Fixed compile errors on C++20
This commit is contained in:
parent
7d8050a7c6
commit
eeb70a7da4
@ -13,7 +13,7 @@ namespace Components
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~ClanTags();
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~ClanTags();
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private:
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private:
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static std::string ClanTags::Tags[18];
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static std::string Tags[18];
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static void DrawPlayerNameOnScoreboard();
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static void DrawPlayerNameOnScoreboard();
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@ -31,7 +31,7 @@ namespace Components
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if (mode != "append"s && mode != "write"s)
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if (mode != "append"s && mode != "write"s)
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{
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{
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Game::Com_Printf(0, "^3fileWrite: mode not defined or was wrong, defaulting to 'write'\n");
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Game::Com_Printf(0, "^3fileWrite: mode not defined or was wrong, defaulting to 'write'\n");
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mode = "write";
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mode = const_cast<char*>("write");
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}
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}
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if (mode == "write"s)
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if (mode == "write"s)
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@ -25,7 +25,7 @@ namespace Components
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char* Command::ClientParams::get(size_t index)
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char* Command::ClientParams::get(size_t index)
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{
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{
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if (index >= this->length()) return "";
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if (index >= this->length()) return const_cast<char*>("");
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return Game::cmd_argv[this->commandId][index];
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return Game::cmd_argv[this->commandId][index];
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}
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}
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@ -36,7 +36,7 @@ namespace Components
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char* Command::ServerParams::get(size_t index)
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char* Command::ServerParams::get(size_t index)
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{
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{
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if (index >= this->length()) return "";
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if (index >= this->length()) return const_cast<char*>("");
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return Game::cmd_argv_sv[this->commandId][index];
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return Game::cmd_argv_sv[this->commandId][index];
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}
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}
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@ -537,7 +537,7 @@ namespace Components
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Console::Console()
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Console::Console()
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{
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{
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// Console '%s: %s> ' string
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// Console '%s: %s> ' string
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Utils::Hook::Set<char*>(0x5A44B4, "IW4x: " VERSION "> ");
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Utils::Hook::Set<const char*>(0x5A44B4, "IW4x: " VERSION "> ");
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// Patch console color
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// Patch console color
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static float consoleColor[] = { 0.70f, 1.00f, 0.00f, 1.00f };
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static float consoleColor[] = { 0.70f, 1.00f, 0.00f, 1.00f };
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@ -27,7 +27,7 @@ namespace Components
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return const_cast<char*>(this->dvar->current.string);
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return const_cast<char*>(this->dvar->current.string);
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}
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}
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return "";
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return const_cast<char*>("");
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}
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}
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template <> const char* Dvar::Var::get()
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template <> const char* Dvar::Var::get()
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{
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{
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@ -186,7 +186,7 @@ namespace Components
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{
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{
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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const unsigned int modId = *reinterpret_cast<unsigned int*>("IW4x") | 0x80000000;
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const unsigned int modId = *reinterpret_cast<unsigned int*>(const_cast<char*>("IW4x")) | 0x80000000;
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// Split up the list
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// Split up the list
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for (auto entry : Friends::FriendsList)
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for (auto entry : Friends::FriendsList)
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@ -15,7 +15,7 @@ namespace Components
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static void Add(const std::string& menu);
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static void Add(const std::string& menu);
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static Game::MenuList* Menus::LoadCustomMenuList(const std::string& menu, Utils::Memory::Allocator* allocator);
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static Game::MenuList* LoadCustomMenuList(const std::string& menu, Utils::Memory::Allocator* allocator);
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static std::vector<std::pair<bool, Game::menuDef_t*>> LoadMenu(Game::menuDef_t* menudef);
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static std::vector<std::pair<bool, Game::menuDef_t*>> LoadMenu(Game::menuDef_t* menudef);
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static std::vector<std::pair<bool, Game::menuDef_t*>> LoadMenu(const std::string& file);
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static std::vector<std::pair<bool, Game::menuDef_t*>> LoadMenu(const std::string& file);
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@ -364,7 +364,7 @@ namespace Components
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Utils::Hook::Set<BYTE>(0x4050A5, 125);
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Utils::Hook::Set<BYTE>(0x4050A5, 125);
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// Parse port as short in Net_AddrToString
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// Parse port as short in Net_AddrToString
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Utils::Hook::Set<char*>(0x4698E3, "%u.%u.%u.%u:%hu");
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Utils::Hook::Set<const char*>(0x4698E3, "%u.%u.%u.%u:%hu");
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// Install startup handler
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// Install startup handler
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Utils::Hook(0x4FD4D4, Network::NetworkStartStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x4FD4D4, Network::NetworkStartStub, HOOK_JUMP).install()->quick();
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@ -210,7 +210,7 @@ namespace Components
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// Force xblive_privatematch 0 and rename it
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// Force xblive_privatematch 0 and rename it
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//Utils::Hook::Set<BYTE>(0x420A6A, 4);
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//Utils::Hook::Set<BYTE>(0x420A6A, 4);
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Utils::Hook::Set<BYTE>(0x420A6C, 0);
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Utils::Hook::Set<BYTE>(0x420A6C, 0);
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Utils::Hook::Set<char*>(0x420A6E, "xblive_privateserver");
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Utils::Hook::Set<const char*>(0x420A6E, "xblive_privateserver");
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// Remove migration shutdown, it causes crashes and will be destroyed when erroring anyways
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// Remove migration shutdown, it causes crashes and will be destroyed when erroring anyways
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Utils::Hook::Nop(0x5A8E1C, 12);
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Utils::Hook::Nop(0x5A8E1C, 12);
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@ -244,9 +244,9 @@ namespace Components
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//Utils::Hook(0x4D5D51, Party::RegisterMinPlayers, HOOK_CALL).install()->quick();
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//Utils::Hook(0x4D5D51, Party::RegisterMinPlayers, HOOK_CALL).install()->quick();
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// Set ui_maxclients to sv_maxclients
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// Set ui_maxclients to sv_maxclients
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Utils::Hook::Set<char*>(0x42618F, "sv_maxclients");
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Utils::Hook::Set<const char*>(0x42618F, "sv_maxclients");
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Utils::Hook::Set<char*>(0x4D3756, "sv_maxclients");
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Utils::Hook::Set<const char*>(0x4D3756, "sv_maxclients");
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Utils::Hook::Set<char*>(0x5E3772, "sv_maxclients");
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Utils::Hook::Set<const char*>(0x5E3772, "sv_maxclients");
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// Unlatch maxclient dvars
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// Unlatch maxclient dvars
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Utils::Hook::Xor<BYTE>(0x426187, Game::dvar_flag::DVAR_FLAG_LATCHED);
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Utils::Hook::Xor<BYTE>(0x426187, Game::dvar_flag::DVAR_FLAG_LATCHED);
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@ -150,7 +150,7 @@ namespace Components
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Playlist::Playlist()
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Playlist::Playlist()
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{
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{
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// Default playlists
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// Default playlists
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Utils::Hook::Set<char*>(0x60B06E, "playlists_default.info");
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Utils::Hook::Set<const char*>(0x60B06E, "playlists_default.info");
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// disable playlist download function
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// disable playlist download function
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Utils::Hook::Set<BYTE>(0x4D4790, 0xC3);
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Utils::Hook::Set<BYTE>(0x4D4790, 0xC3);
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@ -159,7 +159,7 @@ namespace Components
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__declspec(naked) void QuickPatch::InvalidNameStub()
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__declspec(naked) void QuickPatch::InvalidNameStub()
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{
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{
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static char* kick_reason = "Invalid name detected.";
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static const char* kick_reason = "Invalid name detected.";
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__asm
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__asm
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{
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{
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@ -216,11 +216,11 @@ namespace Components
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{
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{
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static std::vector < char * > values =
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static std::vector < char * > values =
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{
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{
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"auto",
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const_cast<char*>("auto"),
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"standard",
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const_cast<char*>("standard"),
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"wide 16:10",
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const_cast<char*>("wide 16:10"),
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"wide 16:9",
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const_cast<char*>("wide 16:9"),
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"custom",
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const_cast<char*>("custom"),
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nullptr,
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nullptr,
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};
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};
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@ -443,16 +443,16 @@ namespace Components
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Utils::Hook::Set<DWORD>(0x45ACE0, 0xC301B0);
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Utils::Hook::Set<DWORD>(0x45ACE0, 0xC301B0);
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// fs_basegame
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// fs_basegame
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Utils::Hook::Set<char*>(0x6431D1, BASEGAME);
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Utils::Hook::Set<const char*>(0x6431D1, BASEGAME);
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// UI version string
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// UI version string
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Utils::Hook::Set<char*>(0x43F73B, "IW4x: " VERSION);
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Utils::Hook::Set<const char*>(0x43F73B, "IW4x: " VERSION);
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// console version string
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// console version string
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Utils::Hook::Set<char*>(0x4B12BB, "IW4x " VERSION " (built " __DATE__ " " __TIME__ ")");
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Utils::Hook::Set<const char*>(0x4B12BB, "IW4x " VERSION " (built " __DATE__ " " __TIME__ ")");
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// version string
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// version string
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Utils::Hook::Set<char*>(0x60BD56, "IW4x (" VERSION ")");
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Utils::Hook::Set<const char*>(0x60BD56, "IW4x (" VERSION ")");
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// version string color
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// version string color
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static float buildLocColor[] = { 1.0f, 1.0f, 1.0f, 0.8f };
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static float buildLocColor[] = { 1.0f, 1.0f, 1.0f, 0.8f };
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@ -469,33 +469,33 @@ namespace Components
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// console title
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// console title
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if (ZoneBuilder::IsEnabled())
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if (ZoneBuilder::IsEnabled())
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{
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{
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Utils::Hook::Set<char*>(0x4289E8, "IW4x (" VERSION "): ZoneBuilder");
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Utils::Hook::Set<const char*>(0x4289E8, "IW4x (" VERSION "): ZoneBuilder");
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}
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}
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else if (Dedicated::IsEnabled())
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else if (Dedicated::IsEnabled())
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{
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{
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Utils::Hook::Set<char*>(0x4289E8, "IW4x (" VERSION "): Dedicated");
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Utils::Hook::Set<const char*>(0x4289E8, "IW4x (" VERSION "): Dedicated");
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}
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}
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else
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else
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{
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{
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Utils::Hook::Set<char*>(0x4289E8, "IW4x (" VERSION "): Console");
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Utils::Hook::Set<const char*>(0x4289E8, "IW4x (" VERSION "): Console");
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}
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}
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// window title
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// window title
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Utils::Hook::Set<char*>(0x5076A0, "IW4x: Multiplayer");
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Utils::Hook::Set<const char*>(0x5076A0, "IW4x: Multiplayer");
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// sv_hostname
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// sv_hostname
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Utils::Hook::Set<char*>(0x4D378B, "IW4Host");
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Utils::Hook::Set<const char*>(0x4D378B, "IW4Host");
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// shortversion
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// shortversion
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Utils::Hook::Set<char*>(0x60BD91, SHORTVERSION);
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Utils::Hook::Set<const char*>(0x60BD91, SHORTVERSION);
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// console logo
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// console logo
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Utils::Hook::Set<char*>(0x428A66, BASEGAME "/images/logo.bmp");
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Utils::Hook::Set<const char*>(0x428A66, BASEGAME "/images/logo.bmp");
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// splash logo
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// splash logo
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Utils::Hook::Set<char*>(0x475F9E, BASEGAME "/images/splash.bmp");
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Utils::Hook::Set<const char*>(0x475F9E, BASEGAME "/images/splash.bmp");
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Utils::Hook::Set<char*>(0x4876C6, "Successfully read stats data\n");
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Utils::Hook::Set<const char*>(0x4876C6, "Successfully read stats data\n");
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// Numerical ping (cg_scoreboardPingText 1)
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// Numerical ping (cg_scoreboardPingText 1)
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Utils::Hook::Set<BYTE>(0x45888E, 1);
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Utils::Hook::Set<BYTE>(0x45888E, 1);
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@ -596,21 +596,21 @@ namespace Components
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// intro stuff
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// intro stuff
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Utils::Hook::Nop(0x60BEE9, 5); // Don't show legals
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Utils::Hook::Nop(0x60BEE9, 5); // Don't show legals
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Utils::Hook::Nop(0x60BEF6, 5); // Don't reset the intro dvar
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Utils::Hook::Nop(0x60BEF6, 5); // Don't reset the intro dvar
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Utils::Hook::Set<char*>(0x60BED2, "unskippablecinematic IW_logo\n");
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Utils::Hook::Set<const char*>(0x60BED2, "unskippablecinematic IW_logo\n");
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Utils::Hook::Set<char*>(0x51C2A4, "%s\\" BASEGAME "\\video\\%s.bik");
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Utils::Hook::Set<const char*>(0x51C2A4, "%s\\" BASEGAME "\\video\\%s.bik");
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Utils::Hook::Set<DWORD>(0x51C2C2, 0x78A0AC);
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Utils::Hook::Set<DWORD>(0x51C2C2, 0x78A0AC);
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// Redirect logs
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// Redirect logs
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Utils::Hook::Set<char*>(0x5E44D8, "logs/games_mp.log");
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Utils::Hook::Set<const char*>(0x5E44D8, "logs/games_mp.log");
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Utils::Hook::Set<char*>(0x60A90C, "logs/console_mp.log");
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Utils::Hook::Set<const char*>(0x60A90C, "logs/console_mp.log");
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Utils::Hook::Set<char*>(0x60A918, "logs/console_mp.log");
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Utils::Hook::Set<const char*>(0x60A918, "logs/console_mp.log");
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// Rename config
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// Rename config
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Utils::Hook::Set<char*>(0x461B4B, CLIENT_CONFIG);
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Utils::Hook::Set<const char*>(0x461B4B, CLIENT_CONFIG);
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Utils::Hook::Set<char*>(0x47DCBB, CLIENT_CONFIG);
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Utils::Hook::Set<const char*>(0x47DCBB, CLIENT_CONFIG);
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Utils::Hook::Set<char*>(0x6098F8, CLIENT_CONFIG);
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Utils::Hook::Set<const char*>(0x6098F8, CLIENT_CONFIG);
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Utils::Hook::Set<char*>(0x60B279, CLIENT_CONFIG);
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Utils::Hook::Set<const char*>(0x60B279, CLIENT_CONFIG);
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Utils::Hook::Set<char*>(0x60BBD4, CLIENT_CONFIG);
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Utils::Hook::Set<const char*>(0x60BBD4, CLIENT_CONFIG);
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// Disable profile system
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// Disable profile system
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// Utils::Hook::Nop(0x60BEB1, 5); // GamerProfile_InitAllProfiles - Causes an error, when calling a harrier killstreak.
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// Utils::Hook::Nop(0x60BEB1, 5); // GamerProfile_InitAllProfiles - Causes an error, when calling a harrier killstreak.
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@ -7,6 +7,6 @@ namespace Components
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public:
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public:
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RawFiles();
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RawFiles();
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static void* RawFiles::LoadModdableRawfileFunc(const char* filename);
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static void* LoadModdableRawfileFunc(const char* filename);
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};
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};
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}
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}
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@ -371,7 +371,7 @@ namespace Components
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UIFeeder::Add(10.0f, Theatre::GetDemoCount, Theatre::GetDemoText, Theatre::SelectDemo);
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UIFeeder::Add(10.0f, Theatre::GetDemoCount, Theatre::GetDemoText, Theatre::SelectDemo);
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// set the configstrings stuff to load the default (empty) string table; this should allow demo recording on all gametypes/maps
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// set the configstrings stuff to load the default (empty) string table; this should allow demo recording on all gametypes/maps
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if (!Dedicated::IsEnabled()) Utils::Hook::Set<char*>(0x47440B, "mp/defaultStringTable.csv");
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if (!Dedicated::IsEnabled()) Utils::Hook::Set<const char*>(0x47440B, "mp/defaultStringTable.csv");
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// Change font size
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// Change font size
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Utils::Hook::Set<BYTE>(0x5AC854, 2);
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Utils::Hook::Set<BYTE>(0x5AC854, 2);
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@ -22,7 +22,7 @@ namespace Components
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return this->token;
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return this->token;
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}
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}
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return "";
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return const_cast<char*>("");
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}
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}
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template<> const char* UIScript::Token::get()
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template<> const char* UIScript::Token::get()
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@ -510,7 +510,7 @@ namespace Components
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// Add branding asset
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// Add branding asset
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void ZoneBuilder::Zone::addBranding()
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void ZoneBuilder::Zone::addBranding()
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{
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{
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char* data = "FastFile built using the IW4x ZoneBuilder!";
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const char* data = "FastFile built using the IW4x ZoneBuilder!";
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this->branding = { this->zoneName.data(), static_cast<int>(strlen(data)), 0, data };
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this->branding = { this->zoneName.data(), static_cast<int>(strlen(data)), 0, data };
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if (this->findAsset(Game::XAssetType::ASSET_TYPE_RAWFILE, this->branding.name) != -1)
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if (this->findAsset(Game::XAssetType::ASSET_TYPE_RAWFILE, this->branding.name) != -1)
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@ -1306,7 +1306,7 @@ namespace Components
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// HACK: set language to 'techsets' to load from that dir
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// HACK: set language to 'techsets' to load from that dir
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char* language = Utils::Hook::Get<char*>(0x649E740);
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char* language = Utils::Hook::Get<char*>(0x649E740);
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Utils::Hook::Set<char*>(0x649E740, "techsets");
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Utils::Hook::Set<const char*>(0x649E740, "techsets");
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// load generated techset fastfiles
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// load generated techset fastfiles
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auto list = Utils::IO::ListFiles("zone/techsets");
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auto list = Utils::IO::ListFiles("zone/techsets");
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@ -1366,7 +1366,7 @@ namespace Components
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info.freeFlags = Game::DB_ZONE_MOD;
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info.freeFlags = Game::DB_ZONE_MOD;
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Game::DB_LoadXAssets(&info, 1, true);
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Game::DB_LoadXAssets(&info, 1, true);
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Utils::Hook::Set<char*>(0x649E740, "techsets");
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Utils::Hook::Set<const char*>(0x649E740, "techsets");
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i = 0;
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i = 0;
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subCount++;
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subCount++;
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@ -693,7 +693,7 @@ namespace Game
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void Vec3Normalize(vec3_t& vec)
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void Vec3Normalize(vec3_t& vec)
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{
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{
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const auto length = std::sqrt(std::pow(vec[0], 2) + std::pow(vec[1], 2) + std::pow(vec[2], 2));
|
const float length = static_cast<float>(std::sqrt(std::pow(vec[0], 2) + std::pow(vec[1], 2) + std::pow(vec[2], 2)));
|
||||||
vec[0] /= length;
|
vec[0] /= length;
|
||||||
vec[1] /= length;
|
vec[1] /= length;
|
||||||
vec[2] /= length;
|
vec[2] /= length;
|
||||||
|
@ -24,7 +24,7 @@ namespace Steam
|
|||||||
{
|
{
|
||||||
if (Components::Dedicated::IsEnabled() || Components::ZoneBuilder::IsEnabled()) // Dedi guid
|
if (Components::Dedicated::IsEnabled() || Components::ZoneBuilder::IsEnabled()) // Dedi guid
|
||||||
{
|
{
|
||||||
idBits = *reinterpret_cast<unsigned __int64*>(static_cast<char*>("DEDICATE"));
|
idBits = *reinterpret_cast<unsigned __int64*>(const_cast<char*>("DEDICATE"));
|
||||||
}
|
}
|
||||||
else if (Components::Singleton::IsFirstInstance()) // ECDSA guid
|
else if (Components::Singleton::IsFirstInstance()) // ECDSA guid
|
||||||
{
|
{
|
||||||
|
@ -154,7 +154,7 @@ namespace Steam
|
|||||||
gameID.type = 1; // k_EGameIDTypeGameMod
|
gameID.type = 1; // k_EGameIDTypeGameMod
|
||||||
gameID.appID = Proxy::AppId & 0xFFFFFF;
|
gameID.appID = Proxy::AppId & 0xFFFFFF;
|
||||||
|
|
||||||
char* modId = "IW4x";
|
char* modId = const_cast<char*>("IW4x");
|
||||||
gameID.modID = *reinterpret_cast<unsigned int*>(modId) | 0x80000000;
|
gameID.modID = *reinterpret_cast<unsigned int*>(modId) | 0x80000000;
|
||||||
|
|
||||||
Interface clientUtils(Proxy::ClientEngine->GetIClientUtils(Proxy::SteamPipe));
|
Interface clientUtils(Proxy::ClientEngine->GetIClientUtils(Proxy::SteamPipe));
|
||||||
@ -194,7 +194,7 @@ namespace Steam
|
|||||||
|
|
||||||
void Proxy::RunMod()
|
void Proxy::RunMod()
|
||||||
{
|
{
|
||||||
char* command = "-proc ";
|
const char* command = "-proc ";
|
||||||
char* parentProc = strstr(GetCommandLineA(), command);
|
char* parentProc = strstr(GetCommandLineA(), command);
|
||||||
|
|
||||||
if (parentProc)
|
if (parentProc)
|
||||||
|
@ -18,7 +18,7 @@ namespace Utils
|
|||||||
{
|
{
|
||||||
if (this->tokenString.empty())
|
if (this->tokenString.empty())
|
||||||
{
|
{
|
||||||
this->tokenString.append(reinterpret_cast<uint8_t*>("\0"), 1);
|
this->tokenString.append(reinterpret_cast<uint8_t*>(const_cast<char *>("\0")), 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -31,7 +31,7 @@ namespace Utils
|
|||||||
if (!i)
|
if (!i)
|
||||||
{
|
{
|
||||||
// Prepend here, as /dev/urandom says so ;) https://github.com/IW4x/iw4x-client-node/wikis/technical-information#incrementing-the-token
|
// Prepend here, as /dev/urandom says so ;) https://github.com/IW4x/iw4x-client-node/wikis/technical-information#incrementing-the-token
|
||||||
this->tokenString = std::basic_string<uint8_t>(reinterpret_cast<uint8_t*>("\0"), 1) + this->tokenString;
|
this->tokenString = std::basic_string<uint8_t>(reinterpret_cast<uint8_t*>(const_cast<char*>("\0")), 1) + this->tokenString;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,9 +2,9 @@
|
|||||||
|
|
||||||
namespace Utils
|
namespace Utils
|
||||||
{
|
{
|
||||||
Library::Library(const std::string& buffer, bool _freeOnDestroy) : module(nullptr), freeOnDestroy(_freeOnDestroy)
|
Library::Library(const std::string& buffer, bool _freeOnDestroy) : _module(nullptr), freeOnDestroy(_freeOnDestroy)
|
||||||
{
|
{
|
||||||
this->module = LoadLibraryExA(buffer.data(), nullptr, 0);
|
this->_module = LoadLibraryExA(buffer.data(), nullptr, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
Library::~Library()
|
Library::~Library()
|
||||||
@ -22,7 +22,7 @@ namespace Utils
|
|||||||
|
|
||||||
HMODULE Library::getModule()
|
HMODULE Library::getModule()
|
||||||
{
|
{
|
||||||
return this->module;
|
return this->_module;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Library::free()
|
void Library::free()
|
||||||
@ -32,6 +32,6 @@ namespace Utils
|
|||||||
FreeLibrary(this->getModule());
|
FreeLibrary(this->getModule());
|
||||||
}
|
}
|
||||||
|
|
||||||
this->module = nullptr;
|
this->_module = nullptr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,7 +5,7 @@ namespace Utils
|
|||||||
class Library
|
class Library
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Library() : module(nullptr), freeOnDestroy(false) {};
|
Library() : _module(nullptr), freeOnDestroy(false) {};
|
||||||
Library(const std::string& buffer, bool freeOnDestroy = true);
|
Library(const std::string& buffer, bool freeOnDestroy = true);
|
||||||
~Library();
|
~Library();
|
||||||
|
|
||||||
@ -26,7 +26,7 @@ namespace Utils
|
|||||||
void free();
|
void free();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
HMODULE module;
|
HMODULE _module;
|
||||||
bool freeOnDestroy;
|
bool freeOnDestroy;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -149,7 +149,7 @@ namespace Utils
|
|||||||
|
|
||||||
std::string FormatBandwidth(size_t bytes, int milliseconds)
|
std::string FormatBandwidth(size_t bytes, int milliseconds)
|
||||||
{
|
{
|
||||||
static char* sizes[] =
|
static const char* sizes[] =
|
||||||
{
|
{
|
||||||
"B",
|
"B",
|
||||||
"KB",
|
"KB",
|
||||||
|
@ -13,7 +13,7 @@ namespace Utils
|
|||||||
VAProvider() : currentBuffer(0) {}
|
VAProvider() : currentBuffer(0) {}
|
||||||
~VAProvider() {}
|
~VAProvider() {}
|
||||||
|
|
||||||
char* get(const char* format, va_list ap)
|
const char* get(const char* format, va_list ap)
|
||||||
{
|
{
|
||||||
++this->currentBuffer %= ARRAYSIZE(this->stringPool);
|
++this->currentBuffer %= ARRAYSIZE(this->stringPool);
|
||||||
auto entry = &this->stringPool[this->currentBuffer];
|
auto entry = &this->stringPool[this->currentBuffer];
|
||||||
|
@ -15,7 +15,7 @@ namespace Utils
|
|||||||
bool IsWineEnvironment();
|
bool IsWineEnvironment();
|
||||||
|
|
||||||
unsigned long GetParentProcessId();
|
unsigned long GetParentProcessId();
|
||||||
size_t GetModuleSize(HMODULE module);
|
size_t GetModuleSize(HMODULE);
|
||||||
void* GetThreadStartAddress(HANDLE hThread);
|
void* GetThreadStartAddress(HANDLE hThread);
|
||||||
HMODULE GetNTDLL();
|
HMODULE GetNTDLL();
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user