From fbec01b237cd8de7770e3fbb7f0e00ff840a6556 Mon Sep 17 00:00:00 2001 From: momo5502 Date: Wed, 31 May 2017 10:33:18 +0200 Subject: [PATCH] [CardTitles] More fixes --- src/Components/Modules/CardTitles.cpp | 76 ++++++++++++++------------- 1 file changed, 40 insertions(+), 36 deletions(-) diff --git a/src/Components/Modules/CardTitles.cpp b/src/Components/Modules/CardTitles.cpp index 21124293..d00bcd7a 100644 --- a/src/Components/Modules/CardTitles.cpp +++ b/src/Components/Modules/CardTitles.cpp @@ -7,7 +7,7 @@ namespace Components CClient* CardTitles::GetClientByIndex(std::uint32_t index) { - return reinterpret_cast(0x8E77B0 + (sizeof CClient * index)); + return &reinterpret_cast(0x8E77B0)[index]; } std::int32_t CardTitles::GetPlayerCardClientInfo(std::int32_t lookupResult, playercarddata_s* data) @@ -25,7 +25,6 @@ namespace Components for (auto clientNum = 0; clientNum < 18; clientNum++) { CClient* c = GetClientByIndex(clientNum); - if (c != nullptr) { if (!strcmp(data->name, c->Name)) @@ -82,14 +81,17 @@ namespace Components { if (prefix == 0xFE) { - // 0xFF in front of the title to skip localization. Or else it will wait for a couple of seconds for the asset of type localize - const char* title = Utils::String::VA("\x15%s", CustomTitleDvar.get()); + if (!CustomTitleDvar.get().empty()) + { + // 0xFF in front of the title to skip localization. Or else it will wait for a couple of seconds for the asset of type localize + const char* title = Utils::String::VA("\x15%s", CustomTitleDvar.get()); - // prepare return value - operand->internals.stringVal.string = title; - operand->dataType = Game::VAL_STRING; + // prepare return value + operand->internals.stringVal.string = title; + operand->dataType = Game::VAL_STRING; - return title; + return title; + } } else if (prefix == 0xFF) { @@ -115,41 +117,43 @@ namespace Components return nullptr; } - void __declspec(naked) CardTitles::TableLookupByRowHookStub() + __declspec(naked) void CardTitles::TableLookupByRowHookStub() { __asm { - push esi; - push ebx; - - pushad; - call TableLookupByRowHook; - cmp eax, 0; - popad; + push eax + pushad - jz OriginalTitle; + push esi + push ebx - add esp, 8; + call TableLookupByRowHook + add esp, 8 - pop ecx; - mov ecx, DWORD ptr[esi + 4]; - retn; + mov [esp + 20h], eax + popad + pop eax + + cmp eax, 0 + jz OriginalTitle + + pop ecx + mov ecx, DWORD ptr[esi + 4] + retn OriginalTitle: - add esp, 8; + mov eax, [esi + 50h] + cmp eax, 3 - mov eax, [esi + 50h]; - cmp eax, 3; - - push 62DCC7h; - retn; + push 62DCC7h + retn } } void CardTitles::SendCustomTitlesToClients() { - const char* list = ""; + std::string list; for (int i = 0; i < 18; i++) { @@ -164,11 +168,11 @@ namespace Components memset(playerTitle, 0, 18); } - list = Utils::String::VA("%s\\%s\\%s", list, std::to_string(i).c_str(), playerTitle); + list.append(Utils::String::VA("\\%s\\%s", std::to_string(i).c_str(), playerTitle)); } - list = Utils::String::VA("%c customTitles \"%s\"", 21, list); - Game::SV_GameSendServerCommand(-1, 0, list); + std::string command = Utils::String::VA("%c customTitles \"%s\"", 21, list.data()); + Game::SV_GameSendServerCommand(-1, 0, command.data()); } void CardTitles::ParseCustomTitles(const char* msg) @@ -177,8 +181,8 @@ namespace Components { const char* playerTitle = Game::Info_ValueForKey(msg, std::to_string(i).c_str()); - if (playerTitle) CustomTitles[i] = playerTitle; - else CustomTitles[i].clear(); + if (playerTitle) CardTitles::CustomTitles[i] = playerTitle; + else CardTitles::CustomTitles[i].clear(); } } @@ -209,10 +213,10 @@ namespace Components CardTitles::CustomTitles[i].clear(); } - Utils::Hook(0x62EB26, GetPlayerCardClientInfoStub).install()->quick(); + Utils::Hook(0x62EB26, CardTitles::GetPlayerCardClientInfoStub).install()->quick(); // Table lookup stuff - Utils::Hook(0x62DCC1, TableLookupByRowHookStub).install()->quick(); + Utils::Hook(0x62DCC1, CardTitles::TableLookupByRowHookStub).install()->quick(); Utils::Hook::Nop(0x62DCC6, 1); } @@ -223,4 +227,4 @@ namespace Components CardTitles::CustomTitles[i].clear(); } } -} \ No newline at end of file +}