51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
#include <STDInclude.hpp>
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namespace Components
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{
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__declspec(naked) void Threading::FrameEpilogueStub()
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{
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__asm
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{
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pop edi
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pop esi
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pop ebx
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mov esp, ebp
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pop ebp
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retn
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}
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}
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__declspec(naked) void Threading::PacketEventStub()
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{
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__asm
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{
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mov eax, 49F0B0h
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call eax
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mov eax, 458160h
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jmp eax
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}
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}
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Threading::Threading()
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{
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// remove starting of server thread from Com_Init_Try_Block_Function
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Utils::Hook::Nop(0x60BEC0, 5);
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// make server thread function jump to per-frame stuff
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Utils::Hook(0x627049, 0x6271CE, HOOK_JUMP).install()->quick();
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// make SV_WaitServer insta-return
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Utils::Hook::Set<BYTE>(0x4256F0, 0xC3);
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// dvar setting function, unknown stuff related to server thread sync
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Utils::Hook::Set<BYTE>(0x647781, 0xEB);
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Utils::Hook(0x627695, 0x627040, HOOK_CALL).install()->quick();
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Utils::Hook(0x43D1C7, Threading::PacketEventStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x6272E3, Threading::FrameEpilogueStub, HOOK_JUMP).install()->quick();
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// Make VA thread safe
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Utils::Hook(0x4785B0, Utils::String::VA, HOOK_JUMP).install()->quick();
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}
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}
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