iw4x-client/src/Components/Modules/Friends.cpp
2017-01-30 21:13:30 +01:00

379 lines
10 KiB
C++

#include "STDInclude.hpp"
namespace Components
{
unsigned int Friends::CurrentFriend;
std::recursive_mutex Friends::Mutex;
std::vector<Friends::Friend> Friends::FriendsList;
void Friends::SortIndividualList(std::vector<Friends::Friend>* list)
{
qsort(list->data(), list->size(), sizeof(Friends::Friend), [](const void* first, const void* second)
{
const Friends::Friend* friend1 = static_cast<const Friends::Friend*>(first);
const Friends::Friend* friend2 = static_cast<const Friends::Friend*>(second);
std::string name1 = Utils::String::ToLower(Colors::Strip(friend1->name));
std::string name2 = Utils::String::ToLower(Colors::Strip(friend2->name));
return name1.compare(name2);
});
}
void Friends::SortList()
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
std::vector<Friends::Friend> connectedList;
std::vector<Friends::Friend> playingList;
std::vector<Friends::Friend> onlineList;
std::vector<Friends::Friend> offlineList;
// Split up the list
for(auto entry : Friends::FriendsList)
{
if(!entry.online) offlineList.push_back(entry);
else if(!entry.playing) onlineList.push_back(entry);
else if (entry.server.getType() == Game::NA_BAD) playingList.push_back(entry);
else connectedList.push_back(entry);
}
Friends::SortIndividualList(&connectedList);
Friends::SortIndividualList(&playingList);
Friends::SortIndividualList(&onlineList);
Friends::SortIndividualList(&offlineList);
Friends::FriendsList.clear();
Utils::Merge(&Friends::FriendsList, connectedList);
Utils::Merge(&Friends::FriendsList, playingList);
Utils::Merge(&Friends::FriendsList, onlineList);
Utils::Merge(&Friends::FriendsList, offlineList);
}
void Friends::UpdateUserInfo(SteamID user)
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
auto entry = std::find_if(Friends::FriendsList.begin(), Friends::FriendsList.end(), [user](Friends::Friend entry)
{
return (entry.userId.Bits == user.Bits);
});
if (entry == Friends::FriendsList.end() || !Steam::Proxy::SteamFriends) return;
entry->name = Steam::Proxy::SteamFriends->GetFriendPersonaName(user);
entry->playerName = Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_name");
entry->online = Steam::Proxy::SteamFriends->GetFriendPersonaState(user) != 0;
entry->playing = atoi(std::string(Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_playing")).data()) == 1;
entry->guid.Bits = strtoull(std::string(Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_guid")).data(), nullptr, 16);
std::string rank = Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_rank");
if (rank.size() == 4)
{
int data = *reinterpret_cast<int*>(const_cast<char*>(rank.data()));
entry->experience = data & 0xFFFFFF;
entry->prestige = (data >> 24) & 0xFF;
}
std::string server = Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_server");
Network::Address oldAddress = entry->server;
if (server.empty())
{
entry->server.setType(Game::NA_BAD);
entry->serverName.clear();
}
else if (entry->server != server)
{
entry->server = server;
entry->serverName.clear();
}
// Block localhost
if (entry->server.getType() == Game::NA_LOOPBACK) entry->server.setType(Game::NA_BAD);
if (entry->server.getType() != Game::NA_BAD && entry->server != oldAddress)
{
Node::AddNode(entry->server);
Network::SendCommand(entry->server, "getinfo", Utils::Cryptography::Rand::GenerateChallenge());
}
Friends::SortList();
}
void Friends::UpdateState()
{
if(Steam::Proxy::SteamLegacyFriends)
{
int state = Steam::Proxy::SteamLegacyFriends->GetPersonaState();
Steam::Proxy::SteamLegacyFriends->SetPersonaState((state == 1 ? 2 : 1));
}
}
void Friends::UpdateHostname(Network::Address server, std::string hostname)
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
for(auto& entry : Friends::FriendsList)
{
if(entry.server == server)
{
entry.serverName = hostname;
}
}
}
void Friends::ClearPresence(std::string key)
{
if (Steam::Proxy::SteamFriends)
{
Steam::Proxy::SteamFriends->SetRichPresence(key.data(), nullptr);
}
}
void Friends::SetPresence(std::string key, std::string value)
{
if (Steam::Proxy::SteamFriends)
{
Steam::Proxy::SteamFriends->SetRichPresence(key.data(), value.data());
}
}
void Friends::SetServer()
{
Friends::SetPresence("iw4x_server", Network::Address(*Game::connectedHost).getString()); // reinterpret_cast<char*>(0x7ED3F8)
Friends::UpdateState();
}
void Friends::ClearServer()
{
Friends::ClearPresence("iw4x_server");
Friends::UpdateState();
}
bool Friends::IsClientInParty(int /*controller*/, int clientNum)
{
if (clientNum < 0 || clientNum >= ARRAYSIZE(Dedicated::PlayerGuids)) return false;
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
SteamID guid = Dedicated::PlayerGuids[clientNum];
for (auto entry : Friends::FriendsList)
{
if (entry.guid.Bits == guid.Bits && entry.playing && entry.online)
{
return true;
}
}
return false;
}
void Friends::UpdateRank()
{
static Utils::Value<int> levelVal;
int experience = Game::Live_GetXp(0);
int prestige = Game::Live_GetPrestige(0);
int level = (experience & 0xFFFFFF) | ((prestige & 0xFF) << 24);
if(!levelVal.isValid() || levelVal.get() != level)
{
levelVal.set(level);
Friends::SetPresence("iw4x_rank", std::string(reinterpret_cast<char*>(&level), 4));
Friends::UpdateState();
}
}
void Friends::UpdateFriends()
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
if (!Steam::Proxy::SteamFriends) return;
auto oldFriends = Friends::FriendsList;
Friends::FriendsList.clear();
int count = Steam::Proxy::SteamFriends->GetFriendCount(4);
for (int i = 0; i < count; ++i)
{
SteamID id = Steam::Proxy::SteamFriends->GetFriendByIndex(i, 4);
Friends::Friend entry;
entry.userId = id;
entry.online = false;
entry.playing = false;
entry.prestige = 0;
entry.experience = 0;
entry.server.setType(Game::NA_BAD);
auto oldEntry = std::find_if(oldFriends.begin(), oldFriends.end(), [id](Friends::Friend entry)
{
return (entry.userId.Bits == id.Bits);
});
if (oldEntry != oldFriends.end()) entry = *oldEntry;
Friends::FriendsList.push_back(entry);
Friends::UpdateUserInfo(id);
if (Steam::Proxy::SteamFriends)
{
Steam::Proxy::SteamFriends->RequestFriendRichPresence(id);
}
}
}
unsigned int Friends::GetFriendCount()
{
return Friends::FriendsList.size();
}
const char* Friends::GetFriendText(unsigned int index, int column)
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
if (index >= Friends::FriendsList.size()) return "";
auto user = Friends::FriendsList[index];
switch(column)
{
case 0:
{
static char buffer[0x100];
ZeroMemory(buffer, sizeof(buffer));
Game::Material* rankIcon = nullptr;
int rank = Game::CL_GetRankForXP(user.experience);
Game::CL_GetRankIcon(rank, user.prestige, &rankIcon);
if (!rankIcon) rankIcon = Game::DB_FindXAssetDefaultHeaderInternal(Game::XAssetType::ASSET_TYPE_MATERIAL).material;
buffer[0] = '^';
buffer[1] = 2;
// Icon size
char size = 0x30;
buffer[2] = size; // Width
buffer[3] = size; // Height
// Icon name length
buffer[4] = static_cast<char>(strlen(rankIcon->name));
strcat_s(buffer, rankIcon->name);
strcat_s(buffer, Utils::String::VA(" %i", (rank + 1)));
return buffer;
}
case 1:
return Utils::String::VA("%s", user.name.data());
case 2:
{
if (!user.online) return "Offline";
if (!user.playing) return "Online";
if (user.server.getType() == Game::NA_BAD) return "Playing IW4x";
if (user.serverName.empty()) return Utils::String::VA("Playing on %s", user.server.getCString());
return Utils::String::VA("Playing on %s", user.serverName.data());
}
default:
break;
}
return "";
}
void Friends::SelectFriend(unsigned int index)
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
if (index >= Friends::FriendsList.size()) return;
Friends::CurrentFriend = index;
}
__declspec(naked) void Friends::DisconnectStub()
{
__asm
{
pushad
call Friends::ClearServer
popad
push 467CC0h
retn
}
}
Friends::Friends()
{
// Callback to update user information
Steam::Proxy::RegisterCallback(336, [](void* data)
{
Friends::FriendRichPresenceUpdate* update = static_cast<Friends::FriendRichPresenceUpdate*>(data);
Friends::UpdateUserInfo(update->m_steamIDFriend);
});
// Persona state has changed
Steam::Proxy::RegisterCallback(304, [](void* data)
{
Friends::PersonaStateChange* state = static_cast<Friends::PersonaStateChange*>(data);
if (Steam::Proxy::SteamFriends) Steam::Proxy::SteamFriends->RequestFriendRichPresence(state->m_ulSteamID);
});
QuickPatch::Once(Friends::UpdateFriends);
// Update state when connecting/disconnecting
Utils::Hook(0x403582, Friends::DisconnectStub, HOOK_CALL).install()->quick();
Utils::Hook(0x4CD023, Friends::SetServer, HOOK_JUMP).install()->quick();
// Show blue icons on the minimap
Utils::Hook(0x493130, Friends::IsClientInParty, HOOK_JUMP).install()->quick();
UIScript::Add("LoadFriends", [](UIScript::Token)
{
Friends::UpdateFriends();
});
UIScript::Add("JoinFriend", [](UIScript::Token)
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
if (Friends::CurrentFriend >= Friends::FriendsList.size()) return;
auto& user = Friends::FriendsList[Friends::CurrentFriend];
if(user.online && user.server.getType() != Game::NA_BAD)
{
Party::Connect(user.server);
}
else
{
Command::Execute("snd_playLocal exit_prestige", false);
}
});
QuickPatch::OnFrame([]()
{
if(*reinterpret_cast<bool*>(0x1AD5690)) // LiveStorage_DoWeHaveStats
{
Friends::UpdateRank();
}
});
UIFeeder::Add(6.0f, Friends::GetFriendCount, Friends::GetFriendText, Friends::SelectFriend);
Friends::SetPresence("iw4x_playing", "1");
Friends::SetPresence("iw4x_guid", Utils::String::VA("%llX", Steam::SteamUser()->GetSteamID().Bits));
}
Friends::~Friends()
{
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
Friends::FriendsList.clear();
}
}
}