23 lines
431 B
C++
23 lines
431 B
C++
#pragma once
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namespace Components
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{
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class ArenaLength : public Component
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{
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public:
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ArenaLength();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "ArenaLength"; };
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#endif
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static Game::newMapArena_t NewArenas[128];
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private:
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static void ArenaMapOffsetHook1();
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static void ArenaMapOffsetHook2();
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static void ArenaMapOffsetHook3();
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static void ArenaMapOffsetHook4();
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};
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}
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