Fix serverlist.
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@ -285,7 +285,7 @@ namespace Components
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{
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Network::Address serverAddr = address;
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serverAddr.SetIP(entry[i].IP);
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serverAddr.SetPort(entry[i].Port);
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serverAddr.SetPort(ntohs(entry[i].Port));
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serverAddr.Get()->type = Game::NA_IP;
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ServerList::Container::ServerContainer container;
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