momo5502
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c9d160c72a
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[General] Get rid of unnecessary submodules
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2017-01-06 15:27:35 +01:00 |
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momo5502
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aafa121ff1
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[IMaterial] Fix water
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2016-12-31 15:26:33 +01:00 |
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momo5502
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ab7a837ebc
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[IMaterial] Fix water
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2016-12-29 03:06:30 +01:00 |
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momo5502
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03345e8d21
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
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momo5502
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8dbba5c5a5
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[IMaterial] Fix compilation
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2016-12-27 20:59:57 +01:00 |
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momo5502
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cb4f4a8321
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[IMaterial] Correct loading order
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2016-12-27 19:55:38 +01:00 |
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momo5502
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e909329910
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[IMaterial] Sortkey workaround
Search a material with the same techset and copy its sortkey
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2016-12-27 19:22:52 +01:00 |
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momo5502
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803596214d
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[IMaterial] Correctly load images
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2016-12-27 04:22:20 +01:00 |
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momo5502
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ea90c4be6b
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[IMaterial] Correct constant reading
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2016-12-27 00:12:07 +01:00 |
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momo5502
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2c90324f25
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[IMaterial] Give feedback for missing techsets
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2016-12-26 19:43:53 +01:00 |
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momo5502
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f2f7ac9230
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[IMaterial] Small fixes
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2016-12-26 18:44:33 +01:00 |
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TheApadayo
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5577989918
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[IMaterial] Wrote new importer for materials, should work but i haven't tested anything
- old format is still supported but only as a fallback
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2016-12-25 22:05:21 -05:00 |
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momo5502
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39f9c73a38
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[ZoneBuilder] Optimize nested asset writing
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2016-12-23 22:10:11 +01:00 |
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TheApadayo
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2903444e89
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[ZoneBuilder] Rewrote to write assets in a nested way to more accurately emulate how linker_pc works
-it doesn't compile... yet
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2016-12-23 01:42:56 -05:00 |
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momo5502
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3e69704aed
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[ZoneBuilder] Correct XAssetHeader struct
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2016-12-21 17:27:45 +01:00 |
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momo5502
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8085e4bd88
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
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momo5502
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2ea490382b
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More fixes and optimizations
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2016-07-11 17:37:36 +02:00 |
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momo5502
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9562285ed7
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Use new format library and sort utils
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2016-07-11 17:14:58 +02:00 |
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momo5502
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5c70ca9011
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Fixes and stuff
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2016-06-19 17:40:30 +02:00 |
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momo5502
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64593aa079
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Bugfixes
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2016-06-10 14:50:03 +02:00 |
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momo5502
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80267f8874
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Optimize pointer clearing for zonebuilding
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2016-06-10 13:52:55 +02:00 |
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momo5502
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a0e52dc550
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Fix looped anims and add the long-awaited support for model-tags and quick and ugly fix for textures
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2016-06-10 00:08:07 +02:00 |
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momo5502
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5a4ddb27d3
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XModel import tests
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2016-06-09 01:26:33 +02:00 |
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momo5502
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a11f004a7e
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More proto stuff.
We should add a version identifier before releasing!
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2016-02-12 15:06:06 +01:00 |
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momo5502
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19a4c62617
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Use static cast and check binary.
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2016-01-26 01:41:21 +01:00 |
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momo5502
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388d5836cd
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Optimize loops.
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2016-01-24 19:58:13 +01:00 |
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momo5502
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d28323f73e
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Optimizations
- Increase warning level
- Use proper casting
- Fix some more warnings.
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2016-01-24 12:19:34 +01:00 |
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momo5502
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a4bc6ee8d5
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Optimization.
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2016-01-22 20:49:52 +01:00 |
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momo5502
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c55c3b7364
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Animated material support.
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2016-01-22 20:26:00 +01:00 |
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momo5502
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bf80c3fd61
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Material fixes.
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2016-01-22 18:10:45 +01:00 |
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momo5502
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9449750aab
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Allow building custom materials and images.
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2016-01-22 16:11:47 +01:00 |
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momo5502
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f509e67953
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Various fixes and optimizations.
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2016-01-22 13:18:26 +01:00 |
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momo5502
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ac4548f4c2
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Build materials.
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2016-01-22 11:59:43 +01:00 |
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