Louve
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f91fa0d0b2
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Big zonebuilder update (#427)
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2022-12-14 08:40:15 +00:00 |
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Edo
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ac90714811
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[General]: Use std::format more often (#635)
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2022-12-11 17:54:24 +00:00 |
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Diavolo
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c07bfe8bd9
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[General] Stop nonsense with asset handler header files
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2022-06-22 17:36:06 +02:00 |
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Edo
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020201ab1f
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[Logger] Use c++20 format
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2022-06-12 23:07:53 +02:00 |
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FutureRave
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c54981c6df
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ISO Core guidelines
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2022-02-27 12:53:44 +00:00 |
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TheApadayo
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07278ebbfa
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[ZoneBuilder] Add support for iw3 techsets, decl, vs, and ps
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2019-02-01 16:16:42 -05:00 |
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momo5502
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a830fcde97
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[General] Adjust shader structures
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2017-04-22 21:47:04 +02:00 |
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momo5502
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079bc920a8
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
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momo5502
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8085e4bd88
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
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momo5502
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64593aa079
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Bugfixes
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2016-06-10 14:50:03 +02:00 |
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momo5502
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80267f8874
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Optimize pointer clearing for zonebuilding
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2016-06-10 13:52:55 +02:00 |
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momo5502
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d28323f73e
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Optimizations
- Increase warning level
- Use proper casting
- Fix some more warnings.
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2016-01-24 12:19:34 +01:00 |
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momo5502
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ac4548f4c2
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Build materials.
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2016-01-22 11:59:43 +01:00 |
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