[Localization] Don't restrict str loading to zonebuilder

This commit is contained in:
momo5502 2016-11-19 21:22:03 +01:00
parent b7b7292bd4
commit e8b95226a6

View File

@ -133,13 +133,13 @@ namespace Components
DWORD Localization::SELoadLanguageStub() DWORD Localization::SELoadLanguageStub()
{ {
if (ZoneBuilder::IsEnabled()) //if (ZoneBuilder::IsEnabled())
{ {
if (FileSystem::File(fmt::sprintf("localizedstrings/iw4x_%s.str", Game::Win_GetLanguage())).Exists()) if (FileSystem::File(fmt::sprintf("localizedstrings/iw4x_%s.str", Game::Win_GetLanguage())).Exists())
{ {
Game::SE_Load(Utils::String::VA("localizedstrings/iw4x_%s.str", Game::Win_GetLanguage()), 0); Game::SE_Load(Utils::String::VA("localizedstrings/iw4x_%s.str", Game::Win_GetLanguage()), 0);
} }
else else if (FileSystem::File("localizedstrings/iw4x_english.str").Exists())
{ {
Game::SE_Load("localizedstrings/iw4x_english.str", 0); Game::SE_Load("localizedstrings/iw4x_english.str", 0);
} }