Use newly added flag
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@ -868,7 +868,7 @@ namespace Components
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}
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// Check for frozen controls. Flag name should start with PMF_
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if (CG_ShouldUpdateViewAngles(gamePadIndex) && (clientActive.snap.ps.pm_flags & 0x800) == 0)
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if (CG_ShouldUpdateViewAngles(gamePadIndex) && (clientActive.snap.ps.pm_flags & Game::PMF_FROZEN) == 0)
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{
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Game::AimInput aimInput{};
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Game::AimOutput aimOutput{};
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