iw4x-client/src/Components/Modules/AssetInterfaces/IComWorld.cpp
2018-12-17 15:34:28 +01:00

116 lines
3.1 KiB
C++

#include "STDInclude.hpp"
#define IW4X_COMMAP_VERSION 0
namespace Assets
{
void IComWorld::load(Game::XAssetHeader* header, const std::string& _name, Components::ZoneBuilder::Zone* builder)
{
std::string name = _name;
Utils::String::Replace(name, "maps/mp/", "");
Utils::String::Replace(name, ".d3dbsp", "");
Components::FileSystem::File mapFile(Utils::String::VA("comworld/%s.iw4xComWorld", name.data()));
if (mapFile.exists())
{
Utils::Stream::Reader reader(builder->getAllocator(), mapFile.getBuffer());
__int64 magic = reader.read<__int64>();
if (std::memcmp(&magic, "IW4xComW", 8))
{
Components::Logger::Error("Reading comworld '%s' failed, header is invalid!", name.data());
}
int version = reader.read<int>();
if (version != IW4X_COMMAP_VERSION)
{
Components::Logger::Error("Reading comworld '%s' failed, expected version is %d, but it was %d!", name.data(), IW4X_COMMAP_VERSION, version);
}
Game::ComWorld* asset = reader.readObject<Game::ComWorld>();
header->comWorld = asset;
if (asset->name)
{
asset->name = reader.readCString();
}
if (asset->primaryLights)
{
asset->primaryLights = reader.readArray<Game::ComPrimaryLight>(asset->primaryLightCount);
for (unsigned int i = 0; i < asset->primaryLightCount; ++i)
{
Game::ComPrimaryLight* light = &asset->primaryLights[i];
if (light->defName)
{
light->defName = reader.readCString();
Components::AssetHandler::FindAssetForZone(Game::XAssetType::ASSET_TYPE_LIGHT_DEF, light->defName, builder);
}
}
}
}
}
void IComWorld::mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
Game::ComWorld* asset = header.comWorld;
if (asset->primaryLights)
{
for (unsigned int i = 0; i < asset->primaryLightCount; ++i)
{
if (asset->primaryLights[i].defName)
{
builder->loadAssetByName(Game::XAssetType::ASSET_TYPE_LIGHT_DEF, asset->primaryLights[i].defName, false);
}
}
}
}
void IComWorld::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
AssertSize(Game::ComWorld, 16);
Utils::Stream* buffer = builder->getBuffer();
Game::ComWorld* asset = header.comWorld;
Game::ComWorld* dest = buffer->dest<Game::ComWorld>();
buffer->save(asset);
buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
if (asset->name)
{
buffer->saveString(builder->getAssetName(this->getType(), asset->name));
Utils::Stream::ClearPointer(&dest->name);
}
if (asset->primaryLights)
{
AssertSize(Game::ComPrimaryLight, 68);
buffer->align(Utils::Stream::ALIGN_4);
Game::ComPrimaryLight* destLights = buffer->dest<Game::ComPrimaryLight>();
buffer->saveArray(asset->primaryLights, asset->primaryLightCount);
for (unsigned int i = 0; i < asset->primaryLightCount; ++i)
{
Game::ComPrimaryLight* destLight = &destLights[i];
Game::ComPrimaryLight* light = &asset->primaryLights[i];
if (light->defName)
{
buffer->saveString(light->defName);
Utils::Stream::ClearPointer(&destLight->defName);
}
}
Utils::Stream::ClearPointer(&dest->primaryLights);
}
buffer->popBlock();
}
}