[IclipMap_t] Reformat code

This commit is contained in:
momo5502 2016-12-29 21:54:25 +01:00
parent 5e99a9769a
commit c3fe22c883

View File

@ -36,7 +36,7 @@ namespace Assets
buffer->align(Utils::Stream::ALIGN_4);
// not sure if this is neede but both brushside and brushedge need it and it can't hurt
for(int i = 0; i < asset->numCPlanes; i++)
for (int i = 0; i < asset->numCPlanes; i++)
{
builder->storePointer(&asset->cPlanes[i]);
buffer->save(&asset->cPlanes[i]);
@ -97,7 +97,7 @@ namespace Assets
buffer->align(Utils::Stream::ALIGN_4);
Game::cbrushside_t* sides = buffer->dest<Game::cbrushside_t>();
// we need the pointer to each of these to be stored so we can't write them all at once
for(int i = 0; i < asset->numCBrushSides; ++i)
for (int i = 0; i < asset->numCBrushSides; ++i)
{
builder->storePointer(&asset->cBrushSides[i]); // for reference in cBrush
buffer->save(&asset->cBrushSides[i]);
@ -133,7 +133,7 @@ namespace Assets
SaveLogEnter("cBrushEdge");
// no align for char
for(int i = 0; i < asset->numCBrushEdges; ++i)
for (int i = 0; i < asset->numCBrushEdges; ++i)
{
builder->storePointer(&asset->cBrushEdges[i]); // for reference in cBrush
buffer->save(&asset->cBrushEdges[i]);
@ -643,7 +643,7 @@ namespace Assets
{
clipMap->materials = builder->getAllocator()->allocateArray<Game::ClipMaterial>(clipMap->numMaterials);
for (int j = 0; j < clipMap->numMaterials; ++j)
{
{
clipMap->materials[j].name = reader.readArray<char>(64);
clipMap->materials[j].unk = reader.read<int>();
clipMap->materials[j].unk2 = reader.read<int>();
@ -656,7 +656,8 @@ namespace Assets
for (int i = 0; i < clipMap->numCBrushSides; ++i)
{
int planeIndex = reader.read<int>();
if (planeIndex < 0 || planeIndex > clipMap->numCBrushSides) {
if (planeIndex < 0 || planeIndex > clipMap->numCBrushSides)
{
Components::Logger::Error("invalid plane index");
return;
}