Jan
c30bb4f93c
Finish reimplementation of 2D text renderer
2021-09-05 14:50:56 +02:00
Jan
5020d82f68
Add conceptional fonticon in text rendering
2021-09-05 02:25:24 +02:00
Jan
cb2e24a52f
Make gamepad scoreboard toggable and scrollable
2021-09-04 11:15:34 +02:00
Diavolo
3cb8d31571
Removed unused functions
2021-09-03 10:41:23 +02:00
Diavolo
36a025e1d0
Use game functions to safely change dvar value
2021-09-01 23:19:44 +02:00
Diavolo
dded312064
Removed extra newline
2021-08-31 18:24:40 +02:00
Diavolo
ff5bb1f264
Use Dvar_SetString
2021-08-31 18:12:25 +02:00
Diavolo
1bb3b20395
Fix setString
2021-08-31 16:32:57 +02:00
Diavolo
032667e91c
Fix setString
2021-08-31 16:31:46 +02:00
Jan
8b53ce4cfe
Swap gamepad attack and throw button on dualwield weapons to make left trigger match left weapon etc
2021-08-30 21:57:31 +02:00
Jan
a07a00da93
Fix gamepad use hold time by checking for used buttons from gentity instead of local player keys to work on dedicated servers
2021-08-30 20:05:06 +02:00
Jan
7ce7ba883b
Add gamepad slowdown and lockon aimassists
2021-08-30 16:09:52 +02:00
Jan
ae8dd7bb33
Rename Automelee that was mistakenly named autoaim
2021-08-30 16:09:52 +02:00
Jan
8adea24d67
Add gamepad location selection support
2021-08-30 16:09:52 +02:00
Jan
e49e17d6e6
Add turnrates for controllers
2021-08-30 16:09:51 +02:00
Jan
ac1ade1976
Fix release mode issues with R_TextWidth_Hk
2021-08-30 16:09:51 +02:00
Jan
6043dabc3c
Apply gamepad axis rotation to usercmds
2021-08-30 16:09:51 +02:00
Jan
57e305277b
Consider material text icons when calculating text width
2021-08-30 16:09:51 +02:00
Jan
8cd99235c0
Write gamepad axis configuration to config file
2021-08-30 16:09:51 +02:00
Jan
9b4a48f2c3
Implement menu navigation using gamepad
2021-08-30 16:09:51 +02:00
Jan
6d598df56d
Add binding commands to keys for controllers
2021-08-30 16:09:51 +02:00
Jan
d4d1520f65
Implement cod native controller support like xinput value retrieval
2021-08-30 16:09:51 +02:00
Diavolo
9ff6747c5a
Define dvar_type as a char
2021-08-29 22:40:55 +02:00
Diavolo
62cc1fff78
[Dvar] Make flag enum unsigned
2021-08-29 17:51:50 +02:00
Diavolo
89165a96b4
[Dvar] Use set raw method on dvars by default
2021-08-29 17:41:21 +02:00
Louvenarde
ea926dfe67
Merge branch 'develop_official' into feature/xinput
2021-08-14 00:36:42 +02:00
Diavolo
1bd4bcba05
Color dvar
2021-08-01 14:22:42 +02:00
Diavolo
de0c3b2762
Color blind dvars
2021-08-01 10:35:59 +02:00
Diavolo
97032e9d46
Quit f
2021-07-18 20:51:33 +02:00
rackover
7f8995cf3e
Fix all killstreaks (but thermal on ac/cg)
2021-05-09 01:24:37 +02:00
rackover
0354dd985e
Reduce sensitivity when aiming down sights
2021-05-04 21:45:47 +02:00
rackover
bac2afa028
Overriding mouse is much better than overriding client angles
2021-05-04 18:11:16 +02:00
rackover
b3adacb71d
Gamepad support for menus
2021-05-04 15:47:46 +02:00
rackover
332232b88f
Merge branch 'develop' of https://github.com/XLabsProject/iw4x-client into feature/xinput
2021-05-02 11:47:33 +02:00
rackover
e19409f550
Zonebuilder builds sounds & loaded_sounds now
2021-04-12 00:43:38 +02:00
rackover
aa9f98b0e7
Fix warnings, fix post-rebase issues
2021-04-05 18:13:00 +02:00
rackover
f851a0a3a9
Put DOBJ back
2021-04-05 17:29:52 +02:00
Jan
e9f78eedb7
Add r_drawTriggers debugging dvar to draw triggers on the map
2021-04-05 17:29:49 +02:00
rackover
06301f5f85
DOBJ struct and better gentity_s
2021-04-05 17:25:53 +02:00
Jan
b21e57ccc2
Add r_drawSceneModelBoundingBoxes debugging dvar to draw dobj and scene model bounding boxes
2021-04-05 17:25:49 +02:00
rackover
d5c8f15f7b
Enhance gentity_s struct
2021-04-05 17:25:47 +02:00
Rackover Xiaochad
0c462c1152
Fix device recovery issues on CODO maps >359
2021-02-06 21:30:47 +01:00
INeedBots
38bb745d17
[Functions] Added cgameFOVSensitivityScale
2021-01-04 01:16:31 -06:00
INeedBots
2038ba5e8b
[XInput] Added buttons
2021-01-03 02:33:12 -06:00
INeedBots
198a39c3db
[XInput] RJoyStick working, need to do vanilla acceleration and sensitivity
2021-01-03 00:32:58 -06:00
INeedBots
75d6be1939
Increased protocol
2021-01-02 19:09:19 -06:00
INeedBots
16c6d11916
[XInput] Completed analog movement on server side
2021-01-02 19:06:40 -06:00
OneFourOne
9047e7bec2
[Game] Decrease protocol version
2020-12-22 16:15:23 -05:00
INeedBots
eeb70a7da4
Fixed compile errors on C++20
2020-12-09 13:13:34 -06:00
Dss0
8d1b06203e
Merge pull request #46 from ineedbots/bot_scr
...
Bot GSC functions for bots pressing buttons and moving + fix for node system related crash
2020-12-05 02:41:08 +01:00
Joelrau
ebe27166f8
[Functions] Added clcState
2020-12-04 23:18:30 +02:00
Joelrau
febff1b703
[Structs] Added enum clientstate_t
2020-12-04 23:17:44 +02:00
INeedBots
f5aa4f91e0
[Structs] Added deltaMessage and outgoingSequence to client_t
2020-11-14 01:56:45 -06:00
INeedBots
4c4975daaf
[Functions] Added G_GetWeaponIndexForName, SV_ClientThink, svs_time, Scr_Error, Scr_GetType
2020-11-14 01:06:56 -06:00
INeedBots
03f1b9938c
[Functions] Added NET_DeferPacketToClient
2020-11-14 00:54:29 -06:00
Maurice Heumann
dd42a06151
[MapDump] Introduce proper map dumping
2019-12-28 14:35:00 +01:00
RektInator
530d773d49
[Zones] Added support for FF version 448, 460, 461
2019-10-02 08:08:11 +02:00
TheApadayo
8080700432
[Menus] Rewrite how menus are loaded and used to support custom menu lists
2019-01-17 16:33:26 -05:00
momo5502
f75f121c27
[Game] Increase protocol version
2019-01-12 17:52:10 +01:00
RektInator
e3151fb155
[FastFiles] Fixed compiler warnings
2018-12-24 22:19:40 +01:00
RektInator
e79350e586
[FastFiles] Fixed XSurface count when loading fastfiles
...
[Renderer] Added logging for broken materials
2018-12-24 21:42:39 +01:00
momo5502
4fa89722a2
[General] Use const string references
2018-12-17 15:34:28 +01:00
RektInator
b0a41328ed
[General] Added VMProtect libraries (I own a license, feel free to DM), Fixed empty name vuln, Fixed javelin glitch.
2018-07-17 14:30:29 +02:00
momo5502
1f5a83aa94
[Game] Fix XModel structure
2018-05-10 18:11:12 +02:00
momo5502
ceebe4dfd0
[IGfxImage] Fix image loading
2018-05-09 15:14:31 +02:00
momo5502
33a8baa9b5
[Game] Adapt to correct structures
2018-05-09 14:33:52 +02:00
momo5502
7ca3b49f1e
[Game] Fix structure changes
2018-05-09 12:04:20 +02:00
momo5502
a6efda1e97
[Game] Update several structures
2018-05-09 11:53:35 +02:00
momo5502
dd1308a7f9
[StringTable] Use the game's hashing function
2017-06-30 00:35:04 +02:00
momo5502
527f93803c
[General] Update protocol version
2017-06-29 23:03:25 +02:00
momo5502
8dfbe47bc6
[Dedicated] Implement event for chat
2017-06-28 21:30:39 +02:00
momo5502
aac43f1e7d
[MusicalTalent] Disable this feature
2017-06-18 12:36:19 +02:00
momo5502
08bc848267
[General] Small code fixes and optimization
2017-06-14 20:53:54 +02:00
TheApadayo
9997367ded
[clipMap_t] some attempts to generate triggers
2017-06-07 14:15:32 -04:00
momo5502
6cc4fa582a
[Friends] First version of working avatars
2017-06-05 12:53:26 +02:00
momo5502
6f7ebb43b1
[Friends] Steam avatars
2017-06-05 00:00:46 +02:00
momo5502
d8c3e7fcee
[String] Make VA leak-safe
2017-06-02 15:36:20 +02:00
RektInator
fb6dd4a205
Merge remote-tracking branch 'refs/remotes/origin/develop' into v2features
2017-05-31 01:57:59 +02:00
RektInator
6f71a65a83
[Dedicated] Update cardtitles across clients.
2017-05-31 00:27:08 +02:00
momo5502
991056b362
[Maps] Check map hash and redownload when different
2017-05-30 21:49:13 +02:00
TheApadayo
2fae76875d
[Structs] Correct usercmd_s struct
2017-05-30 13:22:04 -04:00
momo5502
df2dd13b1d
[Maps] Make sure techsets are clean when sorting materials
2017-05-28 18:13:48 +02:00
TheApadayo
5be5c70cb6
[ZoneBuilder] building techsets.ff is now working. still need to clean it up and add a function to generate defaults.ff as well.
...
also featured in this commit:
- better cpu performance when running zb from the shell
- asset pools that are bigger than ever!
- new random struct stuff
2017-05-26 15:41:40 -04:00
momo5502
f6894b46c5
[Download] Add ssl support
2017-05-15 21:57:45 +02:00
momo5502
a5a56f1e72
[Download] Implement gsc http download
2017-05-14 20:32:39 +02:00
momo5502
309e2d2987
[Script] Allow adding custom script functions
2017-05-13 12:09:58 +02:00
momo5502
2c9a051aad
[ZoneBuilder] Enumerate XAssetEntries instead of logging them
2017-05-01 13:08:34 +02:00
momo5502
70d7312472
[Script] Allow 6 params for setExpFog
2017-04-29 23:08:41 +02:00
momo5502
1e617dc299
[Maps] Add model debug code
2017-04-24 21:13:54 +02:00
momo5502
d97c886ccd
[General] Fix R_RegisterFont
2017-04-23 13:32:47 +02:00
momo5502
1d5df78692
[Bots] Add spawnBot command
2017-04-23 13:32:47 +02:00
momo5502
a830fcde97
[General] Adjust shader structures
2017-04-22 21:47:04 +02:00
momo5502
34df306212
[IMaterial] Add mapping for fx materials
2017-04-20 21:27:38 +02:00
momo5502
8bb3c1deca
[Maps] Implement support for usermaps
2017-04-06 22:22:30 +02:00
TheApadayo
b0d4309067
[Game] Add R_DrawDebugBounds function
2017-04-05 18:36:01 -04:00
momo5502
59d8c85640
[ZoneBuilder] Check if CSV exists
2017-04-04 22:35:30 +02:00
momo5502
4d641ad567
[Maps] Better custom map detection
2017-04-03 22:07:49 +02:00
momo5502
deaf269808
[General] Fix compiler warnings
2017-03-30 14:05:37 +02:00
momo5502
185ea56f72
[Functions] Fix debug line
2017-03-29 16:44:05 +02:00
momo5502
3a0a5b8506
[Maps] Add dvar r_forceForwardModels for debugging
2017-03-28 14:09:24 +02:00
momo5502
845d776507
[Functions] Safer debug drawing
2017-03-28 08:57:14 +02:00
TheApadayo
fc615ca035
[Structs] Fix GfxBrushModel
2017-03-27 22:39:49 -04:00
TheApadayo
0b1f28bdae
[IGfxWorld] More work, some possible fixes
2017-03-27 21:25:58 -04:00
momo5502
50345ce512
[IGfxWorld] Sort world surfaces
2017-03-27 17:48:52 +02:00
TheApadayo
c02eede3f4
[IGfxWorld] My terrible attempt at sorting gfxsurfaces
2017-03-27 00:56:08 -04:00
momo5502
6f91b87bdc
[Structs] Adjust GfxBrushModels
2017-03-26 18:00:25 +02:00
momo5502
576b07891e
[IXModel] Fix surfs sign
2017-03-25 13:42:21 +01:00
momo5502
3e509e1b1d
[Structs] Adjust a few things
2017-03-24 23:59:11 +01:00
momo5502
94eaf9c94d
[IComWorld] Add light support
2017-03-20 10:38:46 +01:00
momo5502
43ddafa520
[Structs] Update game structures for portals
2017-03-19 14:49:53 +01:00
momo5502
3b6c502368
[IGfxWorld] Fix aabbtree structure
2017-03-19 00:24:11 +01:00
momo5502
5b0b14a5f5
[IPhyCollmap] Fix plane writing
2017-03-18 15:20:21 +01:00
momo5502
3b702b9d9a
[IclipMap_t] Use existing clipmap as base
2017-03-16 20:40:32 +01:00
momo5502
1267a4a9f3
[Stats] Optimize stat reuploading and maxlevel function
2017-02-28 11:40:53 +01:00
RektInator
451db1d986
[Stats] Playerstats reuploading initial commit
2017-02-26 01:36:37 +01:00
RektInator
abe6c87568
[ImenuDef_t] itemDefData writing in progress
2017-02-25 23:46:45 +01:00
RektInator
e1c3ecdf4d
[IMenu] Initial commit
2017-02-25 20:55:04 +01:00
momo5502
0d4934d163
[StructuredData] Reset empty classnames
2017-02-25 17:27:34 +01:00
momo5502
8b50bb567c
[General] Update the protocol (15 classes are not backwards compatible)
2017-02-25 12:27:59 +01:00
momo5502
e7c2d10d19
[StructuredData] Correctly update stats (by @RektInator)
2017-02-22 20:17:58 +01:00
momo5502
ea3ac3ddcb
[Localization] Generate class names for 10+ classes
2017-02-22 19:07:46 +01:00
momo5502
a4abdd9dcb
[StructuredData] Add 15 classes code, still not fully working!
2017-02-20 19:18:07 +01:00
momo5502
ccb7c48587
[Dvar] Disallow setting cheat dvars via menus
2017-02-18 11:39:01 +01:00
TheApadayo
78826adeab
[LoadedSounds] Added RektInator's wav file loader for loaded sounds
2017-02-13 11:24:21 -05:00
momo5502
ee06e79a28
[Exception] Destroy windows and suspend threads
2017-02-10 09:50:08 +01:00
momo5502
2d828d27db
[IFxEffectDef] Continue with the efx parser
2017-02-09 21:14:47 +01:00
TheApadayo
d524092944
[General] Housekeeping stuff and a NPE fix
2017-02-06 15:09:41 -05:00
momo5502
ee87a4948c
[Weapon] Correctly clear configstrings
2017-02-05 22:25:38 +01:00
momo5502
99351df9d0
[General] Update protocol version, as backwards compatibility is gone
2017-02-05 18:21:09 +01:00
momo5502
af05e9de2f
[Weapon] Reallocate config strings
2017-02-05 11:22:21 +01:00
momo5502
451eef2873
[Weapon] More fixes, configstring reallocation is needed though
2017-02-03 00:00:08 +01:00
momo5502
29acb108be
[Hooking] Optimizie inline-asm hooks
2017-02-01 15:04:32 +01:00
momo5502
7d24aa8fe0
[Friends] Transmit rank
2017-01-29 15:10:54 +01:00
momo5502
8f705d2c37
[General] Disable resharper false positives
2017-01-26 22:56:46 +01:00
momo5502
0f91c50ffc
[Friends] Correctly display the rank
2017-01-26 12:42:42 +01:00
momo5502
2de95b4a3b
[General] Fix protobuf and other memory leaks
2017-01-22 21:38:57 +01:00
momo5502
6762b68ab0
[ServerList] Delete favourites
2017-01-22 00:17:17 +01:00
momo5502
3150950507
[UIFeeder] Add select function and use feeder 5 for maps
2017-01-21 22:14:23 +01:00
momo5502
ee63346c00
[UIFeeder] Don't reset mapname
2017-01-21 18:34:29 +01:00
momo5502
82e9f3864c
[General] Refactor all the code
...
This is the actual refactoring, the last commit was broken
2017-01-20 22:41:03 +01:00
momo5502
74b34f2a6d
[LineEndings] Fix them all
2017-01-19 22:55:15 +01:00
sr0
e1a4e3ec27
Remove .gitattributes file
2017-01-18 23:44:36 +01:00
/dev/root
6c9e28ff42
[LineEndings] Fix crlf lineendings
...
- added gitattributes file to force crlf for hpp/cpp/lua
2017-01-16 17:42:50 +01:00
momo5502
fbac207190
[FrameTime] Introduce safer frame waiting mechanism
2017-01-14 13:33:58 +01:00
momo5502
b8aa24b19d
[ZoneBuilder] Add support for empty assets
2017-01-13 15:47:21 +01:00
momo5502
3c6e48f201
[Structs] Update filesystem structs
2017-01-11 19:19:46 +01:00
momo5502
c9d160c72a
[General] Get rid of unnecessary submodules
2017-01-06 15:27:35 +01:00
momo5502
25b610d3dd
[Structs] Fix some vertex structs
2017-01-04 00:03:03 +01:00
momo5502
ff72493ce3
[IXModel] Finally XModels are correct
2017-01-03 22:04:10 +01:00
momo5502
b28df707b4
[IXModel] Correct more structs
2017-01-03 20:09:53 +01:00
momo5502
7d9c588e0e
[IXModel] Use correct XModel structure
2017-01-02 22:37:00 +01:00
momo5502
45c49d4171
[IXModel] Correctly load coll surfs
2017-01-02 19:31:32 +01:00
momo5502
2c7b7f6d87
[IXModel] Correct model loading
2017-01-01 20:04:20 +01:00
momo5502
75158227fb
[FastFiles] Introduce a new IW4x zone format
2017-01-01 16:45:30 +01:00
momo5502
80883013d3
[Structs] Reflectionprobe stuff
2016-12-30 19:56:06 +01:00
momo5502
8d7be2a74f
[IclipMap_t] Small fixes
2016-12-30 17:26:32 +01:00
momo5502
67a4e5c598
[IGfxWorld] Small fixes
2016-12-30 15:54:33 +01:00
TheApadayo
307e67b056
[Structs] Update with correct cbrushside_t structure
2016-12-29 22:14:50 -05:00
TheApadayo
e95bf591cf
[clipMap_t] importer bugfxies plus some new structs
2016-12-29 14:15:09 -05:00
momo5502
f8abf2b8ec
[Functions] Add Vec3UnpackUnitVec
2016-12-29 15:59:46 +01:00
momo5502
ab7a837ebc
[IMaterial] Fix water
2016-12-29 03:06:30 +01:00
momo5502
e5e164e9b5
[IGfxImage] Fix non-streamed image loading
2016-12-29 02:21:45 +01:00
momo5502
03345e8d21
[General] Correct assettype enum
2016-12-28 21:35:30 +01:00
momo5502
e909329910
[IMaterial] Sortkey workaround
...
Search a material with the same techset and copy its sortkey
2016-12-27 19:22:52 +01:00
TheApadayo
5577989918
[IMaterial] Wrote new importer for materials, should work but i haven't tested anything
...
- old format is still supported but only as a fallback
2016-12-25 22:05:21 -05:00
momo5502
b381fbd238
[Merge] develop into mapimport
2016-12-25 23:10:27 +01:00
TheApadayo
3af4082143
[ZoneBuilder] Update with new structures.
...
Side Note: I changed some stuff in Zones.cpp that could fuck up iw4c map loading so someone needs to test that as I don't have the maps
2016-12-25 16:23:44 -05:00
momo5502
d6c0e17bcb
[IGfxWorld] Exporter progress and new struct
2016-12-25 20:55:42 +01:00
momo5502
b4fd5a11d1
[Stream] Add pointer interface to the reader
2016-12-25 15:17:31 +01:00
momo5502
bfe1c335af
[IGfxWorld] Import experiments
2016-12-25 03:41:42 +01:00
momo5502
15bf3fb0e0
[ZoneBuilder] Workaround for colmaps
2016-12-24 21:38:42 +01:00
momo5502
b61b8e8f8d
[IGameWorldSp] Finish GameWorldSp interface
2016-12-24 21:28:01 +01:00
momo5502
61339350c1
[ZoneBuilder] Add IGameWorldSp interface (WIP)
2016-12-24 17:29:19 +01:00
TheApadayo
d5e1c6a371
Revert "[ZoneBuilder] Store inter-asset-related pointers"
2016-12-23 11:03:04 -05:00
momo5502
4c1859e871
[ZoneBuilder] Store inter-asset-related pointers
2016-12-23 02:25:21 +01:00
momo5502
470361848e
[ZoneBuilder] Small fixes in clipmap
2016-12-22 15:28:09 +01:00
momo5502
a4ad38c4d9
[IFxWorld] Structure fixes
2016-12-22 12:58:12 +01:00
momo5502
403974b9cc
[Debugging] Slightly optimize iw4 reading log
2016-12-22 12:37:09 +01:00
TheApadayo
296af1716a
[ZoneBuilder] Added IFxWorld interface, should work fully
2016-12-22 00:42:53 -05:00
momo5502
896c3b7068
[ZoneBuilder] Correctly write GfxImages
2016-12-22 02:48:00 +01:00
momo5502
e93831319f
[ZoneBuilder] IGfxWorld and IclipMap_t fixes
2016-12-22 00:35:05 +01:00
momo5502
9505d8cbe4
[IclipMap_t] Small fixes, stuff is still broken
2016-12-21 20:11:27 +01:00
momo5502
b72b8b8a15
[ZoneBuilder] clipmap and gfxworld fixes
2016-12-21 19:20:57 +01:00
momo5502
3e69704aed
[ZoneBuilder] Correct XAssetHeader struct
2016-12-21 17:27:45 +01:00
TheApadayo
25c5baa549
[IGfxWorld] GfxWorld writer completed
...
-also added mark for GfxWorld so it works properly
-still needs to be debugged (it doesn't work)
2016-12-20 22:15:01 -05:00
momo5502
756d7c15a9
[IGfxWorld] Small fixes and more progress
2016-12-20 22:23:23 +01:00
TheApadayo
89fc89275f
[ZoneBuilder] Added clipMap_t asset interface (untested)
2016-12-20 16:22:20 -05:00
momo5502
58073404cc
[ZoneBuilder] Add IGameWorldMp interface
2016-12-20 20:16:23 +01:00
momo5502
1c82e29871
[XModel] Adapt structure
2016-12-20 18:15:28 +01:00
TheApadayo
8b7c990a53
[ZoneBuilder] Added GfxWorld asset interface but is completely untested
...
i have no idea if any of it works so try it out whenever
2016-12-20 01:47:10 -05:00
TheApadayo
38abd43533
[ZoneBuilder] Updated GfxWorld struct to be correct now
2016-12-19 16:12:47 -05:00
momo5502
dc6d78187c
[FileSystem] Abstract file interfaces and rawfile interface
2016-12-16 22:42:28 +01:00
momo5502
fb8958d2ea
[Dedicated] Time wrapping workaround
2016-12-08 20:07:42 +01:00
momo5502
3e0beecdf5
[Functions] Optimize parse session functions
2016-12-08 20:07:42 +01:00
momo5502
81d94cbd5e
[IFxEffectDef] Add the structs provided by @aerosoul94
2016-12-07 22:08:13 +01:00
momo5502
dfa50dc1bb
[IFxEffectDef] More preparations for fx loading
2016-12-07 21:19:06 +01:00
momo5502
835597fbf6
[ZoneBuilder] Version system for models and anims
2016-12-07 18:53:01 +01:00
momo5502
107076c26a
[FastFiles] Partially correct fastfile progress
2016-12-06 21:16:02 +01:00
momo5502
566cad6784
[IFxEffectDef] Prepare efx loading
2016-12-06 19:36:57 +01:00
momo5502
631726b1d9
[General] Structure optimization
2016-12-05 20:43:29 +01:00
momo5502
38aba91cc9
[Maps] Load raw suns
2016-12-01 21:00:09 +01:00
momo5502
4d517f2895
[ZoneBuilder] Add snd_alias_list_t interface
2016-11-29 21:12:35 +01:00
momo5502
3551d0c0eb
[ZoneBuilder] Add LoadedSound interface
2016-11-29 19:32:46 +01:00
momo5502
1b12886229
[ZoneBuilder] Add sndcurve interface
2016-11-29 19:13:46 +01:00
momo5502
d596cdc97b
[ZoneBuilder] Add interface for FxEffectDef
...
Soundaliases are missing, so the game will complain about missing sounds!
2016-11-28 22:12:42 +01:00
/dev/root
124e86387b
[General] Fixed line endings
...
- converted all line endings in cpp/hpp files to dos
2016-11-25 13:00:48 +01:00
/dev/root
e8a5e164fc
[Command] Implemented setviewpos
2016-11-22 23:25:56 +01:00
momo5502
8085e4bd88
[CodeStyle] Refactor the code to match our basic style guidelines
2016-11-20 14:10:57 +01:00
momo5502
45200eba58
[Localization] Load language specific files
2016-11-17 18:17:25 +01:00
momo5502
1439d5fa03
[Maps] Support for some tropical maps
...
This adds support for favela and estate tropical
More investigation is needed for crash tropical.
2016-11-12 20:06:23 +01:00
momo5502
9591d7eacd
[IXModel] Adjust XModel structure for flag support
2016-11-12 20:06:23 +01:00
momo5502
aaf9325f07
Fix
2016-11-11 18:05:04 +01:00
momo5502
29dcaa242b
Load mod zone and model stuff
2016-11-10 20:05:49 +01:00
momo5502
5dccdc2454
Model stuff
2016-11-09 19:38:01 +01:00
momo5502
51bbbdd588
Model stuff
2016-11-06 14:03:51 +01:00
momo5502
6626bc9fc7
Some model stuff
2016-11-06 02:24:30 +01:00
momo5502
2d5094e7b4
Fix db rawfile access
2016-11-05 00:34:09 +01:00
momo5502
6cf28b4170
Playlist and zone fixes
2016-11-02 19:19:09 +01:00
momo5502
11ace37f2e
Allow long mapnames in playlist
2016-11-02 18:44:20 +01:00
momo5502
69c454a3fa
Fix zm_prototype_sh
2016-11-01 20:04:06 +01:00
momo5502
4c2f128e97
Fix glass and maptest
2016-10-31 16:49:45 +01:00
momo5502
7aba6250f6
Load team zones.
2016-10-31 15:02:32 +01:00
momo5502
80f1e206f8
ArenaLength patches
2016-10-26 18:57:43 +02:00
momo5502
d2c5c45042
Fix shader stuff
2016-10-23 16:45:21 +02:00
momo5502
64f80a21be
Slowmotion stuff. Seems like it has no effect....
2016-10-22 01:14:00 +02:00
momo5502
b606983835
Add @Dasfonia's menu and gametype stuff
2016-10-17 20:42:15 +02:00
momo5502
b0dabb8848
Print revision in version flag and better GfxWorld struct
2016-10-09 21:40:21 +02:00
momo5502
c2c38539ec
Mirror textures in dumped maps and fix multiple dependency maps
2016-10-09 16:36:34 +02:00
momo5502
aea12a25ef
Mirror map when dumped
2016-10-09 12:34:06 +02:00
momo5502
ad18adc187
Fix techniques (ZoneBuilder) and fully dump gfxworlds with enable-dxsdk flag
2016-10-09 12:02:17 +02:00
momo5502
bec37fb830
Remove test structs
2016-10-08 20:51:44 +02:00
momo5502
e7910ac19f
More map progress, add dumpmap command.
...
SE2Dev wants us to keep that code for us, so only in debug mode!
2016-10-08 20:51:00 +02:00
momo5502
f96973f439
Some zone stuff
2016-10-07 17:50:30 +02:00
momo5502
b3c0487797
Fix connect protocol
2016-10-03 01:36:18 +02:00
momo5502
af0cc4d0dc
Fix materials for 359
2016-10-02 14:22:17 +02:00
momo5502
080f9b3599
359 zone stuff, (360 seems to work as well, as an old shipment copy i have on my hdd loads, i just don't have the iwds), gfx world still broken, might be possible to fix!
2016-10-02 04:07:48 +02:00
momo5502
b48df26c14
Fixes and stuff
2016-10-01 16:48:18 +02:00
momo5502
ac258b5ad9
Add support for new maps, add the dump command for @Dasfonia
2016-10-01 15:39:21 +02:00
momo5502
ed2286009d
Some 332 zone stuff (concerning)
2016-09-26 22:14:11 +02:00
momo5502
9c24ad1f57
Finish codo maps (step 1)
2016-09-24 16:37:13 +02:00
momo5502
44621ee52f
Stuff
2016-09-22 21:22:12 +02:00
momo5502
775cde47e2
Use std::memcpy
2016-09-22 08:23:40 +02:00
momo5502
efbbaec1d6
SOme stuff, breaks cargoship!
2016-09-21 23:19:16 +02:00
momo5502
db2e572612
Begin refactoring the zone loading code
2016-09-21 19:27:31 +02:00
momo5502
77f38525c4
More zone stuff
2016-09-20 22:00:02 +02:00
momo5502
83d6ab2d6b
Fix custom models and fix some memory leaks nta had
2016-09-19 20:18:36 +02:00
momo5502
d64589f6e8
Move UnitTest stuff
2016-09-17 14:05:01 +02:00
momo5502
5afea26d5f
Welp.
2016-09-14 23:06:34 +02:00
momo5502
7831886e3a
Optimize Load_VertexBuffer (actually a wrapper for R_CreateWorldVertexBuffer)
2016-09-14 23:06:12 +02:00
momo5502
52487aa224
Finish surface loading, but not test ready
2016-09-14 23:01:53 +02:00