Edo
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62133aa505
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[General]: Cleanup the code (#713)
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2023-01-10 20:37:20 +01:00 |
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Edo
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f70c02b42e
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[Scheduler]: Use enum class & more (#669)
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2022-12-26 13:07:24 +01:00 |
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Edo
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d8166a4166
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[Threading]: Initialize tls stuff, making va thread safe (#657)
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2022-12-18 21:47:59 +00:00 |
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Edo
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24ccd9af3b
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[String]: Use ARRAY_COUNT (#656)
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2022-12-17 17:54:41 +00:00 |
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Edo
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d1efb1e219
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[Threading]: VA is already thread safe (#644)
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2022-12-15 16:06:28 +01:00 |
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FutureRave
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2d71174ed4
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[Threading]: Removing this was not a good idea
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2022-11-26 15:50:33 +00:00 |
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Edo
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2acd584723
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[Threading]: Attempt to resolve a crash... (#561)
* [Threading]: Attempt to resolve a crash...
* [Main]: Add srand
* [General]: Use std::
* [Party]: Fix legacy q3 protocol
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2022-11-10 16:35:57 +00:00 |
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FutureRave
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c54981c6df
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ISO Core guidelines
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2022-02-27 12:53:44 +00:00 |
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momo5502
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9f50c260c8
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[Threading] Make VA thread safe
This fixes an issue for dedis
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2017-05-31 18:03:33 +02:00 |
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momo5502
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74b34f2a6d
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[LineEndings] Fix them all
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2017-01-19 22:55:15 +01:00 |
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sr0
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e1a4e3ec27
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Remove .gitattributes file
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2017-01-18 23:44:36 +01:00 |
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/dev/root
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6c9e28ff42
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[LineEndings] Fix crlf lineendings
- added gitattributes file to force crlf for hpp/cpp/lua
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2017-01-16 17:42:50 +01:00 |
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momo5502
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68548ad45a
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[Threading] Make the game run single-threaded
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2016-12-05 20:43:16 +01:00 |
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