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#endif
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static bool HasFlag(std::string flag);
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private:
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@ -7,10 +7,6 @@ namespace Components
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public:
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FrameTime();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "FrameTime"; };
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#endif
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private:
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static void SVFrameWaitStub();
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static void SVFrameWaitFunc();
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@ -8,10 +8,6 @@ namespace Components
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Friends();
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~Friends();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Friends"; };
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#endif
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static void UpdateFriends();
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static void UpdateRank();
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static void UpdateServer(Network::Address server, std::string hostname, std::string mapname);
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@ -7,10 +7,6 @@ namespace Components
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public:
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Gametypes();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Gametypes"; };
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#endif
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private:
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static unsigned int GetGametypeCount();
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static const char* GetGametypeText(unsigned int index, int column);
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public:
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IPCPipe();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "IPCPipe"; };
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#endif
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void preDestroy() override;
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static bool Write(std::string command, std::string data);
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@ -10,10 +10,6 @@ namespace Components
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public:
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Lean();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Lean"; };
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#endif
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private:
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static Game::kbutton_t in_leanleft;
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static Game::kbutton_t in_leanright;
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@ -8,10 +8,6 @@ namespace Components
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Localization();
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~Localization();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Localization"; };
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#endif
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static void Set(std::string key, std::string value);
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static const char* Get(const char* key);
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@ -8,10 +8,6 @@ namespace Components
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Logger();
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~Logger();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Logger"; };
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#endif
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static void MessagePrint(int channel, std::string message);
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static void Print(int channel, const char* message, ...);
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static void Print(const char* message, ...);
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@ -49,10 +49,6 @@ namespace Components
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Maps();
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~Maps();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Maps"; };
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#endif
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static void HandleAsSPMap();
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static void AddDependency(std::string expression, std::string zone);
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@ -8,10 +8,6 @@ namespace Components
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Materials();
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~Materials();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Materials"; };
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#endif
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static int FormatImagePath(char* buffer, size_t size, int, int, const char* image);
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private:
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@ -11,10 +11,6 @@ namespace Components
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Menus();
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~Menus();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Menus"; };
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#endif
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static void FreeEverything();
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static void Add(std::string menu);
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@ -8,10 +8,6 @@ namespace Components
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ModList();
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~ModList();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "ModList"; };
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#endif
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static void RunMod(std::string mod);
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private:
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@ -8,10 +8,6 @@ namespace Components
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ModelSurfs();
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~ModelSurfs();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "ModelSurfs"; };
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#endif
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private:
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static std::unordered_map<void*, IUnknown*> BufferMap;
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static std::unordered_map<std::string, Game::CModelAllocData*> AllocMap;
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@ -7,10 +7,6 @@ namespace Components
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public:
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Monitor();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Monitor"; };
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#endif
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static bool IsEnabled();
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private:
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@ -8,10 +8,6 @@ namespace Components
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MusicalTalent();
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~MusicalTalent();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "MusicalTalent"; };
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#endif
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static void Replace(std::string sound, const char* file);
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private:
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@ -58,10 +58,6 @@ namespace Components
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Network();
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~Network();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Network"; };
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#endif
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static void Handle(std::string packet, Utils::Slot<Callback> callback);
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static void OnStart(Utils::Slot<CallbackRaw> callback);
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@ -8,10 +8,6 @@ namespace Components
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News();
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~News();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "News"; };
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#endif
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void preDestroy() override;
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bool unitTest() override;
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@ -21,10 +21,6 @@ namespace Components
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Node();
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~Node();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Node"; };
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#endif
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bool unitTest() override;
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static void SyncNodeList();
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@ -8,10 +8,6 @@ namespace Components
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Party();
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~Party();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Party"; };
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#endif
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static Network::Address Target();
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static void Connect(Network::Address target);
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static const char* GetLobbyInfo(SteamID lobby, std::string key);
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@ -8,10 +8,6 @@ namespace Components
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PlayerName();
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~PlayerName();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "PlayerName"; };
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#endif
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private:
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static std::string PlayerNames[18];
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@ -10,10 +10,6 @@ namespace Components
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Playlist();
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~Playlist();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Playlist"; };
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#endif
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static void LoadPlaylist();
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static std::string ReceivedPlaylistBuffer;
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@ -10,10 +10,6 @@ namespace Components
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QuickPatch();
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~QuickPatch();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "QuickPatch"; };
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#endif
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bool unitTest() override;
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static void UnlockStats();
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@ -8,10 +8,6 @@ namespace Components
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RCon();
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~RCon();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "RCon"; };
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#endif
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private:
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class Container
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{
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||||
|
@ -7,10 +7,6 @@ namespace Components
|
||||
public:
|
||||
RawFiles();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "RawFiles"; };
|
||||
#endif
|
||||
|
||||
static void* RawFiles::LoadModdableRawfileFunc(const char* filename);
|
||||
};
|
||||
}
|
||||
|
@ -11,10 +11,6 @@ namespace Components
|
||||
Renderer();
|
||||
~Renderer();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "Renderer"; };
|
||||
#endif
|
||||
|
||||
static int Width();
|
||||
static int Height();
|
||||
|
||||
|
@ -26,10 +26,6 @@ namespace Components
|
||||
Script();
|
||||
~Script();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "Script"; };
|
||||
#endif
|
||||
|
||||
static int LoadScriptAndLabel(std::string script, std::string label);
|
||||
static void AddFunction(std::string name, Game::scr_function_t function, bool isDev = false);
|
||||
|
||||
|
@ -8,10 +8,6 @@ namespace Components
|
||||
ServerInfo();
|
||||
~ServerInfo();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "ServerInfo"; };
|
||||
#endif
|
||||
|
||||
static Utils::InfoString GetInfo();
|
||||
|
||||
private:
|
||||
|
@ -32,10 +32,6 @@ namespace Components
|
||||
ServerList();
|
||||
~ServerList();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "ServerList"; };
|
||||
#endif
|
||||
|
||||
static void Refresh(UIScript::Token);
|
||||
static void RefreshVisibleList(UIScript::Token);
|
||||
static void UpdateVisibleList(UIScript::Token);
|
||||
|
@ -7,10 +7,6 @@ namespace Components
|
||||
public:
|
||||
Singleton();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "Singleton"; };
|
||||
#endif
|
||||
|
||||
static bool IsFirstInstance();
|
||||
|
||||
private:
|
||||
|
@ -10,10 +10,6 @@ namespace Components
|
||||
public:
|
||||
SlowMotion();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "SlowMotion"; };
|
||||
#endif
|
||||
|
||||
private:
|
||||
static int Delay;
|
||||
|
||||
|
@ -7,10 +7,6 @@ namespace Components
|
||||
public:
|
||||
StartupMessages();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "StartupMessages"; };
|
||||
#endif
|
||||
|
||||
static void AddMessage(std::string message);
|
||||
|
||||
private:
|
||||
|
@ -8,10 +8,6 @@ namespace Components
|
||||
Stats();
|
||||
~Stats();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "Stats"; };
|
||||
#endif
|
||||
|
||||
static bool IsMaxLevel();
|
||||
|
||||
private:
|
||||
|
@ -8,10 +8,6 @@ namespace Components
|
||||
StringTable();
|
||||
~StringTable();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "StringTable"; };
|
||||
#endif
|
||||
|
||||
private:
|
||||
static std::unordered_map<std::string, Game::StringTable*> StringTableMap;
|
||||
|
||||
|
@ -26,10 +26,6 @@ namespace Components
|
||||
StructuredData();
|
||||
~StructuredData();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "StructuredData"; };
|
||||
#endif
|
||||
|
||||
private:
|
||||
static bool UpdateVersionOffsets(Game::StructuredDataDefSet *set, Game::StructuredDataBuffer *buffer, Game::StructuredDataDef *oldDef);
|
||||
|
||||
|
@ -7,10 +7,6 @@ namespace Components
|
||||
public:
|
||||
Theatre();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "Theatre"; };
|
||||
#endif
|
||||
|
||||
static void StopRecording();
|
||||
|
||||
private:
|
||||
|
@ -7,10 +7,6 @@ namespace Components
|
||||
public:
|
||||
Threading();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "Threading"; };
|
||||
#endif
|
||||
|
||||
private:
|
||||
static void FrameEpilogueStub();
|
||||
static void PacketEventStub();
|
||||
|
@ -11,10 +11,6 @@ namespace Components
|
||||
|
||||
typedef WinToastLib::WinToastTemplate Template;
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "Toast"; };
|
||||
#endif
|
||||
|
||||
static void Show(std::string image, std::string title, std::string description, int length);
|
||||
static bool ShowNative(const WinToastLib::WinToastTemplate& toast);
|
||||
|
||||
|
@ -19,10 +19,6 @@ namespace Components
|
||||
UIFeeder();
|
||||
~UIFeeder();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "UIFeeder"; };
|
||||
#endif
|
||||
|
||||
static void Add(float feeder, GetItemCount_t itemCountCb, GetItemText_t itemTextCb, Select_t selectCb);
|
||||
|
||||
private:
|
||||
|
@ -8,10 +8,6 @@ namespace Components
|
||||
UIScript();
|
||||
~UIScript();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "UIScript"; };
|
||||
#endif
|
||||
|
||||
class Token
|
||||
{
|
||||
public:
|
||||
|
@ -12,10 +12,6 @@ namespace Components
|
||||
public:
|
||||
Weapon();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "Weapon"; };
|
||||
#endif
|
||||
|
||||
private:
|
||||
static Game::XAssetHeader WeaponFileLoad(Game::XAssetType type, std::string filename);
|
||||
static void PatchLimit();
|
||||
|
@ -7,10 +7,6 @@ namespace Components
|
||||
public:
|
||||
Window();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "Window"; };
|
||||
#endif
|
||||
|
||||
static int Width();
|
||||
static int Height();
|
||||
static int Width(HWND window);
|
||||
|
@ -95,7 +95,6 @@ namespace Components
|
||||
~ZoneBuilder();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "ZoneBuilder"; };
|
||||
bool unitTest() override;
|
||||
#endif
|
||||
|
||||
|
@ -12,10 +12,6 @@ namespace Components
|
||||
Zones();
|
||||
~Zones();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() override { return "Zones"; };
|
||||
#endif
|
||||
|
||||
static void SetVersion(int version);
|
||||
|
||||
static int Version() { return Zones::ZoneVersion; };
|
||||
|
Loading…
x
Reference in New Issue
Block a user