275 lines
6.6 KiB
C++
275 lines
6.6 KiB
C++
#include "STDInclude.hpp"
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namespace Components
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{
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int Materials::ImageNameLength;
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Utils::Hook Materials::ImageVersionCheckHook;
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std::vector<Game::Material*> Materials::MaterialTable;
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Game::Material* Materials::Create(std::string name, Game::GfxImage* image)
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{
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Game::Material* material = Utils::Memory::GetAllocator()->allocate<Game::Material>();
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Game::MaterialTextureDef* texture = Utils::Memory::GetAllocator()->allocate<Game::MaterialTextureDef>();
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material->textureCount = 1;
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material->textureTable = texture;
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material->name = Utils::Memory::GetAllocator()->duplicateString(name);
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material->sortKey = 0x22;
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material->textureAtlasColumnCount = 1;
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material->textureAtlasRowCount = 1;
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for(int i = 0; i < 48; ++i)
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{
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if(i != 4) material->stateBitsEntry[i] = -1;
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}
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material->stateFlags = 3;
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material->cameraRegion = 4;
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material->techniqueSet = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_TECHNIQUE_SET, "2d").techniqueSet;
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material->textureTable->nameHash = Game::R_HashString("colorMap");
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material->textureTable->nameStart = 'c';
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material->textureTable->nameEnd = 'p';
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material->textureTable->sampleState = -30;
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material->textureTable->info.image = image;
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Game::Material* cursor = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_MATERIAL, "ui_cursor").material;
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if(cursor)
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{
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material->stateBitTable = cursor->stateBitTable;
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material->stateBitsCount = cursor->stateBitsCount;
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}
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Materials::MaterialTable.push_back(material);
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return material;
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}
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void Materials::Delete(Game::Material* material)
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{
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if (!material) return;
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auto mat = std::find(Materials::MaterialTable.begin(), Materials::MaterialTable.end(), material);
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if(mat != Materials::MaterialTable.end())
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{
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Materials::MaterialTable.erase(mat);
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}
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Utils::Memory::GetAllocator()->free(material->textureTable);
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Utils::Memory::GetAllocator()->free(material->name);
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Utils::Memory::GetAllocator()->free(material);
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}
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void Materials::DeleteAll()
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{
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std::vector<Game::Material*> materials;
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Utils::Merge(&materials, Materials::MaterialTable);
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Materials::MaterialTable.clear();
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for(auto& material : materials)
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{
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Materials::Delete(material);
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}
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}
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__declspec(naked) void Materials::ImageVersionCheck()
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{
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__asm
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{
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cmp eax, 9
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je returnSafely
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jmp Materials::ImageVersionCheckHook.original
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returnSafely:
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mov al, 1
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add esp, 18h
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retn
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}
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}
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Game::Material* Materials::ResolveMaterial(const char* stringPtr)
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{
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const char* imagePtr = stringPtr + 4;
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unsigned int length = static_cast<unsigned int>(stringPtr[3] & 0xFF);
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if (strlen(imagePtr) >= length)
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{
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Materials::ImageNameLength = 4 + length;
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std::string image(imagePtr, length);
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return Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, image.data()).material;
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}
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Materials::ImageNameLength = 4;
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return Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, "default").material;
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}
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__declspec(naked) void Materials::PostDrawMaterialStub()
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{
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__asm
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{
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mov eax, Materials::ImageNameLength
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add [esp + 30h], eax
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mov eax, 5358FFh
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jmp eax
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}
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}
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__declspec(naked) void Materials::DrawMaterialStub()
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{
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__asm
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{
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push eax
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pushad
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push ecx
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call Materials::ResolveMaterial
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add esp, 4h
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mov[esp + 20h], eax
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popad
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pop eax
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push 5310F0h
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retn
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}
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}
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int Materials::WriteDeathMessageIcon(char* string, int offset, Game::Material* material)
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{
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if (!material)
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{
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material = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, "default").material;
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}
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int length = strlen(material->name);
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string[offset++] = static_cast<char>(length);
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strncpy_s(string + offset, 1024 - offset, material->name, length);
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return offset + length;
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}
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__declspec(naked) void Materials::DeathMessageStub()
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{
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__asm
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{
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push eax
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pushad
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push edx // Material
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push eax // offset
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push ecx // String
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call Materials::WriteDeathMessageIcon
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add esp, 0Ch
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mov[esp + 20h], eax
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popad
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pop eax
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add esp, 8h
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retn
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}
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}
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int Materials::FormatImagePath(char* buffer, size_t size, int, int, const char* image)
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{
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#if 0
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if (Utils::String::StartsWith(image, "preview_"))
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{
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std::string newImage = image;
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Utils::String::Replace(newImage, "preview_", "loadscreen_");
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if (FileSystem::FileReader(fmt::sprintf("images/%s.iwi", newImage.data())).exists())
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{
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image = Utils::String::VA("%s", newImage.data());
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}
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}
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#endif
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return _snprintf_s(buffer, size, size, "images/%s.iwi", image);
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}
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int Materials::MaterialComparePrint(Game::Material* m1, Game::Material* m2)
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{
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//__debugbreak();
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return Utils::Hook::Call<int(Game::Material*, Game::Material*)>(0x5235B0)(m1, m2);
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}
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#ifdef DEBUG
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void Materials::DumpImageCfg(int, const char*, const char* material)
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{
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Materials::DumpImageCfgPath(0, nullptr, Utils::String::VA("images/%s.iwi", material));
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}
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void Materials::DumpImageCfgPath(int, const char*, const char* material)
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{
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FILE* fp = nullptr;
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if (!fopen_s(&fp, "dump.cfg", "a") && fp)
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{
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fprintf(fp, "dumpraw %s\n", material);
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fclose(fp);
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}
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}
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#endif
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Materials::Materials()
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{
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Materials::ImageNameLength = 7;
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// Allow codo images
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Materials::ImageVersionCheckHook.initialize(0x53A456, Materials::ImageVersionCheck, HOOK_CALL)->install();
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// Fix material pointer exploit
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Utils::Hook(0x534E0C, Materials::DrawMaterialStub, HOOK_CALL).install()->quick();
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// Increment string pointer accordingly
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Utils::Hook(0x5358FA, Materials::PostDrawMaterialStub, HOOK_JUMP).install()->quick();
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// Adapt death message to IW5 material format
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Utils::Hook(0x5A30D9, Materials::DeathMessageStub, HOOK_JUMP).install()->quick();
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// Resolve preview images to loadscreens
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Utils::Hook(0x53AC19, Materials::FormatImagePath, HOOK_CALL).install()->quick();
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// Debug material comparison
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Utils::Hook::Set<void*>(0x523894, Materials::MaterialComparePrint);
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#ifdef DEBUG
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if (Flags::HasFlag("dump"))
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{
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Utils::Hook(0x51F5AC, Materials::DumpImageCfg, HOOK_CALL).install()->quick();
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Utils::Hook(0x51F4C4, Materials::DumpImageCfg, HOOK_CALL).install()->quick();
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Utils::Hook(0x53AC62, Materials::DumpImageCfgPath, HOOK_CALL).install()->quick();
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}
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else
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{
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// Ignore missing images
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Utils::Hook::Nop(0x51F5AC, 5);
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Utils::Hook::Nop(0x51F4C4, 5);
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}
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#endif
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// Scheduler::OnFrame([] ()
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// {
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// Game::Font* font = Game::R_RegisterFont("fonts/normalFont");
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// float color[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
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//
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// Game::R_AddCmdDrawText("test^==preview_mp_rustzob", 0x7FFFFFFF, font, 500.0f, 150.0f, 1.0f, 1.0f, 0.0f, color, Game::ITEM_TEXTSTYLE_SHADOWED);
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// }, true);
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}
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Materials::~Materials()
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{
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Materials::DeleteAll();
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Materials::ImageVersionCheckHook.uninstall();
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}
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}
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