[Localization] Don't restrict str loading to zonebuilder
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@ -133,13 +133,13 @@ namespace Components
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DWORD Localization::SELoadLanguageStub()
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DWORD Localization::SELoadLanguageStub()
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{
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{
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if (ZoneBuilder::IsEnabled())
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//if (ZoneBuilder::IsEnabled())
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{
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{
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if (FileSystem::File(fmt::sprintf("localizedstrings/iw4x_%s.str", Game::Win_GetLanguage())).Exists())
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if (FileSystem::File(fmt::sprintf("localizedstrings/iw4x_%s.str", Game::Win_GetLanguage())).Exists())
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{
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{
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Game::SE_Load(Utils::String::VA("localizedstrings/iw4x_%s.str", Game::Win_GetLanguage()), 0);
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Game::SE_Load(Utils::String::VA("localizedstrings/iw4x_%s.str", Game::Win_GetLanguage()), 0);
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}
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}
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else
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else if (FileSystem::File("localizedstrings/iw4x_english.str").Exists())
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{
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{
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Game::SE_Load("localizedstrings/iw4x_english.str", 0);
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Game::SE_Load("localizedstrings/iw4x_english.str", 0);
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}
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}
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