Commit Graph

32 Commits

Author SHA1 Message Date
momo5502
aafa121ff1 [IMaterial] Fix water 2016-12-31 15:26:33 +01:00
momo5502
ab7a837ebc [IMaterial] Fix water 2016-12-29 03:06:30 +01:00
momo5502
03345e8d21 [General] Correct assettype enum 2016-12-28 21:35:30 +01:00
momo5502
8dbba5c5a5 [IMaterial] Fix compilation 2016-12-27 20:59:57 +01:00
momo5502
cb4f4a8321 [IMaterial] Correct loading order 2016-12-27 19:55:38 +01:00
momo5502
e909329910 [IMaterial] Sortkey workaround
Search a material with the same techset and copy its sortkey
2016-12-27 19:22:52 +01:00
momo5502
803596214d [IMaterial] Correctly load images 2016-12-27 04:22:20 +01:00
momo5502
ea90c4be6b [IMaterial] Correct constant reading 2016-12-27 00:12:07 +01:00
momo5502
2c90324f25 [IMaterial] Give feedback for missing techsets 2016-12-26 19:43:53 +01:00
momo5502
f2f7ac9230 [IMaterial] Small fixes 2016-12-26 18:44:33 +01:00
TheApadayo
5577989918 [IMaterial] Wrote new importer for materials, should work but i haven't tested anything
- old format is still supported but only as a fallback
2016-12-25 22:05:21 -05:00
momo5502
39f9c73a38 [ZoneBuilder] Optimize nested asset writing 2016-12-23 22:10:11 +01:00
TheApadayo
2903444e89 [ZoneBuilder] Rewrote to write assets in a nested way to more accurately emulate how linker_pc works
-it doesn't compile... yet
2016-12-23 01:42:56 -05:00
momo5502
3e69704aed [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
momo5502
8085e4bd88 [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
momo5502
2ea490382b More fixes and optimizations 2016-07-11 17:37:36 +02:00
momo5502
9562285ed7 Use new format library and sort utils 2016-07-11 17:14:58 +02:00
momo5502
5c70ca9011 Fixes and stuff 2016-06-19 17:40:30 +02:00
momo5502
64593aa079 Bugfixes 2016-06-10 14:50:03 +02:00
momo5502
80267f8874 Optimize pointer clearing for zonebuilding 2016-06-10 13:52:55 +02:00
momo5502
a0e52dc550 Fix looped anims and add the long-awaited support for model-tags and quick and ugly fix for textures 2016-06-10 00:08:07 +02:00
momo5502
5a4ddb27d3 XModel import tests 2016-06-09 01:26:33 +02:00
momo5502
a11f004a7e More proto stuff.
We should add a version identifier before releasing!
2016-02-12 15:06:06 +01:00
momo5502
19a4c62617 Use static cast and check binary. 2016-01-26 01:41:21 +01:00
momo5502
388d5836cd Optimize loops. 2016-01-24 19:58:13 +01:00
momo5502
d28323f73e Optimizations
- Increase warning level
- Use proper casting
- Fix some more warnings.
2016-01-24 12:19:34 +01:00
momo5502
a4bc6ee8d5 Optimization. 2016-01-22 20:49:52 +01:00
momo5502
c55c3b7364 Animated material support. 2016-01-22 20:26:00 +01:00
momo5502
bf80c3fd61 Material fixes. 2016-01-22 18:10:45 +01:00
momo5502
9449750aab Allow building custom materials and images. 2016-01-22 16:11:47 +01:00
momo5502
f509e67953 Various fixes and optimizations. 2016-01-22 13:18:26 +01:00
momo5502
ac4548f4c2 Build materials. 2016-01-22 11:59:43 +01:00