[Materials] Lets try this one again... only modify sort keys in codol fastfiles

This commit is contained in:
TheApadayo 2017-03-27 21:26:43 -04:00
parent 0b1f28bdae
commit d8e0958a9b

View File

@ -148,10 +148,14 @@ namespace Components
void AssetHandler::ModifyAsset(Game::XAssetType type, Game::XAssetHeader asset, std::string name) void AssetHandler::ModifyAsset(Game::XAssetType type, Game::XAssetHeader asset, std::string name)
{ {
if (type == Game::XAssetType::ASSET_TYPE_MATERIAL && (name == "gfx_distortion_knife_trail" || name == "gfx_distortion_heat_far" || name == "gfx_distortion_ring_light" || name == "gfx_distortion_heat") && Zones::Version() >= VERSION_ALPHA2 && asset.material->sortKey == 43) if (Zones::Version() >= VERSION_ALPHA2)
{
if (type == Game::XAssetType::ASSET_TYPE_MATERIAL && (name == "gfx_distortion_knife_trail" || name == "gfx_distortion_heat_far" || name == "gfx_distortion_ring_light" || name == "gfx_distortion_heat") && asset.material->sortKey == 43)
{ {
asset.material->sortKey = 44; asset.material->sortKey = 44;
} }
}
if (type == Game::XAssetType::ASSET_TYPE_MATERIAL && (name == "wc/codo_ui_viewer_black_decal3" || name == "wc/codo_ui_viewer_black_decal2" || name == "wc/hint_arrows01" || name == "wc/hint_arrows02")) if (type == Game::XAssetType::ASSET_TYPE_MATERIAL && (name == "wc/codo_ui_viewer_black_decal3" || name == "wc/codo_ui_viewer_black_decal2" || name == "wc/hint_arrows01" || name == "wc/hint_arrows02"))
{ {