FutureRave
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c54981c6df
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ISO Core guidelines
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2022-02-27 12:53:44 +00:00 |
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TheApadayo
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07278ebbfa
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[ZoneBuilder] Add support for iw3 techsets, decl, vs, and ps
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2019-02-01 16:16:42 -05:00 |
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momo5502
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08bc848267
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[General] Small code fixes and optimization
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2017-06-14 20:53:54 +02:00 |
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momo5502
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f6a242c6b7
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[IMaterialTechniqueSet] Correctly write all arguments
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2017-05-29 10:54:20 +02:00 |
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momo5502
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a830fcde97
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[General] Adjust shader structures
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2017-04-22 21:47:04 +02:00 |
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momo5502
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079bc920a8
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
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momo5502
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39f9c73a38
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[ZoneBuilder] Optimize nested asset writing
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2016-12-23 22:10:11 +01:00 |
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TheApadayo
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2903444e89
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[ZoneBuilder] Rewrote to write assets in a nested way to more accurately emulate how linker_pc works
-it doesn't compile... yet
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2016-12-23 01:42:56 -05:00 |
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momo5502
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3e69704aed
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[ZoneBuilder] Correct XAssetHeader struct
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2016-12-21 17:27:45 +01:00 |
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momo5502
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8085e4bd88
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
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momo5502
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ad18adc187
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Fix techniques (ZoneBuilder) and fully dump gfxworlds with enable-dxsdk flag
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2016-10-09 12:02:17 +02:00 |
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momo5502
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25585fc9a4
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Introduce library util
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2016-09-17 00:14:59 +02:00 |
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momo5502
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64593aa079
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Bugfixes
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2016-06-10 14:50:03 +02:00 |
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momo5502
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80267f8874
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Optimize pointer clearing for zonebuilding
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2016-06-10 13:52:55 +02:00 |
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momo5502
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18f4bb0a44
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Fully
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2016-05-16 17:17:25 +02:00 |
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momo5502
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f637670e52
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Workaround
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2016-05-16 15:38:58 +02:00 |
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momo5502
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9cd0624f88
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XModel stuff
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2016-01-26 16:12:41 +01:00 |
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momo5502
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388d5836cd
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Optimize loops.
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2016-01-24 19:58:13 +01:00 |
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momo5502
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d28323f73e
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Optimizations
- Increase warning level
- Use proper casting
- Fix some more warnings.
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2016-01-24 12:19:34 +01:00 |
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momo5502
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f509e67953
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Various fixes and optimizations.
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2016-01-22 13:18:26 +01:00 |
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momo5502
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ac4548f4c2
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Build materials.
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2016-01-22 11:59:43 +01:00 |
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