Overlooked this detail
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@ -124,10 +124,10 @@ namespace Components
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}
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}
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Game::dvar_t* Movement::Dvar_RegisterLastStandSpeedScale(const char* name, float defaultVal, float min, float max, int, const char*)
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Game::dvar_t* Movement::Dvar_RegisterLastStandSpeedScale(const char* name, float defaultVal, float min, float max, int, const char* desc)
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{
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Movement::PlayerLastStandCrawlSpeedScale = Dvar::Register<float>(name, defaultVal,
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min, max, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED, "TEST DESC");
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min, max, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED, desc);
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return Movement::PlayerLastStandCrawlSpeedScale.get<Game::dvar_t*>();
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}
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