Commit Graph

4076 Commits

Author SHA1 Message Date
momo5502
e909329910 [IMaterial] Sortkey workaround
Search a material with the same techset and copy its sortkey
2016-12-27 19:22:52 +01:00
TheApadayo
021ec9f1c4 [IGfxWorld] Null light maps in import testing 2016-12-27 10:43:20 -05:00
TheApadayo
b3e6da21dc [Materials] Add material compare hook.
- It takes forever to run with it on because there are so many comparisons and logging it takes a while
2016-12-27 10:43:20 -05:00
momo5502
43db338a5a [General] Fix compiler warnings 2016-12-27 15:33:47 +01:00
momo5502
803596214d [IMaterial] Correctly load images 2016-12-27 04:22:20 +01:00
momo5502
1861f9eb21 [QuickPatch] Add support for the new intro 2016-12-27 00:41:21 +01:00
momo5502
ea90c4be6b [IMaterial] Correct constant reading 2016-12-27 00:12:07 +01:00
momo5502
a56e28db74 [IGfxImage] Fix image loading 2016-12-26 22:28:46 +01:00
momo5502
e08365e8c3 [ZoneBuilder] Dump more material info 2016-12-26 21:01:37 +01:00
TheApadayo
3e5829545a [QuickPatch] add statebitsentry check code 2016-12-26 13:55:54 -05:00
momo5502
2c90324f25 [IMaterial] Give feedback for missing techsets 2016-12-26 19:43:53 +01:00
momo5502
d81ee41c8f [News] Delete updater 2016-12-26 18:53:05 +01:00
momo5502
f2f7ac9230 [IMaterial] Small fixes 2016-12-26 18:44:33 +01:00
TheApadayo
8294be1b32 2016-12-25 22:06:30 -05:00
TheApadayo
5577989918 [IMaterial] Wrote new importer for materials, should work but i haven't tested anything
- old format is still supported but only as a fallback
2016-12-25 22:05:21 -05:00
momo5502
f7a81f7af0 [Merge] mapimport into develop 2016-12-26 02:30:48 +01:00
momo5502
3406baca4d [IGfxWorld] Fix portal importing 2016-12-26 02:27:54 +01:00
momo5502
4f608b3a19 [IGfxImage] Non-streamed image importer 2016-12-26 01:44:45 +01:00
momo5502
b381fbd238 [Merge] develop into mapimport 2016-12-25 23:10:27 +01:00
TheApadayo
3af4082143 [ZoneBuilder] Update with new structures.
Side Note: I changed some stuff in Zones.cpp that could fuck up iw4c map loading so someone needs to test that as I don't have the maps
2016-12-25 16:23:44 -05:00
momo5502
d6c0e17bcb [IGfxWorld] Exporter progress and new struct 2016-12-25 20:55:42 +01:00
momo5502
b4fd5a11d1 [Stream] Add pointer interface to the reader 2016-12-25 15:17:31 +01:00
momo5502
bfe1c335af [IGfxWorld] Import experiments 2016-12-25 03:41:42 +01:00
/dev/urandom
33354cbf39
[Changelog] Unreleased -> 0.2.2.
[ci skip]
2016-12-25 00:09:34 +01:00
/dev/urandom
e3758a1370
[Changelog] Add recent changes and fix text for v0.2.1. 2016-12-25 00:04:46 +01:00
momo5502
96d07c14f8 [ZoneBuilder] Do security checks before unloading the zones 2016-12-24 22:22:09 +01:00
momo5502
83b25f6348 [IFxEffectDef] Ensure effects are written 2016-12-24 22:14:49 +01:00
momo5502
97abe50845 [ZoneBuilder] Ensure all assets that are loaded, were written 2016-12-24 22:14:49 +01:00
momo5502
15bf3fb0e0 [ZoneBuilder] Workaround for colmaps 2016-12-24 21:38:42 +01:00
momo5502
b61b8e8f8d [IGameWorldSp] Finish GameWorldSp interface 2016-12-24 21:28:01 +01:00
momo5502
fb17f5ec90 [ZoneBuilder] Correctly store arrays 2016-12-24 18:37:27 +01:00
momo5502
61339350c1 [ZoneBuilder] Add IGameWorldSp interface (WIP) 2016-12-24 17:29:19 +01:00
momo5502
aa3b1f6bd7 [ZoneBuilder] Assert that all assets are written 2016-12-24 16:17:35 +01:00
momo5502
fd3af1a965 [ZoneBuilder] Add GfxLightDef interface 2016-12-24 14:06:41 +01:00
TheApadayo
fb8f618ddc [IclipMap_t] Store pointers for other structs as well. Should fix other collision related crashes 2016-12-23 22:38:24 -05:00
momo5502
d075617328 [IFxWorld] Add missing clearpointer 2016-12-24 03:04:14 +01:00
momo5502
22d49ddee3 [IclipMap_t] Fix clipmaps completely (for real) 2016-12-24 02:47:00 +01:00
momo5502
8b76395d62 [IGfxWorld] Add more logging 2016-12-24 01:02:51 +01:00
momo5502
0bcff7bb4a [ZoneBuilder] Small alignment fixes 2016-12-24 00:03:44 +01:00
momo5502
08065d4142 [IFxEffectDef] Correctly load fx sounds 2016-12-23 23:29:35 +01:00
momo5502
a1e2a1e790 [ZoneBuilder] Remove marking function, loading does that 2016-12-23 22:58:41 +01:00
momo5502
39f9c73a38 [ZoneBuilder] Optimize nested asset writing 2016-12-23 22:10:11 +01:00
momo5502
21a55d949a [Submodules] Update submodules 2016-12-23 22:06:35 +01:00
TheApadayo
59196903de [ZoneBuilder] Only mark assets once to speed up link step 2016-12-23 13:00:14 -05:00
TheApadayo
9945d15b90 Merge branch 'nested_assets' into develop 2016-12-23 11:03:40 -05:00
TheApadayo
d5e1c6a371 Revert "[ZoneBuilder] Store inter-asset-related pointers" 2016-12-23 11:03:04 -05:00
TheApadayo
aabeb23023 [ZoneBuilder] I MOTHERFUCKING FIXED CLIPMAPS AND CUSTOM MAPS WORK NOW!!!!!!!
-sorry had to get that out
2016-12-23 10:58:17 -05:00
TheApadayo
e87ce9938d [ZoneBuilder] Nested assets work now (but it doesn't fix the clip map bug) 2016-12-23 08:43:37 -05:00
TheApadayo
2903444e89 [ZoneBuilder] Rewrote to write assets in a nested way to more accurately emulate how linker_pc works
-it doesn't compile... yet
2016-12-23 01:42:56 -05:00
momo5502
4c1859e871 [ZoneBuilder] Store inter-asset-related pointers 2016-12-23 02:25:21 +01:00