Shipment patches

This commit is contained in:
momo5502 2016-10-27 18:01:51 +02:00
parent 7ad37f3da5
commit c9e26c05af
5 changed files with 20 additions and 51 deletions

2
deps/mongoose vendored

@ -1 +1 @@
Subproject commit 900bbe724ab87c863050a90a5b5b20d69b5c09d9
Subproject commit a3e2a41834a6b9d8cdd5b6f993cb31d5ea81694d

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@ -2,6 +2,7 @@
namespace Components
{
std::string Maps::CurrentMainZone;
std::vector<std::pair<std::string, std::string>> Maps::DependencyList;
std::vector<std::string> Maps::CurrentDependencies;
@ -11,6 +12,8 @@ namespace Components
{
if (!zoneInfo) return;
Maps::CurrentMainZone = zoneInfo->name;
Maps::CurrentDependencies.clear();
for (auto i = Maps::DependencyList.begin(); i != Maps::DependencyList.end(); ++i)
{
@ -69,7 +72,8 @@ namespace Components
void Maps::LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, std::string name, bool* restrict)
{
if (std::find(Maps::CurrentDependencies.begin(), Maps::CurrentDependencies.end(), FastFiles::Current()) != Maps::CurrentDependencies.end())
if (std::find(Maps::CurrentDependencies.begin(), Maps::CurrentDependencies.end(), FastFiles::Current()) != Maps::CurrentDependencies.end()
&& (FastFiles::Current() != "mp_shipment_long" || Maps::CurrentMainZone != "mp_shipment")) // Shipment is a special case
{
if (type == Game::XAssetType::ASSET_TYPE_GAME_MAP_MP || type == Game::XAssetType::ASSET_TYPE_COL_MAP_MP || type == Game::XAssetType::ASSET_TYPE_GFX_MAP || type == Game::XAssetType::ASSET_TYPE_MAP_ENTS || type == Game::XAssetType::ASSET_TYPE_COM_MAP || type == Game::XAssetType::ASSET_TYPE_FX_MAP)
{
@ -137,6 +141,12 @@ namespace Components
format = "maps/%s.d3dbsp";
}
// Redirect shipment to shipment long
if (mapname == "mp_shipment"s)
{
mapname = "mp_shipment_long";
}
bool handleAsSp = false;
for (auto dependency : Maps::DependencyList)
@ -185,35 +195,6 @@ namespace Components
return (Utils::String::StartsWith(entity, "dyn_") || Utils::String::StartsWith(entity, "node_") || Utils::String::StartsWith(entity, "actor_"));
}
void Maps::PatchMapLoad(const char** mapnamePtr)
{
if (!strcmp(*mapnamePtr, "mp_shipment"))
{
*mapnamePtr = "mp_shipment_long";
Dvar::Var("sv_shortmap").SetRaw(1);
}
else if (!strcmp(*mapnamePtr, "mp_shipment_long"))
{
Dvar::Var("sv_shortmap").SetRaw(0);
}
}
__declspec(naked) void Maps::MapLoadStub()
{
__asm
{
lea eax, [esp + 4h]
push eax
call Maps::PatchMapLoad
add esp, 4h
sub esp, 84h
push 6244B6h
retn
}
}
#if defined(DEBUG) && defined(ENABLE_DXSDK)
// Credit to SE2Dev, as we shouldn't share the code, keep that in debug mode!
void Maps::ExportMap(Game::GfxWorld* world)
@ -392,8 +373,6 @@ namespace Components
Maps::Maps()
{
Dvar::Register<bool>("sv_shortmap", false, Game::dvar_flag::DVAR_FLAG_WRITEPROTECTED, "");
// Restrict asset loading
AssetHandler::OnLoad(Maps::LoadAssetRestrict);
@ -410,9 +389,6 @@ namespace Components
// Ignore SP entities
Utils::Hook(0x444810, Maps::IgnoreEntityStub, HOOK_JUMP).Install()->Quick();
// Shipment patches
Utils::Hook(0x6244B0, Maps::MapLoadStub, HOOK_JUMP).Install()->Quick();
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_GAME_MAP_SP, 1);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMAGE, 7168);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_LOADED_SOUND, 2700);
@ -452,6 +428,9 @@ namespace Components
Maps::AddDependency("mp_rust_long", "iw4x_dependencies_mp");
Maps::AddDependency("mp_ambush_sh", "iw4x_dependencies_mp");
Maps::AddDependency("mp_shipment", "mp_shipment_long");
Maps::AddDependency("mp_shipment", "iw4x_dependencies_mp");
#if defined(DEBUG) && defined(ENABLE_DXSDK)
Command::Add("dumpmap", [] (Command::Params)
{
@ -482,6 +461,10 @@ namespace Components
Maps::~Maps()
{
Maps::DependencyList.clear();
Maps::CurrentMainZone.clear();
Maps::CurrentDependencies.clear();
Maps::EntryPool.clear();
}
}

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@ -15,6 +15,7 @@ namespace Components
private:
static std::vector<Game::XAssetEntry> EntryPool;
static std::string CurrentMainZone;
static std::vector<std::pair<std::string, std::string>> DependencyList;
static std::vector<std::string> CurrentDependencies;
@ -26,9 +27,6 @@ namespace Components
static int IgnoreEntityStub(const char* entity);
static void PatchMapLoad(const char** mapnamePtr);
static void MapLoadStub();
#if defined(DEBUG) && defined(ENABLE_DXSDK)
static void ExportMap(Game::GfxWorld* world);
#endif

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@ -325,12 +325,6 @@ namespace Components
info.Set("mapname", Dvar::Var("ui_mapname").Get<const char*>());
}
// Shipment patches
if (info.Get("mapname") == "mp_shipment_long" && Dvar::Var("sv_shortmap").Get<bool>())
{
info.Set("mapname", "mp_shipment");
}
// Set matchtype
// 0 - No match, connecting not possible
// 1 - Party, use Steam_JoinLobby to connect

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@ -130,12 +130,6 @@ namespace Components
info.Set("mapname", Dvar::Var("ui_mapname").Get<const char*>());
}
// Shipment patches
if (info.Get("mapname") == "mp_shipment_long" && Dvar::Var("sv_shortmap").Get<bool>())
{
info.Set("mapname", "mp_shipment");
}
// Set matchtype
// 0 - No match, connecting not possible
// 1 - Party, use Steam_JoinLobby to connect