Merge branch 'no-worker' into 'develop'
No worker
This commit is contained in:
commit
f3688ac106
2
deps/boost/core
vendored
2
deps/boost/core
vendored
@ -1 +1 @@
|
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Subproject commit f7183714c1661b3a1e84120091d634e6ad6d18d6
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Subproject commit fa88cc32cfd39645a087365bffb81f1b1514899b
|
@ -2,6 +2,7 @@
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|
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namespace Components
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{
|
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int Friends::InitialState;
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unsigned int Friends::CurrentFriend;
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std::recursive_mutex Friends::Mutex;
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std::vector<Friends::Friend> Friends::FriendsList;
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@ -32,28 +33,10 @@ namespace Components
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// Split up the list
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for(auto entry : Friends::FriendsList)
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{
|
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if(entry.online)
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{
|
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if (entry.playing)
|
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{
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if (entry.server.getType() == Game::NA_BAD)
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{
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playingList.push_back(entry);
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}
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else
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{
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connectedList.push_back(entry);
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}
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}
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else
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{
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onlineList.push_back(entry);
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}
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}
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else
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{
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offlineList.push_back(entry);
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}
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if(!entry.online) offlineList.push_back(entry);
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else if(!entry.playing) onlineList.push_back(entry);
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else if (entry.server.getType() == Game::NA_BAD) playingList.push_back(entry);
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else connectedList.push_back(entry);
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}
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Friends::SortIndividualList(&connectedList);
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@ -71,28 +54,55 @@ namespace Components
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void Friends::UpdateUserInfo(SteamID user)
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{
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Proto::IPC::Function function;
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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function.set_name("getInfo");
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*function.add_params() = Utils::String::VA("%llx", user.Bits);
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auto entry = std::find_if(Friends::FriendsList.begin(), Friends::FriendsList.end(), [user](Friends::Friend entry)
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{
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return (entry.userId.Bits == user.Bits);
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});
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*function.add_params() = "name";
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*function.add_params() = "state";
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*function.add_params() = "iw4x_name";
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*function.add_params() = "iw4x_status";
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*function.add_params() = "iw4x_rank";
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*function.add_params() = "iw4x_server";
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*function.add_params() = "iw4x_playing";
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*function.add_params() = "iw4x_guid";
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if (entry == Friends::FriendsList.end() || !Steam::Proxy::SteamFriends) return;
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IPCHandler::SendWorker("friends", function.SerializeAsString());
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entry->name = Steam::Proxy::SteamFriends->GetFriendPersonaName(user);
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entry->playerName = Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_name");
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entry->online = Steam::Proxy::SteamFriends->GetFriendPersonaState(user) != 0;
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entry->playing = atoi(Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_playing")) == 1;
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entry->guid.Bits = strtoull(Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_guid"), nullptr, 16);
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entry->experience = atoi(Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_experience"));
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entry->prestige = atoi(Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_prestige"));
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std::string server = Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_server");
|
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Network::Address oldAddress = entry->server;
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|
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if (server.empty())
|
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{
|
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entry->server.setType(Game::NA_BAD);
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entry->serverName.clear();
|
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}
|
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else if (entry->server != server)
|
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{
|
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entry->server = server;
|
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entry->serverName.clear();
|
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}
|
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|
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// Block localhost
|
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if (entry->server.getType() == Game::NA_LOOPBACK) entry->server.setType(Game::NA_BAD);
|
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if (entry->server.getType() != Game::NA_BAD && entry->server != oldAddress)
|
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{
|
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Node::AddNode(entry->server);
|
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Network::SendCommand(entry->server, "getinfo", Utils::Cryptography::Rand::GenerateChallenge());
|
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}
|
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Friends::SortList();
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}
|
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|
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void Friends::UpdateState()
|
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{
|
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Proto::IPC::Function function;
|
||||
function.set_name("notifyChange");
|
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IPCHandler::SendWorker("friends", function.SerializeAsString());
|
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if(Steam::Proxy::SteamLegacyFriends)
|
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{
|
||||
int state = Steam::Proxy::SteamLegacyFriends->GetPersonaState();
|
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Steam::Proxy::SteamLegacyFriends->SetPersonaState((state == 1 ? 2 : 1));
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}
|
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}
|
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|
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void Friends::UpdateHostname(Network::Address server, std::string hostname)
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@ -110,21 +120,18 @@ namespace Components
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void Friends::ClearPresence(std::string key)
|
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{
|
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Proto::IPC::Function function;
|
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function.set_name("setPresence");
|
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*function.add_params() = key;
|
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|
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IPCHandler::SendWorker("friends", function.SerializeAsString());
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if (Steam::Proxy::SteamFriends)
|
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{
|
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Steam::Proxy::SteamFriends->SetRichPresence(key.data(), nullptr);
|
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}
|
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}
|
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|
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void Friends::SetPresence(std::string key, std::string value)
|
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{
|
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Proto::IPC::Function function;
|
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function.set_name("setPresence");
|
||||
*function.add_params() = key;
|
||||
*function.add_params() = value;
|
||||
|
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IPCHandler::SendWorker("friends", function.SerializeAsString());
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if (Steam::Proxy::SteamFriends)
|
||||
{
|
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Steam::Proxy::SteamFriends->SetRichPresence(key.data(), value.data());
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}
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}
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void Friends::SetServer()
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@ -169,18 +176,47 @@ namespace Components
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{
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levelVal.set(level);
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Friends::SetPresence("iw4x_rank", std::string(reinterpret_cast<char*>(&level), 4));
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Friends::SetPresence("iw4x_experience", Utils::String::VA("%d", experience));
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Friends::SetPresence("iw4x_prestige", Utils::String::VA("%d", prestige));
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Friends::UpdateState();
|
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}
|
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}
|
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|
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void Friends::UpdateFriends()
|
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{
|
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Proto::IPC::Function function;
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function.set_name("getFriends");
|
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*function.add_params() = Utils::String::VA("%d", 4);
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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if (!Steam::Proxy::SteamFriends) return;
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IPCHandler::SendWorker("friends", function.SerializeAsString());
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auto oldFriends = Friends::FriendsList;
|
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Friends::FriendsList.clear();
|
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|
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int count = Steam::Proxy::SteamFriends->GetFriendCount(4);
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|
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for (int i = 0; i < count; ++i)
|
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{
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SteamID id = Steam::Proxy::SteamFriends->GetFriendByIndex(i, 4);
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Friends::Friend entry;
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entry.userId = id;
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entry.online = false;
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entry.playing = false;
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entry.prestige = 0;
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entry.experience = 0;
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entry.server.setType(Game::NA_BAD);
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auto oldEntry = std::find_if(oldFriends.begin(), oldFriends.end(), [id](Friends::Friend entry)
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{
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return (entry.userId.Bits == id.Bits);
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});
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if (oldEntry != oldFriends.end()) entry = *oldEntry;
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Friends::FriendsList.push_back(entry);
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Friends::UpdateUserInfo(id);
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Steam::Proxy::SteamFriends->RequestFriendRichPresence(id);
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}
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}
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unsigned int Friends::GetFriendCount()
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@ -228,36 +264,12 @@ namespace Components
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case 2:
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{
|
||||
if(user.online)
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||||
{
|
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if (user.playing)
|
||||
{
|
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if (user.server.getType() != Game::NA_BAD)
|
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{
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if (user.serverName.empty())
|
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{
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return Utils::String::VA("Playing on %s", user.server.getCString());
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}
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else
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{
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if (!user.online) return "Offline";
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if (!user.playing) return "Online";
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if (user.server.getType() == Game::NA_BAD) return "Playing IW4x";
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if (user.serverName.empty()) return Utils::String::VA("Playing on %s", user.server.getCString());
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return Utils::String::VA("Playing on %s", user.serverName.data());
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}
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}
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else
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{
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return "Playing IW4x";
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}
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}
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else
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{
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return "Online";
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}
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}
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else
|
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{
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return "Offline";
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}
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}
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default:
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break;
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@ -274,178 +286,6 @@ namespace Components
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Friends::CurrentFriend = index;
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}
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void Friends::NameResponse(std::vector<std::string> params)
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{
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if (params.size() >= 2)
|
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{
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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SteamID id;
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id.Bits = strtoull(params[0].data(), nullptr, 16);
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|
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for(auto& entry : Friends::FriendsList)
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{
|
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if(entry.userId.Bits == id.Bits)
|
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{
|
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entry.name = params[1];
|
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break;
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}
|
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}
|
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}
|
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}
|
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|
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void Friends::ParsePresence(std::vector<std::string> params, bool sort)
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{
|
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if (params.size() >= 3)
|
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{
|
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
|
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|
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SteamID id;
|
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id.Bits = strtoull(params[0].data(), nullptr, 16);
|
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std::string key = params[1];
|
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std::string value = params[2];
|
||||
|
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auto entry = std::find_if(Friends::FriendsList.begin(), Friends::FriendsList.end(), [id](Friends::Friend entry)
|
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{
|
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return (entry.userId.Bits == id.Bits);
|
||||
});
|
||||
|
||||
if (entry == Friends::FriendsList.end()) return;
|
||||
|
||||
if (key == "iw4x_name")
|
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{
|
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entry->playerName = value;
|
||||
}
|
||||
else if (key == "iw4x_playing")
|
||||
{
|
||||
entry->playing = atoi(value.data()) == 1;
|
||||
}
|
||||
else if(key == "iw4x_guid")
|
||||
{
|
||||
entry->guid.Bits = strtoull(value.data(), nullptr, 16);
|
||||
}
|
||||
else if (key == "iw4x_server")
|
||||
{
|
||||
Network::Address oldAddress = entry->server;
|
||||
|
||||
if (value.empty())
|
||||
{
|
||||
entry->server.setType(Game::NA_BAD);
|
||||
entry->serverName.clear();
|
||||
}
|
||||
else if (entry->server != value)
|
||||
{
|
||||
entry->server = value;
|
||||
entry->serverName.clear();
|
||||
}
|
||||
|
||||
// Block localhost
|
||||
if(entry->server.getType() == Game::NA_LOOPBACK) entry->server.setType(Game::NA_BAD);
|
||||
|
||||
if (entry->server.getType() != Game::NA_BAD && entry->server != oldAddress)
|
||||
{
|
||||
Node::AddNode(entry->server);
|
||||
Network::SendCommand(entry->server, "getinfo", Utils::Cryptography::Rand::GenerateChallenge());
|
||||
}
|
||||
}
|
||||
else if (key == "iw4x_rank")
|
||||
{
|
||||
if (value.size() == 4)
|
||||
{
|
||||
int data = *reinterpret_cast<int*>(const_cast<char*>(value.data()));
|
||||
|
||||
entry->experience = data & 0xFFFFFF;
|
||||
entry->prestige = (data >> 24) & 0xFF;
|
||||
}
|
||||
}
|
||||
|
||||
if (sort) Friends::SortList();
|
||||
}
|
||||
}
|
||||
|
||||
void Friends::PresenceResponse(std::vector<std::string> params)
|
||||
{
|
||||
Friends::ParsePresence(params, true);
|
||||
}
|
||||
|
||||
void Friends::InfoResponse(std::vector<std::string> params)
|
||||
{
|
||||
if (params.size() >= 1)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
|
||||
|
||||
SteamID id;
|
||||
id.Bits = strtoull(params[0].data(), nullptr, 16);
|
||||
|
||||
auto entry = std::find_if(Friends::FriendsList.begin(), Friends::FriendsList.end(), [id](Friends::Friend entry)
|
||||
{
|
||||
return (entry.userId.Bits == id.Bits);
|
||||
});
|
||||
|
||||
if (entry == Friends::FriendsList.end()) return;
|
||||
|
||||
for(unsigned int i = 1; i < params.size(); i += 2)
|
||||
{
|
||||
if ((i + 1) >= params.size()) break;
|
||||
std::string key = params[i];
|
||||
std::string value = params[i + 1];
|
||||
|
||||
if(key == "name")
|
||||
{
|
||||
entry->name = value;
|
||||
}
|
||||
else if(key == "state")
|
||||
{
|
||||
entry->online = atoi(value.data()) != 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
Friends::ParsePresence({ Utils::String::VA("%llx", id.Bits), key, value }, false);
|
||||
}
|
||||
}
|
||||
|
||||
Friends::SortList();
|
||||
}
|
||||
}
|
||||
|
||||
void Friends::FriendsResponse(std::vector<std::string> params)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
|
||||
|
||||
auto oldFriends = Friends::FriendsList;
|
||||
Friends::FriendsList.clear();
|
||||
|
||||
for (auto param : params)
|
||||
{
|
||||
SteamID id;
|
||||
id.Bits = strtoull(param.data(), nullptr, 16);
|
||||
|
||||
Friends::Friend entry;
|
||||
entry.userId = id;
|
||||
entry.online = false;
|
||||
entry.playing = false;
|
||||
entry.prestige = 0;
|
||||
entry.experience = 0;
|
||||
entry.server.setType(Game::NA_BAD);
|
||||
|
||||
auto oldEntry = std::find_if(oldFriends.begin(), oldFriends.end(), [id](Friends::Friend entry)
|
||||
{
|
||||
return (entry.userId.Bits == id.Bits);
|
||||
});
|
||||
|
||||
if (oldEntry != oldFriends.end()) entry = *oldEntry;
|
||||
|
||||
Friends::FriendsList.push_back(entry);
|
||||
|
||||
Friends::UpdateUserInfo(id);
|
||||
|
||||
Proto::IPC::Function function;
|
||||
function.set_name("requestPresence");
|
||||
*function.add_params() = Utils::String::VA("%llx", id.Bits);
|
||||
IPCHandler::SendWorker("friends", function.SerializeAsString());
|
||||
}
|
||||
}
|
||||
|
||||
__declspec(naked) void Friends::DisconnectStub()
|
||||
{
|
||||
__asm
|
||||
@ -461,7 +301,19 @@ namespace Components
|
||||
|
||||
Friends::Friends()
|
||||
{
|
||||
Friends::UpdateFriends();
|
||||
// Callback to update user information
|
||||
Steam::Proxy::RegisterCallback(336, [](void* data)
|
||||
{
|
||||
Friends::FriendRichPresenceUpdate* update = static_cast<Friends::FriendRichPresenceUpdate*>(data);
|
||||
Friends::UpdateUserInfo(update->m_steamIDFriend);
|
||||
});
|
||||
|
||||
// Persona state has changed
|
||||
Steam::Proxy::RegisterCallback(304, [](void* data)
|
||||
{
|
||||
Friends::PersonaStateChange* state = static_cast<Friends::PersonaStateChange*>(data);
|
||||
if (Steam::Proxy::SteamFriends) Steam::Proxy::SteamFriends->RequestFriendRichPresence(state->m_ulSteamID);
|
||||
});
|
||||
|
||||
// Update state when connecting/disconnecting
|
||||
Utils::Hook(0x403582, Friends::DisconnectStub, HOOK_CALL).install()->quick();
|
||||
@ -470,32 +322,6 @@ namespace Components
|
||||
// Show blue icons on the minimap
|
||||
Utils::Hook(0x493130, Friends::IsClientInParty, HOOK_JUMP).install()->quick();
|
||||
|
||||
auto fInterface = IPCHandler::NewInterface("steamCallbacks");
|
||||
|
||||
// Callback to update user information
|
||||
fInterface->map("336", [](std::vector<std::string> params)
|
||||
{
|
||||
if (params.size() >= 1 && params[0].size() == sizeof(Friends::FriendRichPresenceUpdate))
|
||||
{
|
||||
const Friends::FriendRichPresenceUpdate* update = reinterpret_cast<const Friends::FriendRichPresenceUpdate*>(params[0].data());
|
||||
Friends::UpdateUserInfo(update->m_steamIDFriend);
|
||||
}
|
||||
});
|
||||
|
||||
// Persona state has changed
|
||||
fInterface->map("304", [](std::vector<std::string> params)
|
||||
{
|
||||
if(params.size() >= 1 && params[0].size() == sizeof(Friends::PersonaStateChange))
|
||||
{
|
||||
const Friends::PersonaStateChange* state = reinterpret_cast<const Friends::PersonaStateChange*>(params[0].data());
|
||||
|
||||
Proto::IPC::Function function;
|
||||
function.set_name("requestPresence");
|
||||
*function.add_params() = Utils::String::VA("%llx", state->m_ulSteamID.Bits);
|
||||
IPCHandler::SendWorker("friends", function.SerializeAsString());
|
||||
}
|
||||
});
|
||||
|
||||
UIScript::Add("LoadFriends", [](UIScript::Token)
|
||||
{
|
||||
Friends::UpdateFriends();
|
||||
@ -528,18 +354,39 @@ namespace Components
|
||||
|
||||
UIFeeder::Add(6.0f, Friends::GetFriendCount, Friends::GetFriendText, Friends::SelectFriend);
|
||||
|
||||
fInterface = IPCHandler::NewInterface("friends");
|
||||
fInterface->map("friendsResponse", Friends::FriendsResponse);
|
||||
fInterface->map("nameResponse", Friends::NameResponse);
|
||||
fInterface->map("presenceResponse", Friends::PresenceResponse);
|
||||
fInterface->map("infoResponse", Friends::InfoResponse);
|
||||
QuickPatch::OnShutdown([]()
|
||||
{
|
||||
Friends::ClearPresence("iw4x_server");
|
||||
Friends::ClearPresence("iw4x_playing");
|
||||
|
||||
Steam::Proxy::SteamFriends->ClearRichPresence();
|
||||
|
||||
if(Steam::Proxy::SteamLegacyFriends)
|
||||
{
|
||||
Steam::Proxy::SteamLegacyFriends->SetPersonaState(Friends::InitialState);
|
||||
}
|
||||
});
|
||||
|
||||
QuickPatch::Once([]()
|
||||
{
|
||||
if (Steam::Proxy::SteamLegacyFriends)
|
||||
{
|
||||
Friends::InitialState = Steam::Proxy::SteamLegacyFriends->GetPersonaState();
|
||||
}
|
||||
|
||||
Friends::SetPresence("iw4x_playing", "1");
|
||||
Friends::SetPresence("iw4x_guid", Utils::String::VA("%llX", Steam::SteamUser()->GetSteamID().Bits));
|
||||
//Friends::UpdateState(); // Don't update state yet, stats will do that
|
||||
|
||||
Friends::UpdateFriends();
|
||||
});
|
||||
}
|
||||
|
||||
Friends::~Friends()
|
||||
{
|
||||
Steam::Proxy::UnregisterCallback(336);
|
||||
Steam::Proxy::UnregisterCallback(304);
|
||||
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
|
||||
Friends::FriendsList.clear();
|
||||
|
@ -49,6 +49,7 @@ namespace Components
|
||||
int prestige;
|
||||
};
|
||||
|
||||
static int InitialState;
|
||||
static unsigned int CurrentFriend;
|
||||
static std::recursive_mutex Mutex;
|
||||
static std::vector<Friend> FriendsList;
|
||||
@ -68,12 +69,5 @@ namespace Components
|
||||
static unsigned int GetFriendCount();
|
||||
static const char* GetFriendText(unsigned int index, int column);
|
||||
static void SelectFriend(unsigned int index);
|
||||
|
||||
static void ParsePresence(std::vector<std::string> params, bool sort);
|
||||
|
||||
static void FriendsResponse(std::vector<std::string> params);
|
||||
static void NameResponse(std::vector<std::string> params);
|
||||
static void PresenceResponse(std::vector<std::string> params);
|
||||
static void InfoResponse(std::vector<std::string> params);
|
||||
};
|
||||
}
|
||||
|
@ -2,36 +2,12 @@
|
||||
|
||||
namespace Components
|
||||
{
|
||||
std::unordered_map<std::string, IPCHandler::Callback> IPCHandler::WorkerCallbacks;
|
||||
std::unordered_map<std::string, IPCHandler::Callback> IPCHandler::ClientCallbacks;
|
||||
|
||||
std::unique_ptr<Utils::IPC::BidirectionalChannel> IPCHandler::WorkerChannel;
|
||||
std::unique_ptr<Utils::IPC::BidirectionalChannel> IPCHandler::ClientChannel;
|
||||
|
||||
std::unordered_map<std::string, std::shared_ptr<IPCHandler::FunctionInterface>> IPCHandler::FunctionInterfaces;
|
||||
|
||||
std::shared_ptr<IPCHandler::FunctionInterface> IPCHandler::NewInterface(std::string command)
|
||||
{
|
||||
std::shared_ptr<IPCHandler::FunctionInterface> fInterface(new IPCHandler::FunctionInterface());
|
||||
IPCHandler::FunctionInterfaces[command] = fInterface;
|
||||
return fInterface;
|
||||
}
|
||||
|
||||
void IPCHandler::SendWorker(std::string message, std::string data)
|
||||
{
|
||||
IPCHandler::InitChannels();
|
||||
if (!Singleton::IsFirstInstance()) return;
|
||||
|
||||
Proto::IPC::Command command;
|
||||
command.set_name(message);
|
||||
command.set_data(data);
|
||||
|
||||
IPCHandler::WorkerChannel->send(command.SerializeAsString());
|
||||
}
|
||||
|
||||
void IPCHandler::SendClient(std::string message, std::string data)
|
||||
{
|
||||
IPCHandler::InitChannels();
|
||||
IPCHandler::InitChannel();
|
||||
|
||||
Proto::IPC::Command command;
|
||||
command.set_name(message);
|
||||
@ -40,52 +16,22 @@ namespace Components
|
||||
IPCHandler::ClientChannel->send(command.SerializeAsString());
|
||||
}
|
||||
|
||||
void IPCHandler::OnWorker(std::string message, IPCHandler::Callback callback)
|
||||
{
|
||||
IPCHandler::WorkerCallbacks[message] = callback;
|
||||
}
|
||||
|
||||
void IPCHandler::OnClient(std::string message, IPCHandler::Callback callback)
|
||||
{
|
||||
IPCHandler::ClientCallbacks[message] = callback;
|
||||
}
|
||||
|
||||
void IPCHandler::InitChannels()
|
||||
void IPCHandler::InitChannel()
|
||||
{
|
||||
if (Singleton::IsFirstInstance())
|
||||
{
|
||||
if (!IPCHandler::WorkerChannel)
|
||||
{
|
||||
IPCHandler::WorkerChannel.reset(new Utils::IPC::BidirectionalChannel("IW4x-Worker-Channel", !Worker::IsWorker()));
|
||||
}
|
||||
}
|
||||
|
||||
if (!IPCHandler::ClientChannel)
|
||||
{
|
||||
IPCHandler::ClientChannel.reset(new Utils::IPC::BidirectionalChannel("IW4x-Client-Channel", Singleton::IsFirstInstance()));
|
||||
}
|
||||
}
|
||||
|
||||
void IPCHandler::StartWorker()
|
||||
{
|
||||
if (!Singleton::IsFirstInstance()) return;
|
||||
|
||||
STARTUPINFOA sInfo;
|
||||
PROCESS_INFORMATION pInfo;
|
||||
|
||||
ZeroMemory(&sInfo, sizeof(sInfo));
|
||||
ZeroMemory(&pInfo, sizeof(pInfo));
|
||||
sInfo.cb = sizeof(sInfo);
|
||||
|
||||
CreateProcessA("iw4x.exe", const_cast<char*>(Utils::String::VA("-parent %d", GetCurrentProcessId())), nullptr, nullptr, false, NULL, nullptr, nullptr, &sInfo, &pInfo);
|
||||
|
||||
if (pInfo.hThread && pInfo.hThread != INVALID_HANDLE_VALUE) CloseHandle(pInfo.hThread);
|
||||
if (pInfo.hProcess && pInfo.hProcess != INVALID_HANDLE_VALUE) CloseHandle(pInfo.hProcess);
|
||||
}
|
||||
|
||||
void IPCHandler::HandleClient()
|
||||
{
|
||||
IPCHandler::InitChannels();
|
||||
IPCHandler::InitChannel();
|
||||
|
||||
std::string packet;
|
||||
if(IPCHandler::ClientChannel->receive(&packet))
|
||||
@ -102,53 +48,18 @@ namespace Components
|
||||
}
|
||||
}
|
||||
|
||||
void IPCHandler::HandleWorker()
|
||||
{
|
||||
IPCHandler::InitChannels();
|
||||
if (!Singleton::IsFirstInstance()) return;
|
||||
|
||||
std::string packet;
|
||||
if (IPCHandler::WorkerChannel->receive(&packet))
|
||||
{
|
||||
Proto::IPC::Command command;
|
||||
if (command.ParseFromString(packet))
|
||||
{
|
||||
auto callback = IPCHandler::WorkerCallbacks.find(command.name());
|
||||
auto fInterface = IPCHandler::FunctionInterfaces.find(command.name());
|
||||
if (callback != IPCHandler::WorkerCallbacks.end())
|
||||
{
|
||||
callback->second(command.data());
|
||||
}
|
||||
else if(fInterface != IPCHandler::FunctionInterfaces.end())
|
||||
{
|
||||
fInterface->second->handle(command.data());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IPCHandler::IPCHandler()
|
||||
{
|
||||
if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled() || Loader::PerformingUnitTests()) return;
|
||||
|
||||
IPCHandler::InitChannels();
|
||||
IPCHandler::StartWorker();
|
||||
IPCHandler::InitChannel();
|
||||
|
||||
QuickPatch::OnFrame([]()
|
||||
{
|
||||
IPCHandler::HandleWorker();
|
||||
IPCHandler::HandleClient();
|
||||
});
|
||||
QuickPatch::OnFrame(IPCHandler::HandleClient);
|
||||
}
|
||||
|
||||
IPCHandler::~IPCHandler()
|
||||
{
|
||||
IPCHandler::FunctionInterfaces.clear();
|
||||
|
||||
IPCHandler::WorkerCallbacks.clear();
|
||||
IPCHandler::ClientCallbacks.clear();
|
||||
|
||||
IPCHandler::WorkerChannel.release();
|
||||
IPCHandler::ClientChannel.release();
|
||||
}
|
||||
}
|
||||
|
@ -5,34 +5,6 @@ namespace Components
|
||||
class IPCHandler : public Component
|
||||
{
|
||||
public:
|
||||
class FunctionInterface
|
||||
{
|
||||
public:
|
||||
typedef std::function<void(std::vector<std::string>)> Callback;
|
||||
|
||||
void map(std::string name, Callback function)
|
||||
{
|
||||
this->functions[name] = function;
|
||||
}
|
||||
|
||||
void handle(std::string data)
|
||||
{
|
||||
Proto::IPC::Function function;
|
||||
if (function.ParseFromString(data))
|
||||
{
|
||||
auto handler = this->functions.find(function.name());
|
||||
if (handler != this->functions.end())
|
||||
{
|
||||
auto params = function.params();
|
||||
handler->second(std::vector<std::string>(params.begin(), params.end()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, Callback> functions;
|
||||
};
|
||||
|
||||
typedef Utils::Slot<void(std::string)> Callback;
|
||||
|
||||
IPCHandler();
|
||||
@ -42,27 +14,14 @@ namespace Components
|
||||
const char* getName() override { return "IPCHandler"; };
|
||||
#endif
|
||||
|
||||
static void SendWorker(std::string message, std::string data);
|
||||
static void SendClient(std::string message, std::string data);
|
||||
|
||||
static void OnWorker(std::string message, Callback callback);
|
||||
static void OnClient(std::string message, Callback callback);
|
||||
|
||||
static std::shared_ptr<FunctionInterface> NewInterface(std::string command);
|
||||
|
||||
private:
|
||||
static std::unique_ptr<Utils::IPC::BidirectionalChannel> WorkerChannel;
|
||||
static std::unique_ptr<Utils::IPC::BidirectionalChannel> ClientChannel;
|
||||
|
||||
static std::unordered_map<std::string, Callback> WorkerCallbacks;
|
||||
static std::unordered_map<std::string, Callback> ClientCallbacks;
|
||||
|
||||
static std::unordered_map<std::string, std::shared_ptr<FunctionInterface>> FunctionInterfaces;
|
||||
|
||||
static void InitChannels();
|
||||
static void StartWorker();
|
||||
|
||||
static void InitChannel();
|
||||
static void HandleClient();
|
||||
static void HandleWorker();
|
||||
};
|
||||
}
|
||||
|
16
src/Main.cpp
16
src/Main.cpp
@ -21,13 +21,6 @@ namespace Main
|
||||
|
||||
Main::SetEnvironment();
|
||||
Utils::Cryptography::Initialize();
|
||||
|
||||
if(Worker::IsWorker())
|
||||
{
|
||||
Worker::Initialize();
|
||||
}
|
||||
else
|
||||
{
|
||||
Components::Loader::Initialize();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
@ -44,19 +37,10 @@ namespace Main
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void Uninitialize()
|
||||
{
|
||||
if(Worker::IsWorker())
|
||||
{
|
||||
Worker::Uninitialize();
|
||||
}
|
||||
else
|
||||
{
|
||||
Components::Loader::Uninitialize();
|
||||
}
|
||||
|
||||
Utils::Cache::Uninitialize();
|
||||
google::protobuf::ShutdownProtobufLibrary();
|
||||
}
|
||||
|
@ -120,7 +120,6 @@ template <size_t S> class Sizer { };
|
||||
#include "Utils/Stream.hpp"
|
||||
|
||||
#include "Components/Loader.hpp"
|
||||
#include "Worker/Worker.hpp"
|
||||
|
||||
// Libraries
|
||||
#pragma comment(lib, "Winmm.lib")
|
||||
|
@ -83,7 +83,7 @@ namespace Steam
|
||||
Proxy::Callbacks.erase(callId);
|
||||
}
|
||||
|
||||
void Proxy::RunCallback(int32_t callId, void* data, size_t size)
|
||||
void Proxy::RunCallback(int32_t callId, void* data, size_t /*size*/)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> _(Proxy::CallMutex);
|
||||
|
||||
@ -92,11 +92,6 @@ namespace Steam
|
||||
{
|
||||
::Utils::Hook::Call<void(void*)>(callback->second)(data);
|
||||
}
|
||||
|
||||
if(Worker::IsWorker())
|
||||
{
|
||||
Handlers::SteamCallbacks::HandleCallback(callId, data, size);
|
||||
}
|
||||
}
|
||||
|
||||
void Proxy::RunFrame()
|
||||
@ -115,7 +110,7 @@ namespace Steam
|
||||
printf("Callback dispatched: %d\n", message.m_iCallback);
|
||||
#endif
|
||||
|
||||
//Steam::Callbacks::RunCallback(message.m_iCallback, message.m_pubParam);
|
||||
Steam::Callbacks::RunCallback(message.m_iCallback, message.m_pubParam);
|
||||
Proxy::RunCallback(message.m_iCallback, message.m_pubParam, message.m_cubParam);
|
||||
Proxy::SteamFreeLastCallback(Proxy::SteamPipe);
|
||||
}
|
||||
@ -165,7 +160,7 @@ namespace Steam
|
||||
Proxy::UnregisterCalls();
|
||||
}
|
||||
|
||||
bool Proxy::Inititalize(bool overlayOnly)
|
||||
bool Proxy::Inititalize()
|
||||
{
|
||||
std::string directoy = Proxy::GetSteamDirectory();
|
||||
if (directoy.empty()) return false;
|
||||
@ -174,7 +169,6 @@ namespace Steam
|
||||
|
||||
Proxy::Overlay = ::Utils::Library(GAMEOVERLAY_LIB, false);
|
||||
if (!Proxy::Overlay.valid()) return false;
|
||||
if (overlayOnly) return true;
|
||||
|
||||
Proxy::Client = ::Utils::Library(STEAMCLIENT_LIB, false);
|
||||
if (!Proxy::Client.valid()) return false;
|
||||
|
@ -334,7 +334,7 @@ namespace Steam
|
||||
class Proxy
|
||||
{
|
||||
public:
|
||||
static bool Inititalize(bool overlayOnly = false);
|
||||
static bool Inititalize();
|
||||
static void Uninititalize();
|
||||
|
||||
static void SetGame(uint32_t appId);
|
||||
|
@ -108,7 +108,7 @@ namespace Steam
|
||||
{
|
||||
Proxy::SetGame(10190);
|
||||
|
||||
if (!Proxy::Inititalize(true))
|
||||
if (!Proxy::Inititalize())
|
||||
{
|
||||
OutputDebugStringA("Steamproxy not initialized properly");
|
||||
}
|
||||
@ -129,7 +129,7 @@ namespace Steam
|
||||
void SteamAPI_RunCallbacks()
|
||||
{
|
||||
Callbacks::RunCallbacks();
|
||||
//Proxy::RunFrame();
|
||||
Proxy::RunFrame();
|
||||
}
|
||||
|
||||
void SteamAPI_Shutdown()
|
||||
|
@ -1,184 +0,0 @@
|
||||
#include "STDInclude.hpp"
|
||||
|
||||
namespace Handlers
|
||||
{
|
||||
void Friends::handle(Worker::Endpoint endpoint, std::string data)
|
||||
{
|
||||
Proto::IPC::Function function;
|
||||
if (function.ParseFromString(data))
|
||||
{
|
||||
auto handler = this->functions.find(function.name());
|
||||
if (handler != this->functions.end())
|
||||
{
|
||||
printf("Handing function %s\n", function.name().data());
|
||||
|
||||
auto params = function.params();
|
||||
handler->second(endpoint, std::vector<std::string>(params.begin(), params.end()));
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("No handler for function %s\n", function.name().data());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Friends::addFunction(std::string function, Friends::Callback callback)
|
||||
{
|
||||
this->functions[function] = callback;
|
||||
}
|
||||
|
||||
void Friends::getFriends(Worker::Endpoint endpoint, std::vector<std::string> params)
|
||||
{
|
||||
if (params.size() >= 1 && Steam::Proxy::SteamFriends)
|
||||
{
|
||||
int flag = atoi(params[0].data());
|
||||
int count = Steam::Proxy::SteamFriends->GetFriendCount(flag);
|
||||
|
||||
Proto::IPC::Function response;
|
||||
response.set_name("friendsResponse");
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
SteamID id = Steam::Proxy::SteamFriends->GetFriendByIndex(i, flag);
|
||||
*response.add_params() = Utils::String::VA("%llX", id.Bits);
|
||||
}
|
||||
|
||||
endpoint.send(this->getCommand(), response.SerializeAsString());
|
||||
}
|
||||
}
|
||||
|
||||
void Friends::getName(Worker::Endpoint endpoint, std::vector<std::string> params)
|
||||
{
|
||||
if(Steam::Proxy::SteamFriends)
|
||||
{
|
||||
std::string name;
|
||||
SteamID id;
|
||||
|
||||
if(params.size() >= 1)
|
||||
{
|
||||
id.Bits = strtoull(params[0].data(), nullptr, 16);
|
||||
name = Steam::Proxy::SteamFriends->GetFriendPersonaName(id);
|
||||
}
|
||||
else
|
||||
{
|
||||
id.Bits = 0;
|
||||
name = Steam::Proxy::SteamFriends->GetPersonaName();
|
||||
}
|
||||
|
||||
Proto::IPC::Function response;
|
||||
response.set_name("nameResponse");
|
||||
*response.add_params() = Utils::String::VA("%llX", id.Bits);
|
||||
*response.add_params() = name;
|
||||
|
||||
endpoint.send(this->getCommand(), response.SerializeAsString());
|
||||
}
|
||||
}
|
||||
|
||||
void Friends::setPresence(Worker::Endpoint /*endpoint*/, std::vector<std::string> params)
|
||||
{
|
||||
if (params.size() >= 1 && Steam::Proxy::SteamFriends)
|
||||
{
|
||||
Steam::Proxy::SteamFriends->SetRichPresence(params[0].data(), (params.size() >= 2 ? params[1].data() : nullptr));
|
||||
}
|
||||
}
|
||||
|
||||
void Friends::getPresence(Worker::Endpoint endpoint, std::vector<std::string> params)
|
||||
{
|
||||
if (params.size() >= 2 && Steam::Proxy::SteamFriends)
|
||||
{
|
||||
SteamID id;
|
||||
id.Bits = strtoull(params[0].data(), nullptr, 16);
|
||||
|
||||
Proto::IPC::Function response;
|
||||
response.set_name("presenceResponse");
|
||||
*response.add_params() = Utils::String::VA("%llX", id.Bits);
|
||||
*response.add_params() = params[1].data();
|
||||
*response.add_params() = Steam::Proxy::SteamFriends->GetFriendRichPresence(id, params[1].data());
|
||||
|
||||
endpoint.send(this->getCommand(), response.SerializeAsString());
|
||||
}
|
||||
}
|
||||
|
||||
void Friends::requestPresence(Worker::Endpoint /*endpoint*/, std::vector<std::string> params)
|
||||
{
|
||||
if (params.size() >= 1 && Steam::Proxy::SteamFriends)
|
||||
{
|
||||
SteamID id;
|
||||
id.Bits = strtoull(params[0].data(), nullptr, 16);
|
||||
|
||||
Steam::Proxy::SteamFriends->RequestFriendRichPresence(id);
|
||||
}
|
||||
}
|
||||
|
||||
void Friends::notifyChange(Worker::Endpoint /*endpoint*/, std::vector<std::string> params)
|
||||
{
|
||||
// Ugly, but for now it works
|
||||
int state = Steam::Proxy::SteamLegacyFriends->GetPersonaState();
|
||||
Steam::Proxy::SteamLegacyFriends->SetPersonaState((state == 1 ? 2 : 1));
|
||||
}
|
||||
|
||||
void Friends::getInfo(Worker::Endpoint endpoint, std::vector<std::string> params)
|
||||
{
|
||||
if (params.size() >= 1 && Steam::Proxy::SteamFriends)
|
||||
{
|
||||
SteamID id;
|
||||
id.Bits = strtoull(params[0].data(), nullptr, 16);
|
||||
|
||||
Proto::IPC::Function response;
|
||||
response.set_name("infoResponse");
|
||||
*response.add_params() = Utils::String::VA("%llX", id.Bits);
|
||||
|
||||
for(unsigned int i = 1; i < params.size(); ++i)
|
||||
{
|
||||
std::string key = params[i];
|
||||
*response.add_params() = key;
|
||||
|
||||
if(key == "name")
|
||||
{
|
||||
*response.add_params() = Steam::Proxy::SteamFriends->GetFriendPersonaName(id);
|
||||
}
|
||||
else if(key == "state")
|
||||
{
|
||||
*response.add_params() = Utils::String::VA("%d", Steam::Proxy::SteamFriends->GetFriendPersonaState(id));
|
||||
}
|
||||
else
|
||||
{
|
||||
*response.add_params() = Steam::Proxy::SteamFriends->GetFriendRichPresence(id, key.data());
|
||||
}
|
||||
}
|
||||
|
||||
endpoint.send(this->getCommand(), response.SerializeAsString());
|
||||
}
|
||||
}
|
||||
|
||||
Friends::Friends() : personaState(1)
|
||||
{
|
||||
using namespace std::placeholders;
|
||||
this->addFunction("getFriends", std::bind(&Friends::getFriends, this, _1, _2));
|
||||
this->addFunction("getName", std::bind(&Friends::getName, this, _1, _2));
|
||||
this->addFunction("setPresence", std::bind(&Friends::setPresence, this, _1, _2));
|
||||
this->addFunction("getPresence", std::bind(&Friends::getPresence, this, _1, _2));
|
||||
this->addFunction("requestPresence", std::bind(&Friends::requestPresence, this, _1, _2));
|
||||
this->addFunction("getInfo", std::bind(&Friends::getInfo, this, _1, _2));
|
||||
this->addFunction("notifyChange", std::bind(&Friends::notifyChange, this, _1, _2));
|
||||
|
||||
if (Steam::Proxy::SteamLegacyFriends)
|
||||
{
|
||||
this->personaState = Steam::Proxy::SteamLegacyFriends->GetPersonaState();
|
||||
}
|
||||
}
|
||||
|
||||
Friends::~Friends()
|
||||
{
|
||||
if(Steam::Proxy::SteamFriends)
|
||||
{
|
||||
Steam::Proxy::SteamFriends->SetRichPresence("iw4x_server", nullptr);
|
||||
Steam::Proxy::SteamFriends->SetRichPresence("iw4x_playing", nullptr);
|
||||
}
|
||||
|
||||
if(Steam::Proxy::SteamLegacyFriends)
|
||||
{
|
||||
Steam::Proxy::SteamLegacyFriends->SetPersonaState(this->personaState);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
namespace Handlers
|
||||
{
|
||||
class Friends : public Worker::Runner::Handler
|
||||
{
|
||||
public:
|
||||
typedef std::function<void(Worker::Endpoint, std::vector<std::string>)> Callback;
|
||||
|
||||
Friends();
|
||||
~Friends();
|
||||
|
||||
std::string getCommand() override { return "friends"; };
|
||||
void handle(Worker::Endpoint endpoint, std::string data) override;
|
||||
|
||||
private:
|
||||
int personaState;
|
||||
|
||||
std::unordered_map<std::string, Callback> functions;
|
||||
void addFunction(std::string function, Callback callback);
|
||||
|
||||
void getFriends(Worker::Endpoint endpoint, std::vector<std::string> params);
|
||||
void getName(Worker::Endpoint endpoint, std::vector<std::string> params);
|
||||
void setPresence(Worker::Endpoint endpoint, std::vector<std::string> params);
|
||||
void getPresence(Worker::Endpoint endpoint, std::vector<std::string> params);
|
||||
void requestPresence(Worker::Endpoint endpoint, std::vector<std::string> params);
|
||||
void getInfo(Worker::Endpoint endpoint, std::vector<std::string> params);
|
||||
void notifyChange(Worker::Endpoint /*endpoint*/, std::vector<std::string> params);
|
||||
};
|
||||
}
|
@ -1,55 +0,0 @@
|
||||
#include "STDInclude.hpp"
|
||||
|
||||
namespace Handlers
|
||||
{
|
||||
void SteamCallbacks::handle(Worker::Endpoint endpoint, std::string data)
|
||||
{
|
||||
Proto::IPC::Function function;
|
||||
if (function.ParseFromString(data))
|
||||
{
|
||||
auto handler = this->functions.find(function.name());
|
||||
if (handler != this->functions.end())
|
||||
{
|
||||
printf("Handing function %s\n", function.name().data());
|
||||
|
||||
auto params = function.params();
|
||||
handler->second(endpoint, std::vector<std::string>(params.begin(), params.end()));
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("No handler for function %s\n", function.name().data());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SteamCallbacks::addFunction(std::string function, Friends::Callback callback)
|
||||
{
|
||||
this->functions[function] = callback;
|
||||
}
|
||||
|
||||
void SteamCallbacks::HandleCallback(int32_t callId, void* data, size_t size)
|
||||
{
|
||||
if(Worker::Runner::Channel)
|
||||
{
|
||||
Proto::IPC::Function response;
|
||||
response.set_name(Utils::String::VA("%d", callId));
|
||||
response.add_params()->append(static_cast<char*>(data), size);
|
||||
|
||||
Proto::IPC::Command command;
|
||||
command.set_name(SteamCallbacks().getCommand());
|
||||
command.set_data(response.SerializeAsString());
|
||||
|
||||
Worker::Runner::Channel->send(command.SerializeAsString());
|
||||
}
|
||||
}
|
||||
|
||||
SteamCallbacks::SteamCallbacks()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
SteamCallbacks::~SteamCallbacks()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
namespace Handlers
|
||||
{
|
||||
class SteamCallbacks : public Worker::Runner::Handler
|
||||
{
|
||||
public:
|
||||
typedef std::function<void(Worker::Endpoint, std::vector<std::string>)> Callback;
|
||||
|
||||
SteamCallbacks();
|
||||
~SteamCallbacks();
|
||||
|
||||
std::string getCommand() override { return "steamCallbacks"; };
|
||||
void handle(Worker::Endpoint endpoint, std::string data) override;
|
||||
|
||||
static void HandleCallback(int32_t callId, void* data, size_t size);
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, Callback> functions;
|
||||
void addFunction(std::string function, Callback callback);
|
||||
};
|
||||
}
|
@ -1,113 +0,0 @@
|
||||
#include "STDInclude.hpp"
|
||||
|
||||
namespace Worker
|
||||
{
|
||||
Utils::IPC::BidirectionalChannel* Runner::Channel;
|
||||
|
||||
Runner::Runner(int pid) : processId(pid), terminate(false)
|
||||
{
|
||||
Runner::Channel = nullptr;
|
||||
}
|
||||
|
||||
Runner::~Runner()
|
||||
{
|
||||
Runner::Channel = nullptr;
|
||||
}
|
||||
|
||||
void Runner::run()
|
||||
{
|
||||
printf("Attaching to parent process %d...\n", this->processId);
|
||||
HANDLE processHandle = OpenProcess(SYNCHRONIZE, FALSE, this->processId);
|
||||
|
||||
if ((!processHandle || processHandle == INVALID_HANDLE_VALUE))
|
||||
{
|
||||
printf("Passive attach failed, trying actively...\n");
|
||||
|
||||
if (!Runner::isProcessAlive())
|
||||
{
|
||||
printf("Unable to attach to parent process\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
printf("Successfully attached to parent process\n");
|
||||
printf("Starting worker...\n");
|
||||
|
||||
std::thread workerThread(&Runner::worker, this);
|
||||
|
||||
if (!processHandle || processHandle == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
while(this->isProcessAlive())
|
||||
{
|
||||
std::this_thread::sleep_for(100ms);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
WaitForSingleObject(processHandle, INFINITE);
|
||||
CloseHandle(processHandle);
|
||||
}
|
||||
|
||||
printf("Awaiting worker termination...\n");
|
||||
this->terminate = true;
|
||||
if (workerThread.joinable()) workerThread.join();
|
||||
printf("Worker terminated\n");
|
||||
}
|
||||
|
||||
void Runner::attachHandler(Runner::Handler* handler)
|
||||
{
|
||||
this->handlers[handler->getCommand()] = std::shared_ptr<Runner::Handler>(handler);
|
||||
}
|
||||
|
||||
bool Runner::isProcessAlive()
|
||||
{
|
||||
DWORD aProcesses[1024], cbNeeded;
|
||||
if (!EnumProcesses(aProcesses, sizeof(aProcesses), &cbNeeded)) return false;
|
||||
|
||||
for(DWORD i = 0; i < cbNeeded / sizeof(DWORD); ++i)
|
||||
{
|
||||
if(aProcesses[i] == static_cast<DWORD>(this->processId))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Runner::worker()
|
||||
{
|
||||
printf("Worker started\n");
|
||||
Utils::IPC::BidirectionalChannel channel("IW4x-Worker-Channel", !Worker::IsWorker());
|
||||
Runner::Channel = &channel;
|
||||
|
||||
while (!this->terminate)
|
||||
{
|
||||
Steam::Proxy::RunFrame();
|
||||
|
||||
std::string buffer;
|
||||
if (channel.receive(&buffer))
|
||||
{
|
||||
Proto::IPC::Command command;
|
||||
if(command.ParseFromString(buffer))
|
||||
{
|
||||
auto handler = this->handlers.find(command.name());
|
||||
if (handler != this->handlers.end())
|
||||
{
|
||||
printf("Dispatching command %s to handler\n", command.name().data());
|
||||
handler->second->handle(&channel, command.data());
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("No handler found for command %s\n", command.name().data());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
|
||||
printf("Terminating worker\n");
|
||||
Runner::Channel = nullptr;
|
||||
}
|
||||
}
|
@ -1,59 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
namespace Worker
|
||||
{
|
||||
class Endpoint
|
||||
{
|
||||
public:
|
||||
Endpoint() : Endpoint(nullptr) {}
|
||||
Endpoint(Utils::IPC::BidirectionalChannel* _channel) : channel(_channel) {}
|
||||
Endpoint(const Endpoint& obj) : Endpoint(obj.channel) {}
|
||||
|
||||
void send(std::string message, std::string data)
|
||||
{
|
||||
if (this->channel)
|
||||
{
|
||||
Proto::IPC::Command command;
|
||||
command.set_name(message);
|
||||
command.set_data(data);
|
||||
|
||||
this->channel->send(command.SerializeAsString());
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
Utils::IPC::BidirectionalChannel* channel;
|
||||
};
|
||||
|
||||
class Runner
|
||||
{
|
||||
public:
|
||||
class Handler
|
||||
{
|
||||
public:
|
||||
virtual ~Handler() {};
|
||||
virtual std::string getCommand() = 0;
|
||||
virtual void handle(Endpoint endpoint, std::string data) = 0;
|
||||
};
|
||||
|
||||
Runner(int pid);
|
||||
~Runner();
|
||||
|
||||
void run();
|
||||
|
||||
void attachHandler(Runner::Handler* handler);
|
||||
|
||||
static Utils::IPC::BidirectionalChannel* Channel;
|
||||
|
||||
private:
|
||||
void worker();
|
||||
bool isProcessAlive();
|
||||
|
||||
int processId;
|
||||
bool terminate;
|
||||
std::unordered_map<std::string, std::shared_ptr<Handler>> handlers;
|
||||
};
|
||||
}
|
||||
|
||||
#include "Handlers/Friends.hpp"
|
||||
#include "Handlers/SteamCallbacks.hpp"
|
@ -1,67 +0,0 @@
|
||||
#include "STDInclude.hpp"
|
||||
|
||||
namespace Worker
|
||||
{
|
||||
int ProcessId;
|
||||
|
||||
int __stdcall EntryPoint(HINSTANCE /*hInstance*/, HINSTANCE /*hPrevInstance*/, char* /*lpCmdLine*/, int /*nCmdShow*/)
|
||||
{
|
||||
Runner runner(Worker::ProcessId);
|
||||
runner.attachHandler(new Handlers::Friends());
|
||||
runner.attachHandler(new Handlers::SteamCallbacks());
|
||||
runner.run();
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
if(!Steam::Proxy::Inititalize())
|
||||
{
|
||||
printf("Failed to initialize worker!\n");
|
||||
ExitProcess(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef DEBUG
|
||||
SetConsoleTitleA("IW4x: Worker");
|
||||
#else
|
||||
FreeConsole();
|
||||
#endif
|
||||
|
||||
Utils::Hook(0x6BABA1, Worker::EntryPoint, HOOK_CALL).install()->quick();
|
||||
}
|
||||
}
|
||||
|
||||
void Uninitialize()
|
||||
{
|
||||
Steam::Proxy::Uninititalize();
|
||||
}
|
||||
|
||||
bool ParseWorkerFlag()
|
||||
{
|
||||
char* command = "-parent ";
|
||||
char* parentProc = strstr(GetCommandLineA(), command);
|
||||
|
||||
if (parentProc)
|
||||
{
|
||||
parentProc += strlen(command);
|
||||
Worker::ProcessId = atoi(parentProc);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IsWorker()
|
||||
{
|
||||
static Utils::Value<bool> flag;
|
||||
|
||||
if (!flag.isValid())
|
||||
{
|
||||
flag.set(Worker::ParseWorkerFlag());
|
||||
}
|
||||
|
||||
return flag.get();
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
namespace Worker
|
||||
{
|
||||
void Initialize();
|
||||
void Uninitialize();
|
||||
|
||||
bool IsWorker();
|
||||
}
|
||||
|
||||
#include "Runner.hpp"
|
Loading…
Reference in New Issue
Block a user