[Friends] Friends without worker

This commit is contained in:
momo5502 2017-01-30 21:13:30 +01:00
parent 9179714651
commit deb2508b8d
6 changed files with 133 additions and 332 deletions

View File

@ -32,28 +32,10 @@ namespace Components
// Split up the list
for(auto entry : Friends::FriendsList)
{
if(entry.online)
{
if (entry.playing)
{
if (entry.server.getType() == Game::NA_BAD)
{
playingList.push_back(entry);
}
else
{
connectedList.push_back(entry);
}
}
else
{
onlineList.push_back(entry);
}
}
else
{
offlineList.push_back(entry);
}
if(!entry.online) offlineList.push_back(entry);
else if(!entry.playing) onlineList.push_back(entry);
else if (entry.server.getType() == Game::NA_BAD) playingList.push_back(entry);
else connectedList.push_back(entry);
}
Friends::SortIndividualList(&connectedList);
@ -71,28 +53,62 @@ namespace Components
void Friends::UpdateUserInfo(SteamID user)
{
Proto::IPC::Function function;
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
function.set_name("getInfo");
*function.add_params() = Utils::String::VA("%llx", user.Bits);
auto entry = std::find_if(Friends::FriendsList.begin(), Friends::FriendsList.end(), [user](Friends::Friend entry)
{
return (entry.userId.Bits == user.Bits);
});
*function.add_params() = "name";
*function.add_params() = "state";
*function.add_params() = "iw4x_name";
*function.add_params() = "iw4x_status";
*function.add_params() = "iw4x_rank";
*function.add_params() = "iw4x_server";
*function.add_params() = "iw4x_playing";
*function.add_params() = "iw4x_guid";
if (entry == Friends::FriendsList.end() || !Steam::Proxy::SteamFriends) return;
IPCHandler::SendWorker("friends", function.SerializeAsString());
entry->name = Steam::Proxy::SteamFriends->GetFriendPersonaName(user);
entry->playerName = Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_name");
entry->online = Steam::Proxy::SteamFriends->GetFriendPersonaState(user) != 0;
entry->playing = atoi(std::string(Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_playing")).data()) == 1;
entry->guid.Bits = strtoull(std::string(Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_guid")).data(), nullptr, 16);
std::string rank = Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_rank");
if (rank.size() == 4)
{
int data = *reinterpret_cast<int*>(const_cast<char*>(rank.data()));
entry->experience = data & 0xFFFFFF;
entry->prestige = (data >> 24) & 0xFF;
}
std::string server = Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_server");
Network::Address oldAddress = entry->server;
if (server.empty())
{
entry->server.setType(Game::NA_BAD);
entry->serverName.clear();
}
else if (entry->server != server)
{
entry->server = server;
entry->serverName.clear();
}
// Block localhost
if (entry->server.getType() == Game::NA_LOOPBACK) entry->server.setType(Game::NA_BAD);
if (entry->server.getType() != Game::NA_BAD && entry->server != oldAddress)
{
Node::AddNode(entry->server);
Network::SendCommand(entry->server, "getinfo", Utils::Cryptography::Rand::GenerateChallenge());
}
Friends::SortList();
}
void Friends::UpdateState()
{
Proto::IPC::Function function;
function.set_name("notifyChange");
IPCHandler::SendWorker("friends", function.SerializeAsString());
if(Steam::Proxy::SteamLegacyFriends)
{
int state = Steam::Proxy::SteamLegacyFriends->GetPersonaState();
Steam::Proxy::SteamLegacyFriends->SetPersonaState((state == 1 ? 2 : 1));
}
}
void Friends::UpdateHostname(Network::Address server, std::string hostname)
@ -110,21 +126,18 @@ namespace Components
void Friends::ClearPresence(std::string key)
{
Proto::IPC::Function function;
function.set_name("setPresence");
*function.add_params() = key;
IPCHandler::SendWorker("friends", function.SerializeAsString());
if (Steam::Proxy::SteamFriends)
{
Steam::Proxy::SteamFriends->SetRichPresence(key.data(), nullptr);
}
}
void Friends::SetPresence(std::string key, std::string value)
{
Proto::IPC::Function function;
function.set_name("setPresence");
*function.add_params() = key;
*function.add_params() = value;
IPCHandler::SendWorker("friends", function.SerializeAsString());
if (Steam::Proxy::SteamFriends)
{
Steam::Proxy::SteamFriends->SetRichPresence(key.data(), value.data());
}
}
void Friends::SetServer()
@ -176,11 +189,42 @@ namespace Components
void Friends::UpdateFriends()
{
Proto::IPC::Function function;
function.set_name("getFriends");
*function.add_params() = Utils::String::VA("%d", 4);
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
if (!Steam::Proxy::SteamFriends) return;
IPCHandler::SendWorker("friends", function.SerializeAsString());
auto oldFriends = Friends::FriendsList;
Friends::FriendsList.clear();
int count = Steam::Proxy::SteamFriends->GetFriendCount(4);
for (int i = 0; i < count; ++i)
{
SteamID id = Steam::Proxy::SteamFriends->GetFriendByIndex(i, 4);
Friends::Friend entry;
entry.userId = id;
entry.online = false;
entry.playing = false;
entry.prestige = 0;
entry.experience = 0;
entry.server.setType(Game::NA_BAD);
auto oldEntry = std::find_if(oldFriends.begin(), oldFriends.end(), [id](Friends::Friend entry)
{
return (entry.userId.Bits == id.Bits);
});
if (oldEntry != oldFriends.end()) entry = *oldEntry;
Friends::FriendsList.push_back(entry);
Friends::UpdateUserInfo(id);
if (Steam::Proxy::SteamFriends)
{
Steam::Proxy::SteamFriends->RequestFriendRichPresence(id);
}
}
}
unsigned int Friends::GetFriendCount()
@ -228,36 +272,12 @@ namespace Components
case 2:
{
if(user.online)
{
if (user.playing)
{
if (user.server.getType() != Game::NA_BAD)
{
if (user.serverName.empty())
{
return Utils::String::VA("Playing on %s", user.server.getCString());
}
else
{
if (!user.online) return "Offline";
if (!user.playing) return "Online";
if (user.server.getType() == Game::NA_BAD) return "Playing IW4x";
if (user.serverName.empty()) return Utils::String::VA("Playing on %s", user.server.getCString());
return Utils::String::VA("Playing on %s", user.serverName.data());
}
}
else
{
return "Playing IW4x";
}
}
else
{
return "Online";
}
}
else
{
return "Offline";
}
}
default:
break;
@ -274,178 +294,6 @@ namespace Components
Friends::CurrentFriend = index;
}
void Friends::NameResponse(std::vector<std::string> params)
{
if (params.size() >= 2)
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
SteamID id;
id.Bits = strtoull(params[0].data(), nullptr, 16);
for(auto& entry : Friends::FriendsList)
{
if(entry.userId.Bits == id.Bits)
{
entry.name = params[1];
break;
}
}
}
}
void Friends::ParsePresence(std::vector<std::string> params, bool sort)
{
if (params.size() >= 3)
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
SteamID id;
id.Bits = strtoull(params[0].data(), nullptr, 16);
std::string key = params[1];
std::string value = params[2];
auto entry = std::find_if(Friends::FriendsList.begin(), Friends::FriendsList.end(), [id](Friends::Friend entry)
{
return (entry.userId.Bits == id.Bits);
});
if (entry == Friends::FriendsList.end()) return;
if (key == "iw4x_name")
{
entry->playerName = value;
}
else if (key == "iw4x_playing")
{
entry->playing = atoi(value.data()) == 1;
}
else if(key == "iw4x_guid")
{
entry->guid.Bits = strtoull(value.data(), nullptr, 16);
}
else if (key == "iw4x_server")
{
Network::Address oldAddress = entry->server;
if (value.empty())
{
entry->server.setType(Game::NA_BAD);
entry->serverName.clear();
}
else if (entry->server != value)
{
entry->server = value;
entry->serverName.clear();
}
// Block localhost
if(entry->server.getType() == Game::NA_LOOPBACK) entry->server.setType(Game::NA_BAD);
if (entry->server.getType() != Game::NA_BAD && entry->server != oldAddress)
{
Node::AddNode(entry->server);
Network::SendCommand(entry->server, "getinfo", Utils::Cryptography::Rand::GenerateChallenge());
}
}
else if (key == "iw4x_rank")
{
if (value.size() == 4)
{
int data = *reinterpret_cast<int*>(const_cast<char*>(value.data()));
entry->experience = data & 0xFFFFFF;
entry->prestige = (data >> 24) & 0xFF;
}
}
if (sort) Friends::SortList();
}
}
void Friends::PresenceResponse(std::vector<std::string> params)
{
Friends::ParsePresence(params, true);
}
void Friends::InfoResponse(std::vector<std::string> params)
{
if (params.size() >= 1)
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
SteamID id;
id.Bits = strtoull(params[0].data(), nullptr, 16);
auto entry = std::find_if(Friends::FriendsList.begin(), Friends::FriendsList.end(), [id](Friends::Friend entry)
{
return (entry.userId.Bits == id.Bits);
});
if (entry == Friends::FriendsList.end()) return;
for(unsigned int i = 1; i < params.size(); i += 2)
{
if ((i + 1) >= params.size()) break;
std::string key = params[i];
std::string value = params[i + 1];
if(key == "name")
{
entry->name = value;
}
else if(key == "state")
{
entry->online = atoi(value.data()) != 0;
}
else
{
Friends::ParsePresence({ Utils::String::VA("%llx", id.Bits), key, value }, false);
}
}
Friends::SortList();
}
}
void Friends::FriendsResponse(std::vector<std::string> params)
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
auto oldFriends = Friends::FriendsList;
Friends::FriendsList.clear();
for (auto param : params)
{
SteamID id;
id.Bits = strtoull(param.data(), nullptr, 16);
Friends::Friend entry;
entry.userId = id;
entry.online = false;
entry.playing = false;
entry.prestige = 0;
entry.experience = 0;
entry.server.setType(Game::NA_BAD);
auto oldEntry = std::find_if(oldFriends.begin(), oldFriends.end(), [id](Friends::Friend entry)
{
return (entry.userId.Bits == id.Bits);
});
if (oldEntry != oldFriends.end()) entry = *oldEntry;
Friends::FriendsList.push_back(entry);
Friends::UpdateUserInfo(id);
Proto::IPC::Function function;
function.set_name("requestPresence");
*function.add_params() = Utils::String::VA("%llx", id.Bits);
IPCHandler::SendWorker("friends", function.SerializeAsString());
}
}
__declspec(naked) void Friends::DisconnectStub()
{
__asm
@ -461,7 +309,21 @@ namespace Components
Friends::Friends()
{
Friends::UpdateFriends();
// Callback to update user information
Steam::Proxy::RegisterCallback(336, [](void* data)
{
Friends::FriendRichPresenceUpdate* update = static_cast<Friends::FriendRichPresenceUpdate*>(data);
Friends::UpdateUserInfo(update->m_steamIDFriend);
});
// Persona state has changed
Steam::Proxy::RegisterCallback(304, [](void* data)
{
Friends::PersonaStateChange* state = static_cast<Friends::PersonaStateChange*>(data);
if (Steam::Proxy::SteamFriends) Steam::Proxy::SteamFriends->RequestFriendRichPresence(state->m_ulSteamID);
});
QuickPatch::Once(Friends::UpdateFriends);
// Update state when connecting/disconnecting
Utils::Hook(0x403582, Friends::DisconnectStub, HOOK_CALL).install()->quick();
@ -470,32 +332,6 @@ namespace Components
// Show blue icons on the minimap
Utils::Hook(0x493130, Friends::IsClientInParty, HOOK_JUMP).install()->quick();
auto fInterface = IPCHandler::NewInterface("steamCallbacks");
// Callback to update user information
fInterface->map("336", [](std::vector<std::string> params)
{
if (params.size() >= 1 && params[0].size() == sizeof(Friends::FriendRichPresenceUpdate))
{
const Friends::FriendRichPresenceUpdate* update = reinterpret_cast<const Friends::FriendRichPresenceUpdate*>(params[0].data());
Friends::UpdateUserInfo(update->m_steamIDFriend);
}
});
// Persona state has changed
fInterface->map("304", [](std::vector<std::string> params)
{
if(params.size() >= 1 && params[0].size() == sizeof(Friends::PersonaStateChange))
{
const Friends::PersonaStateChange* state = reinterpret_cast<const Friends::PersonaStateChange*>(params[0].data());
Proto::IPC::Function function;
function.set_name("requestPresence");
*function.add_params() = Utils::String::VA("%llx", state->m_ulSteamID.Bits);
IPCHandler::SendWorker("friends", function.SerializeAsString());
}
});
UIScript::Add("LoadFriends", [](UIScript::Token)
{
Friends::UpdateFriends();
@ -528,12 +364,6 @@ namespace Components
UIFeeder::Add(6.0f, Friends::GetFriendCount, Friends::GetFriendText, Friends::SelectFriend);
fInterface = IPCHandler::NewInterface("friends");
fInterface->map("friendsResponse", Friends::FriendsResponse);
fInterface->map("nameResponse", Friends::NameResponse);
fInterface->map("presenceResponse", Friends::PresenceResponse);
fInterface->map("infoResponse", Friends::InfoResponse);
Friends::SetPresence("iw4x_playing", "1");
Friends::SetPresence("iw4x_guid", Utils::String::VA("%llX", Steam::SteamUser()->GetSteamID().Bits));
}

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@ -68,12 +68,5 @@ namespace Components
static unsigned int GetFriendCount();
static const char* GetFriendText(unsigned int index, int column);
static void SelectFriend(unsigned int index);
static void ParsePresence(std::vector<std::string> params, bool sort);
static void FriendsResponse(std::vector<std::string> params);
static void NameResponse(std::vector<std::string> params);
static void PresenceResponse(std::vector<std::string> params);
static void InfoResponse(std::vector<std::string> params);
};
}

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@ -21,13 +21,6 @@ namespace Main
Main::SetEnvironment();
Utils::Cryptography::Initialize();
if(Worker::IsWorker())
{
Worker::Initialize();
}
else
{
Components::Loader::Initialize();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
@ -44,19 +37,10 @@ namespace Main
}
#endif
}
}
void Uninitialize()
{
if(Worker::IsWorker())
{
Worker::Uninitialize();
}
else
{
Components::Loader::Uninitialize();
}
Utils::Cache::Uninitialize();
google::protobuf::ShutdownProtobufLibrary();
}

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@ -83,7 +83,7 @@ namespace Steam
Proxy::Callbacks.erase(callId);
}
void Proxy::RunCallback(int32_t callId, void* data, size_t size)
void Proxy::RunCallback(int32_t callId, void* data, size_t /*size*/)
{
std::lock_guard<std::recursive_mutex> _(Proxy::CallMutex);
@ -92,11 +92,6 @@ namespace Steam
{
::Utils::Hook::Call<void(void*)>(callback->second)(data);
}
if(Worker::IsWorker())
{
Handlers::SteamCallbacks::HandleCallback(callId, data, size);
}
}
void Proxy::RunFrame()
@ -165,7 +160,7 @@ namespace Steam
Proxy::UnregisterCalls();
}
bool Proxy::Inititalize(bool overlayOnly)
bool Proxy::Inititalize()
{
std::string directoy = Proxy::GetSteamDirectory();
if (directoy.empty()) return false;
@ -174,7 +169,6 @@ namespace Steam
Proxy::Overlay = ::Utils::Library(GAMEOVERLAY_LIB, false);
if (!Proxy::Overlay.valid()) return false;
if (overlayOnly) return true;
Proxy::Client = ::Utils::Library(STEAMCLIENT_LIB, false);
if (!Proxy::Client.valid()) return false;

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@ -334,7 +334,7 @@ namespace Steam
class Proxy
{
public:
static bool Inititalize(bool overlayOnly = false);
static bool Inititalize();
static void Uninititalize();
static void SetGame(uint32_t appId);

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@ -108,7 +108,7 @@ namespace Steam
{
Proxy::SetGame(10190);
if (!Proxy::Inititalize(true))
if (!Proxy::Inititalize())
{
OutputDebugStringA("Steamproxy not initialized properly");
}