[Functions] Added clcState
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@ -411,6 +411,8 @@ namespace Game
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ScriptContainer* scriptContainer = reinterpret_cast<ScriptContainer*>(0x2040D00);
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ScriptContainer* scriptContainer = reinterpret_cast<ScriptContainer*>(0x2040D00);
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clientstate_t* clcState = reinterpret_cast<clientstate_t*>(0xB2C540);
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XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize)
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XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize)
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{
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{
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int elSize = DB_GetXAssetSizeHandlers[type]();
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int elSize = DB_GetXAssetSizeHandlers[type]();
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@ -840,6 +840,8 @@ namespace Game
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extern ScriptContainer* scriptContainer;
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extern ScriptContainer* scriptContainer;
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extern clientstate_t* clcState;
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XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize);
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XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize);
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void Menu_FreeItemMemory(Game::itemDef_s* item);
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void Menu_FreeItemMemory(Game::itemDef_s* item);
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const char* TableLookup(StringTable* stringtable, int row, int column);
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const char* TableLookup(StringTable* stringtable, int row, int column);
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