From e8b95226a622d18ab7730c337b1b5ac04175946e Mon Sep 17 00:00:00 2001 From: momo5502 Date: Sat, 19 Nov 2016 21:22:03 +0100 Subject: [PATCH] [Localization] Don't restrict str loading to zonebuilder --- src/Components/Modules/Localization.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Components/Modules/Localization.cpp b/src/Components/Modules/Localization.cpp index 2628ef01..fad100fe 100644 --- a/src/Components/Modules/Localization.cpp +++ b/src/Components/Modules/Localization.cpp @@ -133,13 +133,13 @@ namespace Components DWORD Localization::SELoadLanguageStub() { - if (ZoneBuilder::IsEnabled()) + //if (ZoneBuilder::IsEnabled()) { if (FileSystem::File(fmt::sprintf("localizedstrings/iw4x_%s.str", Game::Win_GetLanguage())).Exists()) { Game::SE_Load(Utils::String::VA("localizedstrings/iw4x_%s.str", Game::Win_GetLanguage()), 0); } - else + else if (FileSystem::File("localizedstrings/iw4x_english.str").Exists()) { Game::SE_Load("localizedstrings/iw4x_english.str", 0); }