[QuickPatch] Fix memory leak

This commit is contained in:
momo5502 2017-03-28 08:56:51 +02:00
parent 74bb325fa1
commit b57aa4b262
2 changed files with 5 additions and 4 deletions

View File

@ -1160,7 +1160,7 @@ namespace Assets
this->saveGfxLightGrid(&asset->lightGrid, &dest->lightGrid, builder);
if (asset->models)
{
{
AssertSize(Game::GfxBrushModel, 60);
SaveLogEnter("GfxBrushModel");

View File

@ -651,12 +651,12 @@ namespace Components
if (type == Game::XAssetType::ASSET_TYPE_GFXWORLD)
{
Game::GfxWorld* world = asset.gfxWorld;
Utils::Stream* buffer = new Utils::Stream(0x1000);
Utils::Stream buffer(0x1000);
for (unsigned int i = 0; i < world->dpvs.staticSurfaceCount; ++i)
{
buffer->saveString(Utils::String::VA("%s\n", world->dpvs.surfaces[world->dpvs.sortedSurfIndex[i]].material->name));
buffer.saveString(Utils::String::VA("%s\n", world->dpvs.surfaces[world->dpvs.sortedSurfIndex[i]].material->name));
}
Utils::IO::WriteFile("userraw/logs/matlog.txt", buffer->toBuffer());
Utils::IO::WriteFile("userraw/logs/matlog.txt", buffer.toBuffer());
storedWorld = asset.gfxWorld;
}
@ -674,6 +674,7 @@ namespace Components
float cyan[4] = { 0.0f, 0.5f, 0.5f, 1.0f };
Game::GfxWorld** gameWorld = reinterpret_cast<Game::GfxWorld**>(0x66DEE94);
if (!*gameWorld) return;
for (int i = 0; i < (*gameWorld)->dpvsPlanes.cellCount; ++i)
{