Address more
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@ -3,8 +3,9 @@
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namespace Components
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{
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std::vector<std::string> Bots::BotNames;
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Game::dvar_t* Bots::SVBotWarfare;
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struct BotMovementInfo_t
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struct BotMovementInfo
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{
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int buttons; // Actions
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int8_t forward;
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@ -12,7 +13,7 @@ namespace Components
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uint16_t weapon;
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};
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static BotMovementInfo_t g_botai[18];
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static BotMovementInfo g_botai[18];
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struct BotAction
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{
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@ -187,7 +188,7 @@ namespace Components
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}
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const auto weapId = Game::G_GetWeaponIndexForName(weapon);
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g_botai[entref.entnum].weapon = static_cast<unsigned short>(weapId);
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g_botai[entref.entnum].weapon = static_cast<uint16_t>(weapId);
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});
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Script::AddFunction("BotAction", [](Game::scr_entref_t entref) // Usage: <bot> BotAction(<str action>);
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@ -253,31 +254,8 @@ namespace Components
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});
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}
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Bots::Bots()
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void Bots::BotAiAction()
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{
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// Replace connect string
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Utils::Hook::Set<const char*>(0x48ADA6, "connect bot%d \"\\cg_predictItems\\1\\cl_anonymous\\0\\color\\4\\head\\default\\model\\multi\\snaps\\20\\rate\\5000\\name\\%s\\protocol\\%d\\checksum\\%d\\statver\\%d %u\\qport\\%d\"");
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// Intercept sprintf for the connect string
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Utils::Hook(0x48ADAB, Bots::BuildConnectString, HOOK_CALL).install()->quick();
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// Stop default behavour of bots spinning and shooting
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Utils::Hook(0x627021, 0x4BB9B0, HOOK_CALL).install()->quick();
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Utils::Hook(0x627241, 0x4BB9B0, HOOK_CALL).install()->quick();
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// Zero the bot command array
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for (auto i = 0u; i < std::extent_v<decltype(g_botai)>; i++)
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{
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g_botai[i] = {0};
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g_botai[i].weapon = 1; // Prevent the bots from defaulting to the 'none' weapon
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}
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// Have the bots perform the command every server frame
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Scheduler::OnFrame([]()
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{
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if (!Game::SV_Loaded())
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return;
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for (auto i = 0; i < *Game::svs_numclients; ++i)
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{
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auto* client = &Game::svs_clients[i];
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@ -301,7 +279,52 @@ namespace Components
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Game::SV_ClientThink(client, &ucmd);
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}
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});
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}
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constexpr auto SV_UpdateBots = 0x626E50;
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__declspec(naked) void Bots::SV_UpdateBots_Hk()
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{
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__asm
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{
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pushad
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call SV_UpdateBots
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// If bot warfare isn't being used let's keep
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// test clients normal functionality
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mov eax, Bots::SVBotWarfare
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cmp byte ptr [eax + 0x10], 0;
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jz skip
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call Bots::BotAiAction
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skip:
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popad
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ret
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}
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}
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Bots::Bots()
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{
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// Replace connect string
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Utils::Hook::Set<const char*>(0x48ADA6, "connect bot%d \"\\cg_predictItems\\1\\cl_anonymous\\0\\color\\4\\head\\default\\model\\multi\\snaps\\20\\rate\\5000\\name\\%s\\protocol\\%d\\checksum\\%d\\statver\\%d %u\\qport\\%d\"");
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// Intercept sprintf for the connect string
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Utils::Hook(0x48ADAB, Bots::BuildConnectString, HOOK_CALL).install()->quick();
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Bots::SVBotWarfare = Game::Dvar_RegisterBool("sv_botWarfare", false,
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Game::DVAR_FLAG_NONE, "Allow bot warfare mod to override default bot behaviour");
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Utils::Hook(0x627021, SV_UpdateBots_Hk, HOOK_CALL).install()->quick();
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Utils::Hook(0x627241, SV_UpdateBots_Hk, HOOK_CALL).install()->quick();
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// Zero the bot command array
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for (auto i = 0u; i < std::extent_v<decltype(g_botai)>; i++)
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{
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g_botai[i] = {0};
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g_botai[i].weapon = 1; // Prevent the bots from defaulting to the 'none' weapon
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}
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Command::Add("spawnBot", [](Command::Params* params)
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{
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@ -37,16 +37,20 @@ namespace Components
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NUM_8 = 0x1000000,
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NUM_9 = 0x2000000,
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USE = 0x28,
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USE = NUM_0 | NUM_1
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};
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private:
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static std::vector<std::string> BotNames;
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static Game::dvar_t* SVBotWarfare;
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static void BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port);
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static void Spawn(unsigned int count);
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static void AddMethods();
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static void BotAiAction();
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static void SV_UpdateBots_Hk();
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};
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}
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@ -433,6 +433,30 @@ namespace Components
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return Game::Scr_GetNumParam();
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}
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// Allow printing to the console even when developer is 0
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void Script::PrintStub()
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{
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const auto g_no_script_spam = Dvar::Var("g_no_script_spam").get<bool>();
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if (!g_no_script_spam)
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return;
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const auto developer = Dvar::Var("developer").get<int>();
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for (auto i = 0u; i < Game::Scr_GetNumParam(); i++)
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{
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const auto str = (developer) ? Game::Scr_GetDebugString(i) : Game::Scr_GetString(i);
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if (str == nullptr)
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{
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Game::Scr_ParamError(i, "^1PrintConsole: Illegal parameters!\n");
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return;
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}
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Logger::Print(*Game::level_scriptPrintChannel, "%s", str);
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}
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}
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const char* Script::GetCodePosForParam(int index)
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{
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if (static_cast<unsigned int>(index) >= Game::scrVmPub->outparamcount)
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@ -582,20 +606,6 @@ namespace Components
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Game::Scr_AddInt(time.wMilliseconds);
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});
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// Print to console, even without being in 'developer 1'.
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Script::AddFunction("PrintConsole", [](Game::scr_entref_t) // gsc: PrintConsole(<string>)
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{
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const auto* str = Game::Scr_GetString(0);
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if (str == nullptr)
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{
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Game::Scr_ParamError(0, "^1PrintConsole: Illegal parameters!\n");
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return;
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}
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Logger::Print(0, "%s", str);
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});
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// Executes command to the console
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Script::AddFunction("Exec", [](Game::scr_entref_t) // gsc: Exec(<string>)
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{
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@ -610,7 +620,6 @@ namespace Components
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Command::Execute(str, false);
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});
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// Script Storage Funcs
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Script::AddFunction("StorageSet", [](Game::scr_entref_t) // gsc: StorageSet(<str key>, <str data>);
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{
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static unsigned int SetExpFogStub();
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static void PrintStub();
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static const char* GetCodePosForParam(int index);
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static void GetReplacedPos(const char* pos);
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static void SetReplacedPos(const char* what, const char* with);
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Scr_GetFunctionHandle_t Scr_GetFunctionHandle = Scr_GetFunctionHandle_t(0x4234F0);
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Scr_GetString_t Scr_GetString = Scr_GetString_t(0x425900);
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Scr_GetDebugString_t Scr_GetDebugString = Scr_GetDebugString_t(0x4EBF50);
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Scr_GetFloat_t Scr_GetFloat = Scr_GetFloat_t(0x443140);
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Scr_GetInt_t Scr_GetInt = Scr_GetInt_t(0x4F31D0);
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Scr_GetObject_t Scr_GetObject = Scr_GetObject_t(0x462100);
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@ -431,6 +432,8 @@ namespace Game
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gentity_t* g_entities = reinterpret_cast<gentity_t*>(0x18835D8);
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int* level_scriptPrintChannel = reinterpret_cast<int*>(0x1A860FC);
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netadr_t* connectedHost = reinterpret_cast<netadr_t*>(0xA1E888);
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SOCKET* ip_socket = reinterpret_cast<SOCKET*>(0x64A3008);
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typedef const char*(__cdecl * Scr_GetString_t)(unsigned int);
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extern Scr_GetString_t Scr_GetString;
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typedef const char*(__cdecl * Scr_GetDebugString_t)(unsigned int index);
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extern Scr_GetDebugString_t Scr_GetDebugString;
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typedef float(__cdecl * Scr_GetFloat_t)(unsigned int);
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extern Scr_GetFloat_t Scr_GetFloat;
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@ -955,6 +958,8 @@ namespace Game
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constexpr auto MAX_GENTITIES = 2048u;
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extern gentity_t* g_entities;
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extern int* level_scriptPrintChannel;
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extern netadr_t* connectedHost;
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extern SOCKET* ip_socket;
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