[Node] Don't stop frame work for dedis

This commit is contained in:
momo5502 2018-12-28 18:45:36 +01:00
parent f13923979b
commit cdd64ec793

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@ -5,7 +5,7 @@ namespace Components
std::recursive_mutex Node::Mutex; std::recursive_mutex Node::Mutex;
std::vector<Node::Entry> Node::Nodes; std::vector<Node::Entry> Node::Nodes;
bool Node::wasIngame; bool Node::wasIngame = false;
bool Node::Entry::isValid() bool Node::Entry::isValid()
{ {
@ -169,7 +169,7 @@ namespace Components
{ {
if (Dedicated::IsEnabled() && Dvar::Var("sv_lanOnly").get<bool>()) return; if (Dedicated::IsEnabled() && Dvar::Var("sv_lanOnly").get<bool>()) return;
if (Game::CL_IsCgameInitialized()) if (!Dedicated::IsEnabled() && Game::CL_IsCgameInitialized())
{ {
wasIngame = true; wasIngame = true;
return; // don't run while ingame because it can still cause lag spikes on lower end PCs return; // don't run while ingame because it can still cause lag spikes on lower end PCs