Use correct enum over numbers for com_error
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b02d7f41ae
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f0687f8203
@ -96,7 +96,7 @@ namespace Components
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Game::SV_GameSendServerCommand(-1, 0, list.data());
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}
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void Dedicated::TimeWrapStub(int code, const char* message)
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void Dedicated::TimeWrapStub(Game::errorParm_t code, const char* message)
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{
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static bool partyEnable;
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static std::string mapname;
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@ -25,6 +25,6 @@ namespace Components
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static void TransmitGuids();
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static void TimeWrapStub(int code, const char* message);
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static void TimeWrapStub(Game::errorParm_t code, const char* message);
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};
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}
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@ -51,7 +51,7 @@ namespace Components
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}
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}
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void Logger::ErrorPrint(int error, const std::string& message)
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void Logger::ErrorPrint(Game::errorParm_t error, const std::string& message)
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{
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#ifdef DEBUG
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if (IsDebuggerPresent()) __debugbreak();
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@ -60,19 +60,19 @@ namespace Components
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return Game::Com_Error(error, "%s", message.data());
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}
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void Logger::Error(int error, const char* message, ...)
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void Logger::Error(Game::errorParm_t error, const char* message, ...)
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{
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return Logger::ErrorPrint(error, Logger::Format(&message));
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}
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void Logger::Error(const char* message, ...)
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{
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return Logger::ErrorPrint(0, Logger::Format(&message));
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return Logger::ErrorPrint(Game::ERR_FATAL, Logger::Format(&message));
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}
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void Logger::SoftError(const char* message, ...)
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{
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return Logger::ErrorPrint(2, Logger::Format(&message));
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return Logger::ErrorPrint(Game::ERR_SERVERDISCONNECT, Logger::Format(&message));
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}
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std::string Logger::Format(const char** message)
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@ -11,9 +11,9 @@ namespace Components
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static void MessagePrint(int channel, const std::string& message);
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static void Print(int channel, const char* message, ...);
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static void Print(const char* message, ...);
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static void ErrorPrint(int error, const std::string& message);
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static void ErrorPrint(Game::errorParm_t error, const std::string& message);
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static void Error(const char* message, ...);
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static void Error(int error, const char* message, ...);
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static void Error(Game::errorParm_t error, const char* message, ...);
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static void SoftError(const char* message, ...);
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static bool IsConsoleReady();
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@ -108,7 +108,7 @@ namespace Components
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void Renderer::R_TextureFromCodeError(const char* sampler, Game::GfxCmdBufState* state)
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{
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Game::Com_Error(0, "Tried to use sampler '%s' when it isn't valid for material '%s' and technique '%s'",
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Game::Com_Error(Game::ERR_FATAL, "Tried to use sampler '%s' when it isn't valid for material '%s' and technique '%s'",
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sampler, state->material->info.name, state->technique->name);
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}
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@ -24,7 +24,7 @@ namespace Components
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Logger::Print(23, "Error: unknown function %s in %s\n", funcName.data(), Script::ScriptName.data());
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Logger::Print(23, "************************************\n");
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Logger::Error(5, "script compile error\nunknown function %s\n%s\n\n", funcName.data(), Script::ScriptName.data());
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Logger::Error(Game::ERR_SCRIPT_DROP, "script compile error\nunknown function %s\n%s\n\n", funcName.data(), Script::ScriptName.data());
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}
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__declspec(naked) void Script::StoreFunctionNameStub()
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@ -168,7 +168,7 @@ namespace Components
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Script::PrintSourcePos(Script::ScriptName.data(), offset);
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Logger::Print(23, "************************************\n\n");
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Logger::Error(5, "script compile error\n%s\n%s\n(see console for actual details)\n", msgbuf, Script::ScriptName.data());
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Logger::Error(Game::ERR_SCRIPT_DROP, "script compile error\n%s\n%s\n(see console for actual details)\n", msgbuf, Script::ScriptName.data());
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}
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int Script::LoadScriptAndLabel(const std::string& script, const std::string& label)
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@ -178,7 +178,7 @@ namespace Components
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if (!Game::Scr_LoadScript(script.data()))
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{
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Logger::Print("Script %s encountered an error while loading. (doesn't exist?)", script.data());
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Logger::Error(1, reinterpret_cast<char*>(0x70B810), script.data());
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Logger::Error(Game::ERR_DROP, reinterpret_cast<char*>(0x70B810), script.data());
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}
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else
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{
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@ -407,7 +407,7 @@ namespace Components
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{
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if (!gentity->client)
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{
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Logger::Error(5, "Entity: %i is not a client", gentity);
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Logger::Error(Game::ERR_SCRIPT_DROP, "Entity: %i is not a client", gentity);
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}
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return &Game::svs_clients[gentity->s.number];
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}
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@ -851,7 +851,7 @@ namespace Components
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Command::Add("error", [](Command::Params*)
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{
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Game::Com_Error(0, "This is a test %s\n", "error");
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Game::Com_Error(Game::ERR_FATAL, "This is a test %s\n", "error");
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});
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// now load default assets and shaders
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@ -1412,7 +1412,7 @@ namespace Components
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// build final techsets fastfile
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if (subCount > 24)
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{
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Logger::ErrorPrint(1, "How did you have 576 fastfiles?\n");
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Logger::ErrorPrint(Game::ERR_DROP, "How did you have 576 fastfiles?\n");
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}
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curTechsets_list.clear();
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@ -121,7 +121,7 @@ namespace Game
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typedef void(__cdecl * Com_ClientPacketEvent_t)();
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extern Com_ClientPacketEvent_t Com_ClientPacketEvent;
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typedef void(__cdecl * Com_Error_t)(int type, const char* message, ...);
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typedef void(__cdecl * Com_Error_t)(errorParm_t type, const char* message, ...);
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extern Com_Error_t Com_Error;
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typedef void(__cdecl * Com_Printf_t)(int channel, const char *fmt, ...);
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@ -177,6 +177,18 @@ namespace Game
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CS_ACTIVE = 0x5,
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} clientstate_t;
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typedef enum
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{
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ERR_FATAL = 0x0,
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ERR_DROP = 0x1,
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ERR_SERVERDISCONNECT = 0x2,
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ERR_DISCONNECT = 0x3,
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ERR_SCRIPT = 0x4,
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ERR_SCRIPT_DROP = 0x5,
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ERR_LOCALIZATION = 0x6,
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ERR_MAPLOADERRORSUMMARY = 0x7
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} errorParm_t;
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struct FxEffectDef;
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struct pathnode_t;
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struct pathnode_tree_t;
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