momo5502
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ea90c4be6b
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[IMaterial] Correct constant reading
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2016-12-27 00:12:07 +01:00 |
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momo5502
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a56e28db74
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[IGfxImage] Fix image loading
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2016-12-26 22:28:46 +01:00 |
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momo5502
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e08365e8c3
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[ZoneBuilder] Dump more material info
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2016-12-26 21:01:37 +01:00 |
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TheApadayo
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3e5829545a
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[QuickPatch] add statebitsentry check code
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2016-12-26 13:55:54 -05:00 |
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momo5502
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2c90324f25
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[IMaterial] Give feedback for missing techsets
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2016-12-26 19:43:53 +01:00 |
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momo5502
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d81ee41c8f
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[News] Delete updater
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2016-12-26 18:53:05 +01:00 |
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momo5502
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f2f7ac9230
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[IMaterial] Small fixes
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2016-12-26 18:44:33 +01:00 |
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TheApadayo
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8294be1b32
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2016-12-25 22:06:30 -05:00 |
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TheApadayo
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5577989918
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[IMaterial] Wrote new importer for materials, should work but i haven't tested anything
- old format is still supported but only as a fallback
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2016-12-25 22:05:21 -05:00 |
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momo5502
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f7a81f7af0
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[Merge] mapimport into develop
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2016-12-26 02:30:48 +01:00 |
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momo5502
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3406baca4d
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[IGfxWorld] Fix portal importing
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2016-12-26 02:27:54 +01:00 |
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momo5502
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4f608b3a19
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[IGfxImage] Non-streamed image importer
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2016-12-26 01:44:45 +01:00 |
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momo5502
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b381fbd238
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[Merge] develop into mapimport
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2016-12-25 23:10:27 +01:00 |
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TheApadayo
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3af4082143
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[ZoneBuilder] Update with new structures.
Side Note: I changed some stuff in Zones.cpp that could fuck up iw4c map loading so someone needs to test that as I don't have the maps
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2016-12-25 16:23:44 -05:00 |
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momo5502
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d6c0e17bcb
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[IGfxWorld] Exporter progress and new struct
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2016-12-25 20:55:42 +01:00 |
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momo5502
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b4fd5a11d1
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[Stream] Add pointer interface to the reader
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2016-12-25 15:17:31 +01:00 |
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momo5502
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bfe1c335af
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[IGfxWorld] Import experiments
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2016-12-25 03:41:42 +01:00 |
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/dev/urandom
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33354cbf39
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[Changelog] Unreleased -> 0.2.2.
[ci skip]
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2016-12-25 00:09:34 +01:00 |
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/dev/urandom
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e3758a1370
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[Changelog] Add recent changes and fix text for v0.2.1.
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2016-12-25 00:04:46 +01:00 |
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momo5502
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96d07c14f8
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[ZoneBuilder] Do security checks before unloading the zones
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2016-12-24 22:22:09 +01:00 |
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momo5502
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83b25f6348
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[IFxEffectDef] Ensure effects are written
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2016-12-24 22:14:49 +01:00 |
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momo5502
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97abe50845
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[ZoneBuilder] Ensure all assets that are loaded, were written
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2016-12-24 22:14:49 +01:00 |
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momo5502
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15bf3fb0e0
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[ZoneBuilder] Workaround for colmaps
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2016-12-24 21:38:42 +01:00 |
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momo5502
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b61b8e8f8d
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[IGameWorldSp] Finish GameWorldSp interface
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2016-12-24 21:28:01 +01:00 |
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momo5502
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fb17f5ec90
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[ZoneBuilder] Correctly store arrays
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2016-12-24 18:37:27 +01:00 |
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momo5502
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61339350c1
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[ZoneBuilder] Add IGameWorldSp interface (WIP)
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2016-12-24 17:29:19 +01:00 |
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momo5502
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aa3b1f6bd7
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[ZoneBuilder] Assert that all assets are written
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2016-12-24 16:17:35 +01:00 |
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momo5502
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fd3af1a965
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[ZoneBuilder] Add GfxLightDef interface
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2016-12-24 14:06:41 +01:00 |
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TheApadayo
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fb8f618ddc
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[IclipMap_t] Store pointers for other structs as well. Should fix other collision related crashes
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2016-12-23 22:38:24 -05:00 |
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momo5502
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d075617328
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[IFxWorld] Add missing clearpointer
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2016-12-24 03:04:14 +01:00 |
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momo5502
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22d49ddee3
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[IclipMap_t] Fix clipmaps completely (for real)
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2016-12-24 02:47:00 +01:00 |
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momo5502
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8b76395d62
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[IGfxWorld] Add more logging
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2016-12-24 01:02:51 +01:00 |
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momo5502
|
0bcff7bb4a
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[ZoneBuilder] Small alignment fixes
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2016-12-24 00:03:44 +01:00 |
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momo5502
|
08065d4142
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[IFxEffectDef] Correctly load fx sounds
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2016-12-23 23:29:35 +01:00 |
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momo5502
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a1e2a1e790
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[ZoneBuilder] Remove marking function, loading does that
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2016-12-23 22:58:41 +01:00 |
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momo5502
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39f9c73a38
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[ZoneBuilder] Optimize nested asset writing
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2016-12-23 22:10:11 +01:00 |
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momo5502
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21a55d949a
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[Submodules] Update submodules
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2016-12-23 22:06:35 +01:00 |
|
TheApadayo
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59196903de
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[ZoneBuilder] Only mark assets once to speed up link step
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2016-12-23 13:00:14 -05:00 |
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TheApadayo
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9945d15b90
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Merge branch 'nested_assets' into develop
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2016-12-23 11:03:40 -05:00 |
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TheApadayo
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d5e1c6a371
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Revert "[ZoneBuilder] Store inter-asset-related pointers"
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2016-12-23 11:03:04 -05:00 |
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TheApadayo
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aabeb23023
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[ZoneBuilder] I MOTHERFUCKING FIXED CLIPMAPS AND CUSTOM MAPS WORK NOW!!!!!!!
-sorry had to get that out
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2016-12-23 10:58:17 -05:00 |
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TheApadayo
|
e87ce9938d
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[ZoneBuilder] Nested assets work now (but it doesn't fix the clip map bug)
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2016-12-23 08:43:37 -05:00 |
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TheApadayo
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2903444e89
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[ZoneBuilder] Rewrote to write assets in a nested way to more accurately emulate how linker_pc works
-it doesn't compile... yet
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2016-12-23 01:42:56 -05:00 |
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momo5502
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4c1859e871
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[ZoneBuilder] Store inter-asset-related pointers
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2016-12-23 02:25:21 +01:00 |
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momo5502
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cec0db3e4c
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[IclipMap_t] More bugfixes
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2016-12-23 01:03:17 +01:00 |
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momo5502
|
da59feb2d6
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[ZoneBuilder] Inline pointer conversion
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2016-12-23 00:24:25 +01:00 |
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momo5502
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48059698c1
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[IclipMap_t] Don't store collision borders
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2016-12-23 00:10:49 +01:00 |
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momo5502
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9fab21c269
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[ZoneBuilder] Some clipmap fixes (which don't work 😦)
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2016-12-22 23:21:20 +01:00 |
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momo5502
|
66c35f7f47
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[IclipMap_t] Add logging
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2016-12-22 18:38:27 +01:00 |
|
momo5502
|
470361848e
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[ZoneBuilder] Small fixes in clipmap
|
2016-12-22 15:28:09 +01:00 |
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