[Materials] Lets try this one again... only modify sort keys in codol fastfiles
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@ -148,11 +148,15 @@ namespace Components
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void AssetHandler::ModifyAsset(Game::XAssetType type, Game::XAssetHeader asset, std::string name)
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void AssetHandler::ModifyAsset(Game::XAssetType type, Game::XAssetHeader asset, std::string name)
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{
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{
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if (type == Game::XAssetType::ASSET_TYPE_MATERIAL && (name == "gfx_distortion_knife_trail" || name == "gfx_distortion_heat_far" || name == "gfx_distortion_ring_light" || name == "gfx_distortion_heat") && Zones::Version() >= VERSION_ALPHA2 && asset.material->sortKey == 43)
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if (Zones::Version() >= VERSION_ALPHA2)
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{
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{
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asset.material->sortKey = 44;
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if (type == Game::XAssetType::ASSET_TYPE_MATERIAL && (name == "gfx_distortion_knife_trail" || name == "gfx_distortion_heat_far" || name == "gfx_distortion_ring_light" || name == "gfx_distortion_heat") && asset.material->sortKey == 43)
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{
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asset.material->sortKey = 44;
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}
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}
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}
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if (type == Game::XAssetType::ASSET_TYPE_MATERIAL && (name == "wc/codo_ui_viewer_black_decal3" || name == "wc/codo_ui_viewer_black_decal2" || name == "wc/hint_arrows01" || name == "wc/hint_arrows02"))
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if (type == Game::XAssetType::ASSET_TYPE_MATERIAL && (name == "wc/codo_ui_viewer_black_decal3" || name == "wc/codo_ui_viewer_black_decal2" || name == "wc/hint_arrows01" || name == "wc/hint_arrows02"))
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{
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{
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asset.material->sortKey = 0xE;
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asset.material->sortKey = 0xE;
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