Merge branch 'no-worker' into 'develop'

No worker
This commit is contained in:
momo5502 2017-01-30 22:57:57 +01:00
commit f3688ac106
18 changed files with 162 additions and 1015 deletions

2
deps/boost/core vendored

@ -1 +1 @@
Subproject commit f7183714c1661b3a1e84120091d634e6ad6d18d6
Subproject commit fa88cc32cfd39645a087365bffb81f1b1514899b

View File

@ -2,6 +2,7 @@
namespace Components
{
int Friends::InitialState;
unsigned int Friends::CurrentFriend;
std::recursive_mutex Friends::Mutex;
std::vector<Friends::Friend> Friends::FriendsList;
@ -32,28 +33,10 @@ namespace Components
// Split up the list
for(auto entry : Friends::FriendsList)
{
if(entry.online)
{
if (entry.playing)
{
if (entry.server.getType() == Game::NA_BAD)
{
playingList.push_back(entry);
}
else
{
connectedList.push_back(entry);
}
}
else
{
onlineList.push_back(entry);
}
}
else
{
offlineList.push_back(entry);
}
if(!entry.online) offlineList.push_back(entry);
else if(!entry.playing) onlineList.push_back(entry);
else if (entry.server.getType() == Game::NA_BAD) playingList.push_back(entry);
else connectedList.push_back(entry);
}
Friends::SortIndividualList(&connectedList);
@ -71,28 +54,55 @@ namespace Components
void Friends::UpdateUserInfo(SteamID user)
{
Proto::IPC::Function function;
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
function.set_name("getInfo");
*function.add_params() = Utils::String::VA("%llx", user.Bits);
auto entry = std::find_if(Friends::FriendsList.begin(), Friends::FriendsList.end(), [user](Friends::Friend entry)
{
return (entry.userId.Bits == user.Bits);
});
*function.add_params() = "name";
*function.add_params() = "state";
*function.add_params() = "iw4x_name";
*function.add_params() = "iw4x_status";
*function.add_params() = "iw4x_rank";
*function.add_params() = "iw4x_server";
*function.add_params() = "iw4x_playing";
*function.add_params() = "iw4x_guid";
if (entry == Friends::FriendsList.end() || !Steam::Proxy::SteamFriends) return;
IPCHandler::SendWorker("friends", function.SerializeAsString());
entry->name = Steam::Proxy::SteamFriends->GetFriendPersonaName(user);
entry->playerName = Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_name");
entry->online = Steam::Proxy::SteamFriends->GetFriendPersonaState(user) != 0;
entry->playing = atoi(Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_playing")) == 1;
entry->guid.Bits = strtoull(Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_guid"), nullptr, 16);
entry->experience = atoi(Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_experience"));
entry->prestige = atoi(Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_prestige"));
std::string server = Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_server");
Network::Address oldAddress = entry->server;
if (server.empty())
{
entry->server.setType(Game::NA_BAD);
entry->serverName.clear();
}
else if (entry->server != server)
{
entry->server = server;
entry->serverName.clear();
}
// Block localhost
if (entry->server.getType() == Game::NA_LOOPBACK) entry->server.setType(Game::NA_BAD);
if (entry->server.getType() != Game::NA_BAD && entry->server != oldAddress)
{
Node::AddNode(entry->server);
Network::SendCommand(entry->server, "getinfo", Utils::Cryptography::Rand::GenerateChallenge());
}
Friends::SortList();
}
void Friends::UpdateState()
{
Proto::IPC::Function function;
function.set_name("notifyChange");
IPCHandler::SendWorker("friends", function.SerializeAsString());
if(Steam::Proxy::SteamLegacyFriends)
{
int state = Steam::Proxy::SteamLegacyFriends->GetPersonaState();
Steam::Proxy::SteamLegacyFriends->SetPersonaState((state == 1 ? 2 : 1));
}
}
void Friends::UpdateHostname(Network::Address server, std::string hostname)
@ -110,21 +120,18 @@ namespace Components
void Friends::ClearPresence(std::string key)
{
Proto::IPC::Function function;
function.set_name("setPresence");
*function.add_params() = key;
IPCHandler::SendWorker("friends", function.SerializeAsString());
if (Steam::Proxy::SteamFriends)
{
Steam::Proxy::SteamFriends->SetRichPresence(key.data(), nullptr);
}
}
void Friends::SetPresence(std::string key, std::string value)
{
Proto::IPC::Function function;
function.set_name("setPresence");
*function.add_params() = key;
*function.add_params() = value;
IPCHandler::SendWorker("friends", function.SerializeAsString());
if (Steam::Proxy::SteamFriends)
{
Steam::Proxy::SteamFriends->SetRichPresence(key.data(), value.data());
}
}
void Friends::SetServer()
@ -169,18 +176,47 @@ namespace Components
{
levelVal.set(level);
Friends::SetPresence("iw4x_rank", std::string(reinterpret_cast<char*>(&level), 4));
Friends::SetPresence("iw4x_experience", Utils::String::VA("%d", experience));
Friends::SetPresence("iw4x_prestige", Utils::String::VA("%d", prestige));
Friends::UpdateState();
}
}
void Friends::UpdateFriends()
{
Proto::IPC::Function function;
function.set_name("getFriends");
*function.add_params() = Utils::String::VA("%d", 4);
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
if (!Steam::Proxy::SteamFriends) return;
IPCHandler::SendWorker("friends", function.SerializeAsString());
auto oldFriends = Friends::FriendsList;
Friends::FriendsList.clear();
int count = Steam::Proxy::SteamFriends->GetFriendCount(4);
for (int i = 0; i < count; ++i)
{
SteamID id = Steam::Proxy::SteamFriends->GetFriendByIndex(i, 4);
Friends::Friend entry;
entry.userId = id;
entry.online = false;
entry.playing = false;
entry.prestige = 0;
entry.experience = 0;
entry.server.setType(Game::NA_BAD);
auto oldEntry = std::find_if(oldFriends.begin(), oldFriends.end(), [id](Friends::Friend entry)
{
return (entry.userId.Bits == id.Bits);
});
if (oldEntry != oldFriends.end()) entry = *oldEntry;
Friends::FriendsList.push_back(entry);
Friends::UpdateUserInfo(id);
Steam::Proxy::SteamFriends->RequestFriendRichPresence(id);
}
}
unsigned int Friends::GetFriendCount()
@ -228,36 +264,12 @@ namespace Components
case 2:
{
if(user.online)
{
if (user.playing)
{
if (user.server.getType() != Game::NA_BAD)
{
if (user.serverName.empty())
{
return Utils::String::VA("Playing on %s", user.server.getCString());
}
else
{
if (!user.online) return "Offline";
if (!user.playing) return "Online";
if (user.server.getType() == Game::NA_BAD) return "Playing IW4x";
if (user.serverName.empty()) return Utils::String::VA("Playing on %s", user.server.getCString());
return Utils::String::VA("Playing on %s", user.serverName.data());
}
}
else
{
return "Playing IW4x";
}
}
else
{
return "Online";
}
}
else
{
return "Offline";
}
}
default:
break;
@ -274,178 +286,6 @@ namespace Components
Friends::CurrentFriend = index;
}
void Friends::NameResponse(std::vector<std::string> params)
{
if (params.size() >= 2)
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
SteamID id;
id.Bits = strtoull(params[0].data(), nullptr, 16);
for(auto& entry : Friends::FriendsList)
{
if(entry.userId.Bits == id.Bits)
{
entry.name = params[1];
break;
}
}
}
}
void Friends::ParsePresence(std::vector<std::string> params, bool sort)
{
if (params.size() >= 3)
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
SteamID id;
id.Bits = strtoull(params[0].data(), nullptr, 16);
std::string key = params[1];
std::string value = params[2];
auto entry = std::find_if(Friends::FriendsList.begin(), Friends::FriendsList.end(), [id](Friends::Friend entry)
{
return (entry.userId.Bits == id.Bits);
});
if (entry == Friends::FriendsList.end()) return;
if (key == "iw4x_name")
{
entry->playerName = value;
}
else if (key == "iw4x_playing")
{
entry->playing = atoi(value.data()) == 1;
}
else if(key == "iw4x_guid")
{
entry->guid.Bits = strtoull(value.data(), nullptr, 16);
}
else if (key == "iw4x_server")
{
Network::Address oldAddress = entry->server;
if (value.empty())
{
entry->server.setType(Game::NA_BAD);
entry->serverName.clear();
}
else if (entry->server != value)
{
entry->server = value;
entry->serverName.clear();
}
// Block localhost
if(entry->server.getType() == Game::NA_LOOPBACK) entry->server.setType(Game::NA_BAD);
if (entry->server.getType() != Game::NA_BAD && entry->server != oldAddress)
{
Node::AddNode(entry->server);
Network::SendCommand(entry->server, "getinfo", Utils::Cryptography::Rand::GenerateChallenge());
}
}
else if (key == "iw4x_rank")
{
if (value.size() == 4)
{
int data = *reinterpret_cast<int*>(const_cast<char*>(value.data()));
entry->experience = data & 0xFFFFFF;
entry->prestige = (data >> 24) & 0xFF;
}
}
if (sort) Friends::SortList();
}
}
void Friends::PresenceResponse(std::vector<std::string> params)
{
Friends::ParsePresence(params, true);
}
void Friends::InfoResponse(std::vector<std::string> params)
{
if (params.size() >= 1)
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
SteamID id;
id.Bits = strtoull(params[0].data(), nullptr, 16);
auto entry = std::find_if(Friends::FriendsList.begin(), Friends::FriendsList.end(), [id](Friends::Friend entry)
{
return (entry.userId.Bits == id.Bits);
});
if (entry == Friends::FriendsList.end()) return;
for(unsigned int i = 1; i < params.size(); i += 2)
{
if ((i + 1) >= params.size()) break;
std::string key = params[i];
std::string value = params[i + 1];
if(key == "name")
{
entry->name = value;
}
else if(key == "state")
{
entry->online = atoi(value.data()) != 0;
}
else
{
Friends::ParsePresence({ Utils::String::VA("%llx", id.Bits), key, value }, false);
}
}
Friends::SortList();
}
}
void Friends::FriendsResponse(std::vector<std::string> params)
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
auto oldFriends = Friends::FriendsList;
Friends::FriendsList.clear();
for (auto param : params)
{
SteamID id;
id.Bits = strtoull(param.data(), nullptr, 16);
Friends::Friend entry;
entry.userId = id;
entry.online = false;
entry.playing = false;
entry.prestige = 0;
entry.experience = 0;
entry.server.setType(Game::NA_BAD);
auto oldEntry = std::find_if(oldFriends.begin(), oldFriends.end(), [id](Friends::Friend entry)
{
return (entry.userId.Bits == id.Bits);
});
if (oldEntry != oldFriends.end()) entry = *oldEntry;
Friends::FriendsList.push_back(entry);
Friends::UpdateUserInfo(id);
Proto::IPC::Function function;
function.set_name("requestPresence");
*function.add_params() = Utils::String::VA("%llx", id.Bits);
IPCHandler::SendWorker("friends", function.SerializeAsString());
}
}
__declspec(naked) void Friends::DisconnectStub()
{
__asm
@ -461,7 +301,19 @@ namespace Components
Friends::Friends()
{
Friends::UpdateFriends();
// Callback to update user information
Steam::Proxy::RegisterCallback(336, [](void* data)
{
Friends::FriendRichPresenceUpdate* update = static_cast<Friends::FriendRichPresenceUpdate*>(data);
Friends::UpdateUserInfo(update->m_steamIDFriend);
});
// Persona state has changed
Steam::Proxy::RegisterCallback(304, [](void* data)
{
Friends::PersonaStateChange* state = static_cast<Friends::PersonaStateChange*>(data);
if (Steam::Proxy::SteamFriends) Steam::Proxy::SteamFriends->RequestFriendRichPresence(state->m_ulSteamID);
});
// Update state when connecting/disconnecting
Utils::Hook(0x403582, Friends::DisconnectStub, HOOK_CALL).install()->quick();
@ -470,32 +322,6 @@ namespace Components
// Show blue icons on the minimap
Utils::Hook(0x493130, Friends::IsClientInParty, HOOK_JUMP).install()->quick();
auto fInterface = IPCHandler::NewInterface("steamCallbacks");
// Callback to update user information
fInterface->map("336", [](std::vector<std::string> params)
{
if (params.size() >= 1 && params[0].size() == sizeof(Friends::FriendRichPresenceUpdate))
{
const Friends::FriendRichPresenceUpdate* update = reinterpret_cast<const Friends::FriendRichPresenceUpdate*>(params[0].data());
Friends::UpdateUserInfo(update->m_steamIDFriend);
}
});
// Persona state has changed
fInterface->map("304", [](std::vector<std::string> params)
{
if(params.size() >= 1 && params[0].size() == sizeof(Friends::PersonaStateChange))
{
const Friends::PersonaStateChange* state = reinterpret_cast<const Friends::PersonaStateChange*>(params[0].data());
Proto::IPC::Function function;
function.set_name("requestPresence");
*function.add_params() = Utils::String::VA("%llx", state->m_ulSteamID.Bits);
IPCHandler::SendWorker("friends", function.SerializeAsString());
}
});
UIScript::Add("LoadFriends", [](UIScript::Token)
{
Friends::UpdateFriends();
@ -528,18 +354,39 @@ namespace Components
UIFeeder::Add(6.0f, Friends::GetFriendCount, Friends::GetFriendText, Friends::SelectFriend);
fInterface = IPCHandler::NewInterface("friends");
fInterface->map("friendsResponse", Friends::FriendsResponse);
fInterface->map("nameResponse", Friends::NameResponse);
fInterface->map("presenceResponse", Friends::PresenceResponse);
fInterface->map("infoResponse", Friends::InfoResponse);
QuickPatch::OnShutdown([]()
{
Friends::ClearPresence("iw4x_server");
Friends::ClearPresence("iw4x_playing");
Steam::Proxy::SteamFriends->ClearRichPresence();
if(Steam::Proxy::SteamLegacyFriends)
{
Steam::Proxy::SteamLegacyFriends->SetPersonaState(Friends::InitialState);
}
});
QuickPatch::Once([]()
{
if (Steam::Proxy::SteamLegacyFriends)
{
Friends::InitialState = Steam::Proxy::SteamLegacyFriends->GetPersonaState();
}
Friends::SetPresence("iw4x_playing", "1");
Friends::SetPresence("iw4x_guid", Utils::String::VA("%llX", Steam::SteamUser()->GetSteamID().Bits));
//Friends::UpdateState(); // Don't update state yet, stats will do that
Friends::UpdateFriends();
});
}
Friends::~Friends()
{
Steam::Proxy::UnregisterCallback(336);
Steam::Proxy::UnregisterCallback(304);
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
Friends::FriendsList.clear();

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@ -49,6 +49,7 @@ namespace Components
int prestige;
};
static int InitialState;
static unsigned int CurrentFriend;
static std::recursive_mutex Mutex;
static std::vector<Friend> FriendsList;
@ -68,12 +69,5 @@ namespace Components
static unsigned int GetFriendCount();
static const char* GetFriendText(unsigned int index, int column);
static void SelectFriend(unsigned int index);
static void ParsePresence(std::vector<std::string> params, bool sort);
static void FriendsResponse(std::vector<std::string> params);
static void NameResponse(std::vector<std::string> params);
static void PresenceResponse(std::vector<std::string> params);
static void InfoResponse(std::vector<std::string> params);
};
}

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@ -2,36 +2,12 @@
namespace Components
{
std::unordered_map<std::string, IPCHandler::Callback> IPCHandler::WorkerCallbacks;
std::unordered_map<std::string, IPCHandler::Callback> IPCHandler::ClientCallbacks;
std::unique_ptr<Utils::IPC::BidirectionalChannel> IPCHandler::WorkerChannel;
std::unique_ptr<Utils::IPC::BidirectionalChannel> IPCHandler::ClientChannel;
std::unordered_map<std::string, std::shared_ptr<IPCHandler::FunctionInterface>> IPCHandler::FunctionInterfaces;
std::shared_ptr<IPCHandler::FunctionInterface> IPCHandler::NewInterface(std::string command)
{
std::shared_ptr<IPCHandler::FunctionInterface> fInterface(new IPCHandler::FunctionInterface());
IPCHandler::FunctionInterfaces[command] = fInterface;
return fInterface;
}
void IPCHandler::SendWorker(std::string message, std::string data)
{
IPCHandler::InitChannels();
if (!Singleton::IsFirstInstance()) return;
Proto::IPC::Command command;
command.set_name(message);
command.set_data(data);
IPCHandler::WorkerChannel->send(command.SerializeAsString());
}
void IPCHandler::SendClient(std::string message, std::string data)
{
IPCHandler::InitChannels();
IPCHandler::InitChannel();
Proto::IPC::Command command;
command.set_name(message);
@ -40,52 +16,22 @@ namespace Components
IPCHandler::ClientChannel->send(command.SerializeAsString());
}
void IPCHandler::OnWorker(std::string message, IPCHandler::Callback callback)
{
IPCHandler::WorkerCallbacks[message] = callback;
}
void IPCHandler::OnClient(std::string message, IPCHandler::Callback callback)
{
IPCHandler::ClientCallbacks[message] = callback;
}
void IPCHandler::InitChannels()
void IPCHandler::InitChannel()
{
if (Singleton::IsFirstInstance())
{
if (!IPCHandler::WorkerChannel)
{
IPCHandler::WorkerChannel.reset(new Utils::IPC::BidirectionalChannel("IW4x-Worker-Channel", !Worker::IsWorker()));
}
}
if (!IPCHandler::ClientChannel)
{
IPCHandler::ClientChannel.reset(new Utils::IPC::BidirectionalChannel("IW4x-Client-Channel", Singleton::IsFirstInstance()));
}
}
void IPCHandler::StartWorker()
{
if (!Singleton::IsFirstInstance()) return;
STARTUPINFOA sInfo;
PROCESS_INFORMATION pInfo;
ZeroMemory(&sInfo, sizeof(sInfo));
ZeroMemory(&pInfo, sizeof(pInfo));
sInfo.cb = sizeof(sInfo);
CreateProcessA("iw4x.exe", const_cast<char*>(Utils::String::VA("-parent %d", GetCurrentProcessId())), nullptr, nullptr, false, NULL, nullptr, nullptr, &sInfo, &pInfo);
if (pInfo.hThread && pInfo.hThread != INVALID_HANDLE_VALUE) CloseHandle(pInfo.hThread);
if (pInfo.hProcess && pInfo.hProcess != INVALID_HANDLE_VALUE) CloseHandle(pInfo.hProcess);
}
void IPCHandler::HandleClient()
{
IPCHandler::InitChannels();
IPCHandler::InitChannel();
std::string packet;
if(IPCHandler::ClientChannel->receive(&packet))
@ -102,53 +48,18 @@ namespace Components
}
}
void IPCHandler::HandleWorker()
{
IPCHandler::InitChannels();
if (!Singleton::IsFirstInstance()) return;
std::string packet;
if (IPCHandler::WorkerChannel->receive(&packet))
{
Proto::IPC::Command command;
if (command.ParseFromString(packet))
{
auto callback = IPCHandler::WorkerCallbacks.find(command.name());
auto fInterface = IPCHandler::FunctionInterfaces.find(command.name());
if (callback != IPCHandler::WorkerCallbacks.end())
{
callback->second(command.data());
}
else if(fInterface != IPCHandler::FunctionInterfaces.end())
{
fInterface->second->handle(command.data());
}
}
}
}
IPCHandler::IPCHandler()
{
if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled() || Loader::PerformingUnitTests()) return;
IPCHandler::InitChannels();
IPCHandler::StartWorker();
IPCHandler::InitChannel();
QuickPatch::OnFrame([]()
{
IPCHandler::HandleWorker();
IPCHandler::HandleClient();
});
QuickPatch::OnFrame(IPCHandler::HandleClient);
}
IPCHandler::~IPCHandler()
{
IPCHandler::FunctionInterfaces.clear();
IPCHandler::WorkerCallbacks.clear();
IPCHandler::ClientCallbacks.clear();
IPCHandler::WorkerChannel.release();
IPCHandler::ClientChannel.release();
}
}

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@ -5,34 +5,6 @@ namespace Components
class IPCHandler : public Component
{
public:
class FunctionInterface
{
public:
typedef std::function<void(std::vector<std::string>)> Callback;
void map(std::string name, Callback function)
{
this->functions[name] = function;
}
void handle(std::string data)
{
Proto::IPC::Function function;
if (function.ParseFromString(data))
{
auto handler = this->functions.find(function.name());
if (handler != this->functions.end())
{
auto params = function.params();
handler->second(std::vector<std::string>(params.begin(), params.end()));
}
}
}
private:
std::unordered_map<std::string, Callback> functions;
};
typedef Utils::Slot<void(std::string)> Callback;
IPCHandler();
@ -42,27 +14,14 @@ namespace Components
const char* getName() override { return "IPCHandler"; };
#endif
static void SendWorker(std::string message, std::string data);
static void SendClient(std::string message, std::string data);
static void OnWorker(std::string message, Callback callback);
static void OnClient(std::string message, Callback callback);
static std::shared_ptr<FunctionInterface> NewInterface(std::string command);
private:
static std::unique_ptr<Utils::IPC::BidirectionalChannel> WorkerChannel;
static std::unique_ptr<Utils::IPC::BidirectionalChannel> ClientChannel;
static std::unordered_map<std::string, Callback> WorkerCallbacks;
static std::unordered_map<std::string, Callback> ClientCallbacks;
static std::unordered_map<std::string, std::shared_ptr<FunctionInterface>> FunctionInterfaces;
static void InitChannels();
static void StartWorker();
static void InitChannel();
static void HandleClient();
static void HandleWorker();
};
}

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@ -21,13 +21,6 @@ namespace Main
Main::SetEnvironment();
Utils::Cryptography::Initialize();
if(Worker::IsWorker())
{
Worker::Initialize();
}
else
{
Components::Loader::Initialize();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
@ -44,19 +37,10 @@ namespace Main
}
#endif
}
}
void Uninitialize()
{
if(Worker::IsWorker())
{
Worker::Uninitialize();
}
else
{
Components::Loader::Uninitialize();
}
Utils::Cache::Uninitialize();
google::protobuf::ShutdownProtobufLibrary();
}

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@ -120,7 +120,6 @@ template <size_t S> class Sizer { };
#include "Utils/Stream.hpp"
#include "Components/Loader.hpp"
#include "Worker/Worker.hpp"
// Libraries
#pragma comment(lib, "Winmm.lib")

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@ -83,7 +83,7 @@ namespace Steam
Proxy::Callbacks.erase(callId);
}
void Proxy::RunCallback(int32_t callId, void* data, size_t size)
void Proxy::RunCallback(int32_t callId, void* data, size_t /*size*/)
{
std::lock_guard<std::recursive_mutex> _(Proxy::CallMutex);
@ -92,11 +92,6 @@ namespace Steam
{
::Utils::Hook::Call<void(void*)>(callback->second)(data);
}
if(Worker::IsWorker())
{
Handlers::SteamCallbacks::HandleCallback(callId, data, size);
}
}
void Proxy::RunFrame()
@ -115,7 +110,7 @@ namespace Steam
printf("Callback dispatched: %d\n", message.m_iCallback);
#endif
//Steam::Callbacks::RunCallback(message.m_iCallback, message.m_pubParam);
Steam::Callbacks::RunCallback(message.m_iCallback, message.m_pubParam);
Proxy::RunCallback(message.m_iCallback, message.m_pubParam, message.m_cubParam);
Proxy::SteamFreeLastCallback(Proxy::SteamPipe);
}
@ -165,7 +160,7 @@ namespace Steam
Proxy::UnregisterCalls();
}
bool Proxy::Inititalize(bool overlayOnly)
bool Proxy::Inititalize()
{
std::string directoy = Proxy::GetSteamDirectory();
if (directoy.empty()) return false;
@ -174,7 +169,6 @@ namespace Steam
Proxy::Overlay = ::Utils::Library(GAMEOVERLAY_LIB, false);
if (!Proxy::Overlay.valid()) return false;
if (overlayOnly) return true;
Proxy::Client = ::Utils::Library(STEAMCLIENT_LIB, false);
if (!Proxy::Client.valid()) return false;

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@ -334,7 +334,7 @@ namespace Steam
class Proxy
{
public:
static bool Inititalize(bool overlayOnly = false);
static bool Inititalize();
static void Uninititalize();
static void SetGame(uint32_t appId);

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@ -108,7 +108,7 @@ namespace Steam
{
Proxy::SetGame(10190);
if (!Proxy::Inititalize(true))
if (!Proxy::Inititalize())
{
OutputDebugStringA("Steamproxy not initialized properly");
}
@ -129,7 +129,7 @@ namespace Steam
void SteamAPI_RunCallbacks()
{
Callbacks::RunCallbacks();
//Proxy::RunFrame();
Proxy::RunFrame();
}
void SteamAPI_Shutdown()

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@ -1,184 +0,0 @@
#include "STDInclude.hpp"
namespace Handlers
{
void Friends::handle(Worker::Endpoint endpoint, std::string data)
{
Proto::IPC::Function function;
if (function.ParseFromString(data))
{
auto handler = this->functions.find(function.name());
if (handler != this->functions.end())
{
printf("Handing function %s\n", function.name().data());
auto params = function.params();
handler->second(endpoint, std::vector<std::string>(params.begin(), params.end()));
}
else
{
printf("No handler for function %s\n", function.name().data());
}
}
}
void Friends::addFunction(std::string function, Friends::Callback callback)
{
this->functions[function] = callback;
}
void Friends::getFriends(Worker::Endpoint endpoint, std::vector<std::string> params)
{
if (params.size() >= 1 && Steam::Proxy::SteamFriends)
{
int flag = atoi(params[0].data());
int count = Steam::Proxy::SteamFriends->GetFriendCount(flag);
Proto::IPC::Function response;
response.set_name("friendsResponse");
for (int i = 0; i < count; ++i)
{
SteamID id = Steam::Proxy::SteamFriends->GetFriendByIndex(i, flag);
*response.add_params() = Utils::String::VA("%llX", id.Bits);
}
endpoint.send(this->getCommand(), response.SerializeAsString());
}
}
void Friends::getName(Worker::Endpoint endpoint, std::vector<std::string> params)
{
if(Steam::Proxy::SteamFriends)
{
std::string name;
SteamID id;
if(params.size() >= 1)
{
id.Bits = strtoull(params[0].data(), nullptr, 16);
name = Steam::Proxy::SteamFriends->GetFriendPersonaName(id);
}
else
{
id.Bits = 0;
name = Steam::Proxy::SteamFriends->GetPersonaName();
}
Proto::IPC::Function response;
response.set_name("nameResponse");
*response.add_params() = Utils::String::VA("%llX", id.Bits);
*response.add_params() = name;
endpoint.send(this->getCommand(), response.SerializeAsString());
}
}
void Friends::setPresence(Worker::Endpoint /*endpoint*/, std::vector<std::string> params)
{
if (params.size() >= 1 && Steam::Proxy::SteamFriends)
{
Steam::Proxy::SteamFriends->SetRichPresence(params[0].data(), (params.size() >= 2 ? params[1].data() : nullptr));
}
}
void Friends::getPresence(Worker::Endpoint endpoint, std::vector<std::string> params)
{
if (params.size() >= 2 && Steam::Proxy::SteamFriends)
{
SteamID id;
id.Bits = strtoull(params[0].data(), nullptr, 16);
Proto::IPC::Function response;
response.set_name("presenceResponse");
*response.add_params() = Utils::String::VA("%llX", id.Bits);
*response.add_params() = params[1].data();
*response.add_params() = Steam::Proxy::SteamFriends->GetFriendRichPresence(id, params[1].data());
endpoint.send(this->getCommand(), response.SerializeAsString());
}
}
void Friends::requestPresence(Worker::Endpoint /*endpoint*/, std::vector<std::string> params)
{
if (params.size() >= 1 && Steam::Proxy::SteamFriends)
{
SteamID id;
id.Bits = strtoull(params[0].data(), nullptr, 16);
Steam::Proxy::SteamFriends->RequestFriendRichPresence(id);
}
}
void Friends::notifyChange(Worker::Endpoint /*endpoint*/, std::vector<std::string> params)
{
// Ugly, but for now it works
int state = Steam::Proxy::SteamLegacyFriends->GetPersonaState();
Steam::Proxy::SteamLegacyFriends->SetPersonaState((state == 1 ? 2 : 1));
}
void Friends::getInfo(Worker::Endpoint endpoint, std::vector<std::string> params)
{
if (params.size() >= 1 && Steam::Proxy::SteamFriends)
{
SteamID id;
id.Bits = strtoull(params[0].data(), nullptr, 16);
Proto::IPC::Function response;
response.set_name("infoResponse");
*response.add_params() = Utils::String::VA("%llX", id.Bits);
for(unsigned int i = 1; i < params.size(); ++i)
{
std::string key = params[i];
*response.add_params() = key;
if(key == "name")
{
*response.add_params() = Steam::Proxy::SteamFriends->GetFriendPersonaName(id);
}
else if(key == "state")
{
*response.add_params() = Utils::String::VA("%d", Steam::Proxy::SteamFriends->GetFriendPersonaState(id));
}
else
{
*response.add_params() = Steam::Proxy::SteamFriends->GetFriendRichPresence(id, key.data());
}
}
endpoint.send(this->getCommand(), response.SerializeAsString());
}
}
Friends::Friends() : personaState(1)
{
using namespace std::placeholders;
this->addFunction("getFriends", std::bind(&Friends::getFriends, this, _1, _2));
this->addFunction("getName", std::bind(&Friends::getName, this, _1, _2));
this->addFunction("setPresence", std::bind(&Friends::setPresence, this, _1, _2));
this->addFunction("getPresence", std::bind(&Friends::getPresence, this, _1, _2));
this->addFunction("requestPresence", std::bind(&Friends::requestPresence, this, _1, _2));
this->addFunction("getInfo", std::bind(&Friends::getInfo, this, _1, _2));
this->addFunction("notifyChange", std::bind(&Friends::notifyChange, this, _1, _2));
if (Steam::Proxy::SteamLegacyFriends)
{
this->personaState = Steam::Proxy::SteamLegacyFriends->GetPersonaState();
}
}
Friends::~Friends()
{
if(Steam::Proxy::SteamFriends)
{
Steam::Proxy::SteamFriends->SetRichPresence("iw4x_server", nullptr);
Steam::Proxy::SteamFriends->SetRichPresence("iw4x_playing", nullptr);
}
if(Steam::Proxy::SteamLegacyFriends)
{
Steam::Proxy::SteamLegacyFriends->SetPersonaState(this->personaState);
}
}
}

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@ -1,30 +0,0 @@
#pragma once
namespace Handlers
{
class Friends : public Worker::Runner::Handler
{
public:
typedef std::function<void(Worker::Endpoint, std::vector<std::string>)> Callback;
Friends();
~Friends();
std::string getCommand() override { return "friends"; };
void handle(Worker::Endpoint endpoint, std::string data) override;
private:
int personaState;
std::unordered_map<std::string, Callback> functions;
void addFunction(std::string function, Callback callback);
void getFriends(Worker::Endpoint endpoint, std::vector<std::string> params);
void getName(Worker::Endpoint endpoint, std::vector<std::string> params);
void setPresence(Worker::Endpoint endpoint, std::vector<std::string> params);
void getPresence(Worker::Endpoint endpoint, std::vector<std::string> params);
void requestPresence(Worker::Endpoint endpoint, std::vector<std::string> params);
void getInfo(Worker::Endpoint endpoint, std::vector<std::string> params);
void notifyChange(Worker::Endpoint /*endpoint*/, std::vector<std::string> params);
};
}

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@ -1,55 +0,0 @@
#include "STDInclude.hpp"
namespace Handlers
{
void SteamCallbacks::handle(Worker::Endpoint endpoint, std::string data)
{
Proto::IPC::Function function;
if (function.ParseFromString(data))
{
auto handler = this->functions.find(function.name());
if (handler != this->functions.end())
{
printf("Handing function %s\n", function.name().data());
auto params = function.params();
handler->second(endpoint, std::vector<std::string>(params.begin(), params.end()));
}
else
{
printf("No handler for function %s\n", function.name().data());
}
}
}
void SteamCallbacks::addFunction(std::string function, Friends::Callback callback)
{
this->functions[function] = callback;
}
void SteamCallbacks::HandleCallback(int32_t callId, void* data, size_t size)
{
if(Worker::Runner::Channel)
{
Proto::IPC::Function response;
response.set_name(Utils::String::VA("%d", callId));
response.add_params()->append(static_cast<char*>(data), size);
Proto::IPC::Command command;
command.set_name(SteamCallbacks().getCommand());
command.set_data(response.SerializeAsString());
Worker::Runner::Channel->send(command.SerializeAsString());
}
}
SteamCallbacks::SteamCallbacks()
{
}
SteamCallbacks::~SteamCallbacks()
{
}
}

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@ -1,22 +0,0 @@
#pragma once
namespace Handlers
{
class SteamCallbacks : public Worker::Runner::Handler
{
public:
typedef std::function<void(Worker::Endpoint, std::vector<std::string>)> Callback;
SteamCallbacks();
~SteamCallbacks();
std::string getCommand() override { return "steamCallbacks"; };
void handle(Worker::Endpoint endpoint, std::string data) override;
static void HandleCallback(int32_t callId, void* data, size_t size);
private:
std::unordered_map<std::string, Callback> functions;
void addFunction(std::string function, Callback callback);
};
}

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@ -1,113 +0,0 @@
#include "STDInclude.hpp"
namespace Worker
{
Utils::IPC::BidirectionalChannel* Runner::Channel;
Runner::Runner(int pid) : processId(pid), terminate(false)
{
Runner::Channel = nullptr;
}
Runner::~Runner()
{
Runner::Channel = nullptr;
}
void Runner::run()
{
printf("Attaching to parent process %d...\n", this->processId);
HANDLE processHandle = OpenProcess(SYNCHRONIZE, FALSE, this->processId);
if ((!processHandle || processHandle == INVALID_HANDLE_VALUE))
{
printf("Passive attach failed, trying actively...\n");
if (!Runner::isProcessAlive())
{
printf("Unable to attach to parent process\n");
return;
}
}
printf("Successfully attached to parent process\n");
printf("Starting worker...\n");
std::thread workerThread(&Runner::worker, this);
if (!processHandle || processHandle == INVALID_HANDLE_VALUE)
{
while(this->isProcessAlive())
{
std::this_thread::sleep_for(100ms);
}
}
else
{
WaitForSingleObject(processHandle, INFINITE);
CloseHandle(processHandle);
}
printf("Awaiting worker termination...\n");
this->terminate = true;
if (workerThread.joinable()) workerThread.join();
printf("Worker terminated\n");
}
void Runner::attachHandler(Runner::Handler* handler)
{
this->handlers[handler->getCommand()] = std::shared_ptr<Runner::Handler>(handler);
}
bool Runner::isProcessAlive()
{
DWORD aProcesses[1024], cbNeeded;
if (!EnumProcesses(aProcesses, sizeof(aProcesses), &cbNeeded)) return false;
for(DWORD i = 0; i < cbNeeded / sizeof(DWORD); ++i)
{
if(aProcesses[i] == static_cast<DWORD>(this->processId))
{
return true;
}
}
return false;
}
void Runner::worker()
{
printf("Worker started\n");
Utils::IPC::BidirectionalChannel channel("IW4x-Worker-Channel", !Worker::IsWorker());
Runner::Channel = &channel;
while (!this->terminate)
{
Steam::Proxy::RunFrame();
std::string buffer;
if (channel.receive(&buffer))
{
Proto::IPC::Command command;
if(command.ParseFromString(buffer))
{
auto handler = this->handlers.find(command.name());
if (handler != this->handlers.end())
{
printf("Dispatching command %s to handler\n", command.name().data());
handler->second->handle(&channel, command.data());
}
else
{
printf("No handler found for command %s\n", command.name().data());
}
}
}
std::this_thread::sleep_for(1ms);
}
printf("Terminating worker\n");
Runner::Channel = nullptr;
}
}

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@ -1,59 +0,0 @@
#pragma once
namespace Worker
{
class Endpoint
{
public:
Endpoint() : Endpoint(nullptr) {}
Endpoint(Utils::IPC::BidirectionalChannel* _channel) : channel(_channel) {}
Endpoint(const Endpoint& obj) : Endpoint(obj.channel) {}
void send(std::string message, std::string data)
{
if (this->channel)
{
Proto::IPC::Command command;
command.set_name(message);
command.set_data(data);
this->channel->send(command.SerializeAsString());
}
}
private:
Utils::IPC::BidirectionalChannel* channel;
};
class Runner
{
public:
class Handler
{
public:
virtual ~Handler() {};
virtual std::string getCommand() = 0;
virtual void handle(Endpoint endpoint, std::string data) = 0;
};
Runner(int pid);
~Runner();
void run();
void attachHandler(Runner::Handler* handler);
static Utils::IPC::BidirectionalChannel* Channel;
private:
void worker();
bool isProcessAlive();
int processId;
bool terminate;
std::unordered_map<std::string, std::shared_ptr<Handler>> handlers;
};
}
#include "Handlers/Friends.hpp"
#include "Handlers/SteamCallbacks.hpp"

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@ -1,67 +0,0 @@
#include "STDInclude.hpp"
namespace Worker
{
int ProcessId;
int __stdcall EntryPoint(HINSTANCE /*hInstance*/, HINSTANCE /*hPrevInstance*/, char* /*lpCmdLine*/, int /*nCmdShow*/)
{
Runner runner(Worker::ProcessId);
runner.attachHandler(new Handlers::Friends());
runner.attachHandler(new Handlers::SteamCallbacks());
runner.run();
return 0;
}
void Initialize()
{
if(!Steam::Proxy::Inititalize())
{
printf("Failed to initialize worker!\n");
ExitProcess(1);
}
else
{
#ifdef DEBUG
SetConsoleTitleA("IW4x: Worker");
#else
FreeConsole();
#endif
Utils::Hook(0x6BABA1, Worker::EntryPoint, HOOK_CALL).install()->quick();
}
}
void Uninitialize()
{
Steam::Proxy::Uninititalize();
}
bool ParseWorkerFlag()
{
char* command = "-parent ";
char* parentProc = strstr(GetCommandLineA(), command);
if (parentProc)
{
parentProc += strlen(command);
Worker::ProcessId = atoi(parentProc);
return true;
}
return false;
}
bool IsWorker()
{
static Utils::Value<bool> flag;
if (!flag.isValid())
{
flag.set(Worker::ParseWorkerFlag());
}
return flag.get();
}
}

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@ -1,11 +0,0 @@
#pragma once
namespace Worker
{
void Initialize();
void Uninitialize();
bool IsWorker();
}
#include "Runner.hpp"