diff --git a/src/Components/Modules/AssetHandler.cpp b/src/Components/Modules/AssetHandler.cpp index 6d241b9b..3b4458e5 100644 --- a/src/Components/Modules/AssetHandler.cpp +++ b/src/Components/Modules/AssetHandler.cpp @@ -148,11 +148,15 @@ namespace Components void AssetHandler::ModifyAsset(Game::XAssetType type, Game::XAssetHeader asset, std::string name) { - if (type == Game::XAssetType::ASSET_TYPE_MATERIAL && (name == "gfx_distortion_knife_trail" || name == "gfx_distortion_heat_far" || name == "gfx_distortion_ring_light" || name == "gfx_distortion_heat") && Zones::Version() >= VERSION_ALPHA2 && asset.material->sortKey == 43) + if (Zones::Version() >= VERSION_ALPHA2) { - asset.material->sortKey = 44; + if (type == Game::XAssetType::ASSET_TYPE_MATERIAL && (name == "gfx_distortion_knife_trail" || name == "gfx_distortion_heat_far" || name == "gfx_distortion_ring_light" || name == "gfx_distortion_heat") && asset.material->sortKey == 43) + { + asset.material->sortKey = 44; + } } + if (type == Game::XAssetType::ASSET_TYPE_MATERIAL && (name == "wc/codo_ui_viewer_black_decal3" || name == "wc/codo_ui_viewer_black_decal2" || name == "wc/hint_arrows01" || name == "wc/hint_arrows02")) { asset.material->sortKey = 0xE;