From cdd64ec7936ec2bfb9db5038fa37b8355b48027a Mon Sep 17 00:00:00 2001 From: momo5502 Date: Fri, 28 Dec 2018 18:45:36 +0100 Subject: [PATCH] [Node] Don't stop frame work for dedis --- src/Components/Modules/Node.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Components/Modules/Node.cpp b/src/Components/Modules/Node.cpp index 7639c97b..083d42a7 100644 --- a/src/Components/Modules/Node.cpp +++ b/src/Components/Modules/Node.cpp @@ -5,7 +5,7 @@ namespace Components std::recursive_mutex Node::Mutex; std::vector Node::Nodes; - bool Node::wasIngame; + bool Node::wasIngame = false; bool Node::Entry::isValid() { @@ -169,7 +169,7 @@ namespace Components { if (Dedicated::IsEnabled() && Dvar::Var("sv_lanOnly").get()) return; - if (Game::CL_IsCgameInitialized()) + if (!Dedicated::IsEnabled() && Game::CL_IsCgameInitialized()) { wasIngame = true; return; // don't run while ingame because it can still cause lag spikes on lower end PCs