Commit Graph

3800 Commits

Author SHA1 Message Date
RektInator
b97610facb [Stats] Add support for mod-specific stat files 2019-10-01 21:54:32 +02:00
/dev/urandom
138d6ad1dd
Merge branch 'iw4x-dev-urandom-appveyor' into develop 2019-09-19 10:39:05 +02:00
/dev/urandom
ebf0703fbc
[Readme] Add AppVeyor status badge. 2019-09-19 10:30:49 +02:00
/dev/urandom
4575ab8aeb
[AppVeyor] Initial commit. 2019-09-18 13:46:56 +02:00
momo5502
4f30c97b1c [General] Adjust readme and add license 2019-09-17 18:47:21 +00:00
/dev/urandom
23e9aa7ac0
Merge branch 'master' into develop 2019-09-17 18:47:21 +00:00
momo5502
2f0ae8f842 [General] Adjust project for opensourcing 2019-09-17 18:47:20 +00:00
/dev/urandom
c07d5ad24a
Fix inconsistent indenting. 2019-03-12 20:57:52 +01:00
/dev/urandom
cc655368a3
Fix wine usage during unit test image build. 2019-03-12 20:56:51 +01:00
/dev/urandom
76ec1acc30
Fix inconsistent indenting. 2019-03-12 20:56:50 +01:00
/dev/root
d12e368e1f Add missing dependency 2019-03-12 20:39:46 +01:00
/dev/root
8986b181a6 Add timeout to linux unittest 2019-03-12 20:15:30 +01:00
momo5502
4d53b29fec [QuickPatch] Fix mouse lags 2019-03-10 22:01:56 +01:00
/dev/root
f207b3bba9 Update Dockerfile arch base container 2019-03-01 20:44:34 +01:00
momo5502
bdad3cfd32 [Proxy] Fix steam proxy 2019-02-23 23:59:21 +01:00
momo5502
083e3d0150 [Submodules] Update more submodules 2019-02-23 22:22:26 +01:00
momo5502
ddf55774d0 [Submodules] Update all submodules 2019-02-23 22:20:12 +01:00
RektInator
4ce9a1b007 [QuickPatch] quit_hard for hard quitting purposes 2019-02-17 01:12:11 +01:00
TheApadayo
07278ebbfa [ZoneBuilder] Add support for iw3 techsets, decl, vs, and ps 2019-02-01 16:16:42 -05:00
TheApadayo
c845572be5 Merge branch 'feature/assetinterface-weapon' into 'develop'
Add weapons to zonebuilder
2019-01-25 00:59:05 +01:00
TheApadayo
a41e3fd012 Merge branch 'feature/custom-menulists' into 'develop'
Fix menus in Fastfiles and allow custom menu definitions via fastfile
2019-01-25 00:58:37 +01:00
RektInator
e596dd3848 Added ultrawide patch 2019-01-23 01:36:31 +01:00
TheApadayo
128ef8016b [Menus] Reduce complexity in the system for loading menus (+1 squashed commits) 2019-01-22 19:29:30 -05:00
RektInator
b1971c907c Updated dvar description 2019-01-21 00:51:16 +01:00
RektInator
a714924d20 Merge branch 'develop' of https://github.com/IW4x/iw4x-client into develop 2019-01-21 00:45:08 +01:00
RektInator
3130dd37e7 Added bounce dvar 2019-01-21 00:44:49 +01:00
TheApadayo
7c952eb548 [General] Fix warnings 2019-01-19 11:48:19 -05:00
TheApadayo
831291bdfe [ImenuDef_t] Add logging to menus and fix a bug in clearing the array pointer for float expression entries 2019-01-19 11:28:36 -05:00
TheApadayo
ad5a58462f [Menus] Properly load menus
Overridden menus are just loaded in iw4x_code_post_gfx_mp and new ones are added to ui_mp/iw4x.txt
2019-01-17 18:39:01 -05:00
TheApadayo
8080700432 [Menus] Rewrite how menus are loaded and used to support custom menu lists 2019-01-17 16:33:26 -05:00
TheApadayo
4dc912af3e [Menus] Start working on loading custom menus
Currently doesn't work to override menus so I'm going to have to rewrite some stuff
2019-01-16 23:52:42 -05:00
TheApadayo
b120b10197 [ZoneBuilder] Check for spaces in asset name (This one took me about 4 hours of debugging to realize the source csv had a bunch of whitepace in it). 2019-01-16 12:15:13 -05:00
TheApadayo
5db668cb15 Merge branch 'develop' into feature/assetinterface-weapon
# Conflicts:
#	src/Components/Modules/Exception.cpp
2019-01-16 01:04:43 -05:00
TheApadayo
7e40caefd4 Merge branch 'feature/anticheat-process-suspention' into 'develop'
Detect process suspension on startup to inject dlls
2019-01-16 06:59:04 +01:00
TheApadayo
4572425f00 [IWeapon] Write effects to fastfile as well. 2019-01-15 23:09:50 -05:00
TheApadayo
59ef8edbe2 [ITracer] Add tracer writing support 2019-01-15 21:48:34 -05:00
TheApadayo
8d4fa4c7ac [IWeapon] Fix a couple of alignment issues 2019-01-15 21:25:40 -05:00
TheApadayo
43456aedbd [ZoneBuilder] Fix one small thing in weapon writing, change how we search for assets in common_mp as using DB_EnumXAssets was missing some of them, and allow the weapon loading function see zonebuilder assets 2019-01-15 19:40:57 -05:00
TheApadayo
5eb9996aea [IWeapon] More writer fixes for weapons 2019-01-13 13:19:18 -05:00
momo5502
0b17b8f195 [Submodules] Update all submodules 2019-01-12 17:54:25 +01:00
momo5502
b3ec628a33 [Exception] Remove debug minidump command 2019-01-12 17:53:33 +01:00
momo5502
f75f121c27 [Game] Increase protocol version 2019-01-12 17:52:10 +01:00
TheApadayo
a2b90deefe [IWeapon] First working version of interface. Successfully writes and verifies usp_mp 2019-01-11 14:20:48 -05:00
sr0
6ee814cef5 [Friends] 2019-01-10 21:18:18 +01:00
/dev/root
d01d27a3e9 [News] Update discord link 2019-01-10 10:24:22 +01:00
/dev/root
6176d26fbb [ServerInfo] Add host info to /info 2019-01-09 21:40:56 +01:00
TheApadayo
7167836964 [General] Fix compiler complaining about using inline assembly inside of a lambda.
Apparently that isn't allowed anymore? Go figure.
2019-01-08 19:15:10 -05:00
TheApadayo
b1966a3d2d [AssetInterfaces] Start working on weapon asset handler 2019-01-08 19:09:14 -05:00
TheApadayo
11dd51861e [General] Update gitignore. 2019-01-08 16:55:36 -05:00
/dev/root
8e69de5083 [News] Add UIScript visitDiscord 2019-01-07 18:09:48 +01:00