Fix gamepad Key_GetCommandAssignmentInternal returning wrong key count when a command is bound to 2 keys
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@ -1730,7 +1730,7 @@ namespace Components
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(*keys)[keyCount++] = keyNum;
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(*keys)[keyCount++] = keyNum;
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if (keyCount >= 2)
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if (keyCount >= 2)
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return keyNum;
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return keyCount;
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}
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}
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}
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}
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}
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}
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@ -1746,7 +1746,7 @@ namespace Components
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(*keys)[keyCount++] = keyNum;
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(*keys)[keyCount++] = keyNum;
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if (keyCount >= 2)
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if (keyCount >= 2)
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return keyNum;
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return keyCount;
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}
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}
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}
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}
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}
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}
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