Bump protocol & hotfix sv_network_fps
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932e9b2560
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@ -70,7 +70,6 @@ namespace Components
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Command::Execute("xblive_privateserver 0");
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Command::Execute("xstartprivatematch");
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//Command::Execute("xstartlobby");
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Command::Execute("sv_network_fps 1000");
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Command::Execute("cl_maxpackets 125");
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Command::Execute("snaps 30");
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Command::Execute("com_maxfps 125");
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@ -251,7 +251,7 @@ namespace Components
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const Game::dvar_t* Dvar::Dvar_RegisterSVNetworkFps(const char* dvarName, int value, int min, int /*max*/, std::uint16_t /*flags*/, const char* description)
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{
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// bump limit up to 1000
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return Game::Dvar_RegisterInt(dvarName, value, min, 1000, Game::DVAR_NONE, description);
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return Game::Dvar_RegisterInt(dvarName, Dedicated::IsEnabled() ? 1000 : value, min, 1000, Game::DVAR_NONE, description);
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}
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const Game::dvar_t* Dvar::Dvar_RegisterPerkExtendedMeleeRange(const char* dvarName, float value, float min, float /*max*/, std::uint16_t flags, const char* description)
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@ -1,6 +1,6 @@
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#pragma once
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#define PROTOCOL 0x97
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#define PROTOCOL 0x98
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#define NUM_CUSTOM_CLASSES 15
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#define FX_ELEM_FIELD_COUNT 90
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