Commit Graph

1961 Commits

Author SHA1 Message Date
Diavolo
a5680fdc61
Color dvar 2021-08-01 13:30:11 +02:00
Diavolo
b9087698df
forgot about alpha value 2021-08-01 10:39:40 +02:00
Diavolo
de0c3b2762
Color blind dvars 2021-08-01 10:35:59 +02:00
Diavolo
7d8f01b223
The game does not display this character 2021-07-31 19:31:37 +02:00
Diavolo
e2d3f0aa35
Finally a working stub 2021-07-31 19:28:08 +02:00
Diavolo
a3d9c9bd75
Remove asm instruction I shamelessly copied 2021-07-29 10:47:16 +02:00
Diavolo
8b4f177fcc
Minor 2021-07-29 10:11:27 +02:00
Diavolo
22f33921b6
Use push ecx is not destroyed 2021-07-28 21:44:17 +02:00
Diavolo
4db1c1b0a9
Remove function again 2021-07-28 19:15:47 +02:00
Louvenarde
2dd703c037 Another zones::version specific to the map 2021-07-28 18:49:39 +02:00
Louve
9de63a3772
Merge branch 'develop' into skip_specops_entities 2021-07-28 18:32:45 +02:00
Edoardo Sanguineti
e025f3420e
Removed unnecessary spaces 2021-07-28 14:57:13 +02:00
Diavolo
b728729ceb
Correct one mistake 2021-07-28 14:40:43 +02:00
Diavolo
ecf44c8580
Jump hook 2021-07-28 13:48:46 +02:00
Diavolo
ff50ecfddf
2 2021-07-28 09:35:21 +02:00
Diavolo
86a2159c17
Color dvar 2021-07-28 09:33:49 +02:00
Louvenarde
234c58161e colorblind friendly team colors! 2021-07-28 01:07:27 +02:00
Diavolo
ef1a902381
Changing the style to PascalCase 2021-07-21 18:44:58 +02:00
Diavolo
83147de048
No need to use getter function inside class function 2021-07-20 21:36:14 +02:00
Diavolo
6197b0f5be
Removed unused/replaced function 2021-07-18 22:54:46 +02:00
Diavolo
f09305c315 Merge branch 'develop' of https://github.com/diamante0018/iw4x-client into develop 2021-07-18 22:47:35 +02:00
Edoardo Sanguineti
98272e4187
Indentation 2021-07-18 22:02:05 +02:00
Diavolo
97032e9d46 Quit f 2021-07-18 20:51:33 +02:00
Diavolo
5f7cefa5c9
Fix Quit Hard 2021-07-18 18:29:53 +02:00
Diavolo
a6b17cf64d Better quit_hard 2021-07-18 17:36:01 +02:00
Dss0
26d8a5885b
Merge pull request #94 from diamante0018/develop
New Premake option. Improved asm
2021-07-18 12:32:37 +02:00
Diavolo
ac2302b138 Better asm block 2021-07-17 11:31:46 +02:00
Louvenarde
781fb5b4f7 RCon hotfix to prevent listen servers from being stuck on Awaiting challenge... 2021-07-17 09:49:58 +02:00
Dss0
f534a09e35
Merge pull request #91 from Rackover/fix_rcon_party_lobby
Fix rcon not working properly on party servers
2021-07-15 23:15:11 +02:00
Louvenarde
9eb9273010 Disable rcon log by default 2021-07-15 23:12:11 +02:00
Louvenarde
5162c0c381 Log RCON on demand with a dvar 2021-07-15 21:45:46 +02:00
rackover
2930fef177 Unless explicitely defined, do not generate iw4x specific zones 2021-07-10 11:30:35 +02:00
Louve
434d0e93c9
Merge branch 'develop' into shellshock_parsing 2021-07-06 10:11:18 +02:00
rackover
54df979c2b Add comments, improve clarity 2021-07-05 21:23:57 +02:00
rackover
e99b642cec Whoops, forgot that print 2021-07-05 00:29:53 +02:00
rackover
6ab6f2cd62 Remove extra fluff & useless comments 2021-07-05 00:28:50 +02:00
rackover
2ad1d4a682 Fix rcon not working properly on party servers 2021-07-04 20:28:23 +02:00
rackover
993fe28a37 Wip skip specops entities part 2 2021-07-04 18:44:25 +02:00
rackover
d563379ab8 Do not check for Zones::Version 2021-07-02 11:49:24 +02:00
rackover
daeaf2e952 Add hooks for ParseShock 2021-07-02 11:44:57 +02:00
rackover
78eadd4eb1 WIP entity skipping 2021-07-02 11:43:04 +02:00
GEEKiDoS
2626c75926 Fix 461 weapon loading, add vision file lookup function 2021-07-02 17:34:03 +08:00
rackover
28ced14dd9 Parse shellshock for 461+ CODO maps (only for awp_arena so far ?) 2021-07-01 23:16:31 +02:00
GEEKiDoS
3785322171 Generate IWI instead of PGM
Also remove PGM loading code
2021-06-29 21:06:50 +08:00
GEEKiDoS
ecc21b4ac2 Add pgm read code for tuning fonts easier 2021-06-29 11:59:15 +08:00
GEEKiDoS
d222334313 Add support for building custom fonts 2021-06-29 02:25:23 +08:00
Emosewaj
6145d14fab
Don't rely on GitHub redirect, use new URL 2021-06-26 00:28:01 +02:00
GEEKiDoS
440ae1d9d7 Some change for loading codo maps 2021-06-12 07:58:12 +08:00
GEEKiDoS
6c13f4fb45
Fix compile 2021-06-07 21:24:28 +08:00
Edoardo Sanguineti
81739d4d8a
Correct typo in STDInclude 2021-05-27 14:07:28 +02:00
rackover
cd2d5f616e Corrected wc_unlit matching and a few others 2021-05-12 14:35:32 +02:00
rackover
3157f60e6b Better deadzone handling for view / movement 2021-05-09 18:56:10 +02:00
rackover
7f8995cf3e Fix all killstreaks (but thermal on ac/cg) 2021-05-09 01:24:37 +02:00
rackover
9f6b5c6214 Slap a bunch of DVars to make every parameter tweakable 2021-05-04 22:12:07 +02:00
rackover
0354dd985e Reduce sensitivity when aiming down sights 2021-05-04 21:45:47 +02:00
rackover
bac2afa028 Overriding mouse is much better than overriding client angles 2021-05-04 18:11:16 +02:00
rackover
1df84f7536 Allow the user to use their keyboard even if the gamepad is plugged in 2021-05-04 15:54:12 +02:00
rackover
b3adacb71d Gamepad support for menus 2021-05-04 15:47:46 +02:00
rackover
04ef6c3fbe Vibrate the controller on start 2021-05-04 15:42:22 +02:00
rackover
fe5572c179 Do not use C++20 std:lerp 2021-05-04 13:04:05 +02:00
rackover
123ec69910 Better sensitivity management & don't spam button command 2021-05-02 16:13:33 +02:00
rackover
784c4c8372 Bit of cleanup + horizontal gamepad view acceleration 2021-05-02 13:13:13 +02:00
Louve
a4ebcbeb60
Do not interrupt gameplay for GSC errors
Make iw4x developers life easier by not freezing their game up for GSC errors in basegame GSCs 🗡️ 
I understand why this feature exists, but it makes developing for iw4x impossible unless you comment it out - so maybe it doesn't belong on graphical clients.
2021-05-02 11:53:58 +02:00
rackover
332232b88f Merge branch 'develop' of https://github.com/XLabsProject/iw4x-client into feature/xinput 2021-05-02 11:47:33 +02:00
rackover
462148a4b0 Fixed signed/unsigned masquerade 2021-04-28 20:23:56 +02:00
rackover
368e339efc Aggressive material replacement 2021-04-28 19:05:11 +02:00
rackover
791bd35c53 It's okay if we don't write every asset we had in memory 2021-04-28 19:05:02 +02:00
rackover
63ccf0e2bd draw model names 2021-04-28 19:04:54 +02:00
rackover
ee5f6a70c0 Sorted techset match-ups, slightly more sane techset matching, still not perfect though! (mp_convoy won't work unless the createart.gsc is smashed) 2021-04-21 23:42:57 +02:00
rackover
3e9b05d8ce Load bounce sounds, better soundalias structure 2021-04-13 19:54:09 +02:00
rackover
1fe241c7e5 Load weapon sounds with zonebuilder 2021-04-13 10:29:17 +02:00
rackover
d98cfb55cb Fix typos in WAV loading and streamed sound path 2021-04-13 10:29:12 +02:00
rackover
eebd0ae1da Cleanup & handle flag conversion in iw3xport 2021-04-12 00:44:11 +02:00
rackover
eebc48ab7c Set correct type flags when loading soundaliases (this should be in iw3xport, i'll move it later) 2021-04-12 00:44:03 +02:00
rackover
7dbb258a47 Correct array allocation for loaded sounds 2021-04-12 00:43:55 +02:00
rackover
e19409f550 Zonebuilder builds sounds & loaded_sounds now 2021-04-12 00:43:38 +02:00
rackover
4db236c852 Additional techset matching 2021-04-12 00:43:29 +02:00
rackover
d6394f0c69 weapon zonebuilding fix? 2021-04-07 15:17:56 +02:00
rackover
a2c8705868 Do not overwrite a techniqueset with another, the game really doesn't like taht 2021-04-06 21:16:44 +02:00
rackover
ace08107fe Only read clipmap models if we have a clipmap model count 2021-04-06 21:16:37 +02:00
rackover
aa85b95740 Added more techset matching 2021-04-06 21:16:04 +02:00
rackover
aa9f98b0e7 Fix warnings, fix post-rebase issues 2021-04-05 18:13:00 +02:00
rackover
fe2e2f1b3c Read clipmap from clipmap file (already converted) instead of converting it on the fly 2021-04-05 17:29:57 +02:00
rackover
953dcd2057 Material error formatting using const char* instead of string 2021-04-05 17:29:57 +02:00
rackover
22d63bf3b6 Group dvars to draw triggers/trees 2021-04-05 17:29:56 +02:00
rackover
529e44ac51 Fixed clipmap trigger brushmodel conversion (correct indexing) 2021-04-05 17:29:55 +02:00
rackover
9b86825713 whoopsie (need algorithm for clamp) 2021-04-05 17:29:54 +02:00
rackover
d610e85176 C-Compliant clipmap trigger conversion 2021-04-05 17:29:53 +02:00
rackover
f851a0a3a9 Put DOBJ back 2021-04-05 17:29:52 +02:00
Jan
e9f78eedb7 Add r_drawTriggers debugging dvar to draw triggers on the map 2021-04-05 17:29:49 +02:00
rackover
06301f5f85 DOBJ struct and better gentity_s 2021-04-05 17:25:53 +02:00
rackover
fe8571a0c6 Enhanced material matching for iw3 maps 2021-04-05 17:25:53 +02:00
rackover
2301892d1e More detailed sampler error message 2021-04-05 17:25:52 +02:00
rackover
a2832d606c Added r_drawSceneModelCollisions 2021-04-05 17:25:51 +02:00
rackover
f4838994f8 Small improvement to clipmap trigger generation code 2021-04-05 17:25:50 +02:00
Jan
b21e57ccc2 Add r_drawSceneModelBoundingBoxes debugging dvar to draw dobj and scene model bounding boxes 2021-04-05 17:25:49 +02:00
rackover
ff8e321836 Fix soundalias building for zonebuilder 2021-04-05 17:25:48 +02:00
rackover
d5c8f15f7b Enhance gentity_s struct 2021-04-05 17:25:47 +02:00
rackover
bb979639d6 Hook triggers 2021-04-05 17:25:47 +02:00
Jan
2b0529ab7d Make sure the code is considered c++17 because using msvc c++20 breaks existing code and no c++20 features are actually being used 2021-04-01 15:14:26 +02:00