[CardTitles] More fixes
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3e1b5df639
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@ -7,7 +7,7 @@ namespace Components
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CClient* CardTitles::GetClientByIndex(std::uint32_t index)
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{
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return reinterpret_cast<CClient*>(0x8E77B0 + (sizeof CClient * index));
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return &reinterpret_cast<CClient*>(0x8E77B0)[index];
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}
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std::int32_t CardTitles::GetPlayerCardClientInfo(std::int32_t lookupResult, playercarddata_s* data)
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@ -25,7 +25,6 @@ namespace Components
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for (auto clientNum = 0; clientNum < 18; clientNum++)
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{
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CClient* c = GetClientByIndex(clientNum);
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if (c != nullptr)
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{
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if (!strcmp(data->name, c->Name))
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@ -81,6 +80,8 @@ namespace Components
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if (request->tableColumn == 1)
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{
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if (prefix == 0xFE)
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{
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if (!CustomTitleDvar.get<std::string>().empty())
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{
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// 0xFF in front of the title to skip localization. Or else it will wait for a couple of seconds for the asset of type localize
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const char* title = Utils::String::VA("\x15%s", CustomTitleDvar.get<const char*>());
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@ -91,6 +92,7 @@ namespace Components
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return title;
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}
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}
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else if (prefix == 0xFF)
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{
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if (!CustomTitles[data].empty())
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@ -115,41 +117,43 @@ namespace Components
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return nullptr;
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}
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void __declspec(naked) CardTitles::TableLookupByRowHookStub()
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__declspec(naked) void CardTitles::TableLookupByRowHookStub()
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{
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__asm
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{
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push esi;
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push ebx;
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push eax
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pushad
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pushad;
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call TableLookupByRowHook;
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cmp eax, 0;
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popad;
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push esi
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push ebx
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jz OriginalTitle;
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call TableLookupByRowHook
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add esp, 8
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add esp, 8;
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mov [esp + 20h], eax
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popad
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pop eax
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pop ecx;
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mov ecx, DWORD ptr[esi + 4];
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retn;
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cmp eax, 0
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jz OriginalTitle
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pop ecx
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mov ecx, DWORD ptr[esi + 4]
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retn
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OriginalTitle:
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add esp, 8;
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mov eax, [esi + 50h]
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cmp eax, 3
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mov eax, [esi + 50h];
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cmp eax, 3;
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push 62DCC7h;
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retn;
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push 62DCC7h
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retn
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}
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}
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void CardTitles::SendCustomTitlesToClients()
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{
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const char* list = "";
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std::string list;
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for (int i = 0; i < 18; i++)
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{
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@ -164,11 +168,11 @@ namespace Components
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memset(playerTitle, 0, 18);
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}
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list = Utils::String::VA("%s\\%s\\%s", list, std::to_string(i).c_str(), playerTitle);
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list.append(Utils::String::VA("\\%s\\%s", std::to_string(i).c_str(), playerTitle));
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}
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list = Utils::String::VA("%c customTitles \"%s\"", 21, list);
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Game::SV_GameSendServerCommand(-1, 0, list);
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std::string command = Utils::String::VA("%c customTitles \"%s\"", 21, list.data());
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Game::SV_GameSendServerCommand(-1, 0, command.data());
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}
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void CardTitles::ParseCustomTitles(const char* msg)
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@ -177,8 +181,8 @@ namespace Components
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{
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const char* playerTitle = Game::Info_ValueForKey(msg, std::to_string(i).c_str());
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if (playerTitle) CustomTitles[i] = playerTitle;
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else CustomTitles[i].clear();
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if (playerTitle) CardTitles::CustomTitles[i] = playerTitle;
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else CardTitles::CustomTitles[i].clear();
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}
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}
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@ -209,10 +213,10 @@ namespace Components
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CardTitles::CustomTitles[i].clear();
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}
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Utils::Hook(0x62EB26, GetPlayerCardClientInfoStub).install()->quick();
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Utils::Hook(0x62EB26, CardTitles::GetPlayerCardClientInfoStub).install()->quick();
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// Table lookup stuff
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Utils::Hook(0x62DCC1, TableLookupByRowHookStub).install()->quick();
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Utils::Hook(0x62DCC1, CardTitles::TableLookupByRowHookStub).install()->quick();
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Utils::Hook::Nop(0x62DCC6, 1);
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}
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