[Bots] Added structs needed for GSC bot commands

This commit is contained in:
INeedBots 2020-11-14 02:47:35 -06:00
parent 0df43296f8
commit b92ee0880e

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@ -1,9 +1,74 @@
#include "STDInclude.hpp" #include "STDInclude.hpp"
#define KEY_MASK_FIRE 1
#define KEY_MASK_SPRINT 2
#define KEY_MASK_MELEE 4
#define KEY_MASK_RELOAD 16
#define KEY_MASK_LEANLEFT 64
#define KEY_MASK_LEANRIGHT 128
#define KEY_MASK_PRONE 256
#define KEY_MASK_CROUCH 512
#define KEY_MASK_JUMP 1024
#define KEY_MASK_ADS_MODE 2048
#define KEY_MASK_TEMP_ACTION 4096
#define KEY_MASK_HOLDBREATH 8192
#define KEY_MASK_FRAG 16384
#define KEY_MASK_SMOKE 32768
#define KEY_MASK_NIGHTVISION 262144
#define KEY_MASK_ADS 524288
#define KEY_MASK_USE 0x28
namespace Components namespace Components
{ {
std::vector<std::string> Bots::BotNames; std::vector<std::string> Bots::BotNames;
typedef struct BotMovementInfo_t
{
/* Actions */
int buttons;
/* Movement */
int8 forward;
int8 right;
/* Weapon */
unsigned short weapon;
} BotMovementInfo_t;
BotMovementInfo_t g_botai[18];
struct BotAction_t
{
const char* action;
int key;
};
const BotAction_t BotActions[] =
{
{ "gostand", KEY_MASK_JUMP },
{ "gocrouch", KEY_MASK_CROUCH },
{ "goprone", KEY_MASK_PRONE },
{ "fire", KEY_MASK_FIRE },
{ "melee", KEY_MASK_MELEE },
{ "frag", KEY_MASK_FRAG },
{ "smoke", KEY_MASK_SMOKE },
{ "reload", KEY_MASK_RELOAD },
{ "sprint", KEY_MASK_SPRINT },
{ "leanleft", KEY_MASK_LEANLEFT },
{ "leanright", KEY_MASK_LEANRIGHT },
{ "ads", KEY_MASK_ADS_MODE },
{ "holdbreath", KEY_MASK_HOLDBREATH },
{ "use", KEY_MASK_USE },
{ "0", 8 },
{ "1", 32 },
{ "2", 65536 },
{ "3", 131072 },
{ "4", 1048576 },
{ "5", 2097152 },
{ "6", 4194304 },
{ "7", 8388608 },
{ "8", 16777216 },
{ "9", 33554432 },
};
void Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port) void Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port)
{ {
static int botId = 0; static int botId = 0;