Louve
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7cf8f14f49
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Fix snd/sndcurve not using original assets as fallback, bump IW4Of (#791)
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2023-02-22 09:03:35 +00:00 |
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Louve
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a588dea4b6
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[ZB]: Use mem allocator for branding (#781)
Co-authored-by: Roxanne <roxanne@thegamebakers.com>
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2023-02-17 12:43:52 +00:00 |
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Louve
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4103e4d174
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IW4Of Fixes (#775)
Co-authored-by: Louvenarde <louve@louve.systems>
Co-authored-by: FutureRave <edoardo.sanguineti222@gmail.com>
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2023-02-17 11:26:40 +00:00 |
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Louve
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f409b881e2
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IW4OF integration (#772)
Co-authored-by: Louvenarde <louve@louve.systems>
Co-authored-by: Roxanne <roxanne@thegamebakers.com>
Co-authored-by: FutureRave <edoardo.sanguineti222@gmail.com>
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2023-02-15 11:58:31 +00:00 |
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Edo
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2691c9f55c
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[Assets]: Revert last two commits as it's not compatible with iwx3-port (#752)
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2023-02-04 18:29:04 +00:00 |
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Louve
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eccdf2e25e
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Zonebuilder update for iw5xport compat (#750)
Co-authored-by: Louvenarde <louve@louve.systems>
Co-authored-by: Roxanne <roxanne@thegamebakers.com>
Co-authored-by: FutureRave <edoardo.sanguineti222@gmail.com>
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2023-02-04 17:29:32 +00:00 |
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Edo
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7a438e3409
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[Console]: Allow the client console to be opened (#695)
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2023-01-03 13:16:44 +01:00 |
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Louve
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f91fa0d0b2
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Big zonebuilder update (#427)
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2022-12-14 08:40:15 +00:00 |
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Edo
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ac90714811
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[General]: Use std::format more often (#635)
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2022-12-11 17:54:24 +00:00 |
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Diavolo
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c07bfe8bd9
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[General] Stop nonsense with asset handler header files
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2022-06-22 17:36:06 +02:00 |
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Edo
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020201ab1f
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[Logger] Use c++20 format
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2022-06-12 23:07:53 +02:00 |
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FutureRave
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c54981c6df
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ISO Core guidelines
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2022-02-27 12:53:44 +00:00 |
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TheApadayo
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07278ebbfa
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[ZoneBuilder] Add support for iw3 techsets, decl, vs, and ps
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2019-02-01 16:16:42 -05:00 |
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momo5502
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08bc848267
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[General] Small code fixes and optimization
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2017-06-14 20:53:54 +02:00 |
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momo5502
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f6a242c6b7
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[IMaterialTechniqueSet] Correctly write all arguments
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2017-05-29 10:54:20 +02:00 |
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momo5502
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a830fcde97
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[General] Adjust shader structures
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2017-04-22 21:47:04 +02:00 |
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momo5502
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079bc920a8
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
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momo5502
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39f9c73a38
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[ZoneBuilder] Optimize nested asset writing
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2016-12-23 22:10:11 +01:00 |
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TheApadayo
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2903444e89
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[ZoneBuilder] Rewrote to write assets in a nested way to more accurately emulate how linker_pc works
-it doesn't compile... yet
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2016-12-23 01:42:56 -05:00 |
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momo5502
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3e69704aed
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[ZoneBuilder] Correct XAssetHeader struct
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2016-12-21 17:27:45 +01:00 |
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momo5502
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8085e4bd88
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
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momo5502
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ad18adc187
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Fix techniques (ZoneBuilder) and fully dump gfxworlds with enable-dxsdk flag
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2016-10-09 12:02:17 +02:00 |
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momo5502
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25585fc9a4
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Introduce library util
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2016-09-17 00:14:59 +02:00 |
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momo5502
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64593aa079
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Bugfixes
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2016-06-10 14:50:03 +02:00 |
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momo5502
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80267f8874
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Optimize pointer clearing for zonebuilding
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2016-06-10 13:52:55 +02:00 |
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momo5502
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18f4bb0a44
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Fully
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2016-05-16 17:17:25 +02:00 |
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momo5502
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f637670e52
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Workaround
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2016-05-16 15:38:58 +02:00 |
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momo5502
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9cd0624f88
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XModel stuff
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2016-01-26 16:12:41 +01:00 |
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momo5502
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388d5836cd
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Optimize loops.
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2016-01-24 19:58:13 +01:00 |
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momo5502
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d28323f73e
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Optimizations
- Increase warning level
- Use proper casting
- Fix some more warnings.
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2016-01-24 12:19:34 +01:00 |
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momo5502
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f509e67953
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Various fixes and optimizations.
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2016-01-22 13:18:26 +01:00 |
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momo5502
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ac4548f4c2
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Build materials.
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2016-01-22 11:59:43 +01:00 |
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